Steve
New Member
Posts: 23
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Post by Steve on Jul 22, 2021 7:26:13 GMT
Just wondering how people are playing WFB 8th edition games in terms of scenarios, objectives etc.?
I have pretty much always just played pitched games. We used to count up victory points (banners, units under half or fleeing etc.) but mostly now by turn 4 or so its pretty obvious which side is ahead and going to run away with it.
We have also a few times used objectives in the form of beer carts. Each side gets a couple that they can attach to any unit they want, and when you defeat a unit with one you take it. This goes right with the casual "play while getting drunk" style.
Anyone have any suggestions or preferences to mix things up? I know there is a homebrew scenarios section of the forum which I have had a bit of a look through. Do the rulebook scenarios get much use? Or other ones floating around somewhere? Or is everyone also just playing pitched battles?
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Post by strutsagget on Jul 22, 2021 12:37:53 GMT
We usually used to run pitched battles with random terrain charts but seldom play watch tower. When in a bit of a hurry(weekdays) or not played in a while(Covid break) we go for battleline with less terrain and just agree we like it and then start rolling dice 
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Post by Naitsabes on Jul 22, 2021 18:11:12 GMT
These days we are mostly doing small T&T games as that works best with time/availability of people. In the past we typically rolled for scenarios from the rulebook (though maybe replace the watchtower with a hill or forest). They are relatively simple yet importantly some scenarios put certain extreme army compositions at an disadvantage. This forces people somewhat into more sane armies that can adapt and have some flexibility (or alternatively just makes them complain more e.g. when the highly optimized VC army doesn't get to march as the general was forced to deploy way over on the left).
Then there is more elaborate scenarios in the back of the BRB and of course you have discovered the homebrew section here.
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Post by adso13 on Jul 23, 2021 3:21:17 GMT
My nephew and I play with objective markers. One in each deployment zone and three in the middle of the battlefield. At the beginning of your turn you score one point for controlling the objective in your deployment zone; two points for each objective you control in the middle of the battlefield; and three for controlling the one in your opponent's deployment zone. The markers in the middle zone are placed at least 12" away from each other marker and one of them is in the dead center of the board. In order to control a marker, you have to have a unit within at least 3" of it with no enemy units also within 3". Makes for more interesting games, and you can take units you might otherwise not because they can hold a marker, or go grab one late in the game to score some points. More often than not, the games are pretty close with the winner scoring between 12 and 15 points and the loser usually within one or two of that score.
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Post by eekenator on Jul 23, 2021 14:40:43 GMT
We have played mostly Battleline with open lists and terrain pieces that we choose in turns. The most simple set-up helps to get in touch with armies and rules, but it isn't the best match-up for all armies. Now we are changing to closed lists and randomized scenarios rolling from BRB.
For additional scenarios, old General's Compendium has an excellent frozen river -scenario that we have played many times. We have even a full 6x4 gaming board made for that scenario alone. From Warhammer: Thanquol we used the "Ancient Temple Cities" -rules, which are basically a Treasure Hunt. It worked well in a longer campaign at least.
I would add a question: how do you choose the terrain pieces? If you randomize, do you roll from the BRB? I find that the chart has too many special elements, magical terrain pieces and such. D6+4 seems also quite a lot of pieces, in bigger games (3000+) the board gets easily crowded. We would like to randomize the terrain pieces used, but I would like it to be a bit more mundane than eight pieces of arcane structures and magical marshes. I have not found from anywhere how this was done in the tournaments of old; the ETC rules and Swedish Comp rules that I have seen do not have any mentions about placing terrain pieces.
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Post by adso13 on Jul 23, 2021 15:01:09 GMT
We do thematic terrain. A river crossing, a small village with a wizard's tower (mostly because I only have two houses), a forest, etc. It tends to work out fairly well. We often do random forest effect. Same with rivers, bogs, etc. I think we might start adding other terrain types once construction season is over.
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Post by vulcan on Jul 23, 2021 15:05:45 GMT
IIRC in tournaments the terrain is set up in advance by the staff to be reasonably neutral for all the armies, and generally special terrain types are not used or used very sparingly.
If I were writing the terrain rules, my chart would be much more heavily weighted toward normal terrain - forest, fields, buildings, fences and walls, etc. Special and magical terrain would be a lot more rare. But that's me; others may find the preponderance of magical terrain a big part of the fun.
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Post by knoffles on Jul 23, 2021 23:20:16 GMT
We tend to roll for scenario and with scenery put a decent amount down, sometimes making it thematic. We don’t bother making any terrain magical, bar forests.
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Post by gangland on Jul 24, 2021 2:54:14 GMT
Mostly Battle line but info like playing the core and narrative scenarios in the rulebook.
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Steve
New Member
Posts: 23
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Post by Steve on Jul 24, 2021 6:01:06 GMT
We just throw down a bit of terrain randomly in a way that both players agree. Usually a forest or two and a tower. I find terrain for square blocks is mostly just awkward to work around unlike in skirmish games.
I had somehow never heard of triumph and treachery before! Or forgot about it either way. We have done a bunch of team games, and the occasional 4 player free for all with our own made up rules for magic. T & T looks like it would be a bit fun and chaotic to try.
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Post by adso13 on Jul 24, 2021 17:52:55 GMT
Triumph and Treachery is loads of fun. It's the best way I've found to play with more than two players.
I personally love loads of terrain, even though I love my Empire knights and Chaos chariots. I think it makes the game a much more tactical one and makes you have to work harder to control the objective markers because you have to think about movement and positioning more.
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Post by Horace on Jul 24, 2021 19:54:22 GMT
Currently playing through Tamurkhan so mostly games rolled off the chart in that.
Generally play a mix of battle lines or whatever campaign we have going on
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Post by lordofskullpass on Jul 30, 2021 10:48:42 GMT
We usually just have a good old bash with our armies, some scenery and the six scenarios from the Warhammer Rulebook, though in an upcoming game we're going to be replaying the scenario in the 3rd Edition book - Forenrond's Last Stand - with my up-to-date High Elf and Greenskin armies.
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Post by knoffles on Jul 30, 2021 21:24:30 GMT
We usually just have a good old bash with our armies, some scenery and the six scenarios from the Warhammer Rulebook, though in an upcoming game we're going to be replaying the scenario in the 3rd Edition book - Forenrond's Last Stand - with my up-to-date High Elf and Greenskin armies. Nice! I bought the 3rd ed armies book with me for some holiday reading but forgot the main rule book (we are thinking of having a retro game). I completely forgot about that scenario!
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Post by mrbaldrick on Aug 7, 2021 1:12:22 GMT
We usually roll up a scenario out of the rule book. We have also played some of the campaign scenarios from the back of the big rule book. Rivers of Death is a lot of fun. I like people's ideas about capturing objectives.
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