Orcs Da waaagh 2400 points -mainly orcs !
Aug 10, 2021 10:12:48 GMT
knoffles, Sweet_Totally, and 2 more like this
Post by jukei on Aug 10, 2021 10:12:48 GMT
Hi everybody .
We all know one of best orcs and goblins units are
-manglers
-SOBU double hand weapons with wizard with shrunken head
- warmachine such as doom diver and so on....
Sooo accordingly to this... I decided to play an armylist
without all of them ...and somehow make it work :-)
Bear with me...
++ Standard (Orcs & Goblins - Army Book (2013-4) -V8.8.2.) [2,399pts] ++
+ Lords +
Black Orc Warboss [277pts]: Shield
Magic Items: BRB - Crown of Command, BRB - Dawnstone, BRB - Dragonhelm, BRB - Sword of Battle
War Boar: War Boar
-General Armour save 1+ rerollable( i love it) WS 2++ Vs flame attacks
-He makes stubborn the boars boys unit ( it's a must have)
-magic weapon +1 attack
The first rank has to hit hard and still keep on hitting once the are in melee and charge bonuses are gone.
Totally 5 attacks with Strenght 6 in charge +1 attack from the boar ! ( after 5 attacks S5 ) with WS 7 and animosity under control because he is a Black orc Warboss.
Orc Warboss [237pts]: Shield
Magic Items: BRB - Fencer's Blades, BRB - Glittering Scales, BRB - Ironcurse Icon, BRB - Talisman of Endurance
War Boar: War Boar
He is in the Boar's Unit to provide an essential extra punch
- Armour save 3+ /( 4+ Once he is in melee) Ward save 5+ and he has a -1 to be hit
I believe is not that easy to kill this guy.It took a bit to find out this setting ...but it works well.
- He gives a WS 6+ vs warmachine to all the Boars Unit.
- He has got a magical weapon
- WS 10 ( +1 attack ) for a total of other 5 attacks Strenght 6 in charge ( after Strenght 5) +1 from boar
- ws 10 and -1 to be hit plus AS 4+ WS 5+ ( a good defense)
he has already proved his value...
Savage Orc Great Shaman [230pts]: Lore of da Big Waaagh!, Wizard Level 4
Magic Items: BRB - Dispel Scroll
ws 6+ dispel scroll and lev 4 .
I need to save points and I had to drop his talisman protection :-(
btw he is in the savage orcs bunker .
+ Heroes +
Orc Big Boss [134pts]: Battle Standard Bearer, Great Weapon
Magic Items: BRB - Armour of Destiny
He is my BSB leading my "elite " korps! :-)
-WS 4++ and AS 5+
-Great weapon is a good solution for helping the bigun's
Big uns will have standard of discipline and they will have a nice LD 9 rerollable so they can operate outside the discipline bubble of my General.
They can hold the centre or centre flank of the Battlefiled.
I deploy them in ranks of 6 . this will give the troops the necessary ranks bonus needed to win the fight or if they cannot win they will have a good static resolution for
testing Leadership 9 (rerollable).
+ Core +
Orc Big 'Uns [401pts]
Boss
Musician
39x Orc Big 'Un: 39x Additional Hand Weapons
Standard Bearer: BRB - Standard of Discipline
I used to give them razor standard and it is still a good choice but I believe Standard of discipline is a more solid solution in this list.(I explained above the reason)
Additional hand weapons on a Orc big Uns it's a good choice.
they will pack 20 attacks ( 3 attacks from BSB Strenght 7 (6) + 17 attacks S5(4) with Weapon skill 4
Savage Orcs [200pts]: Musician, Standard Bearer
20x Savage Orc: 20x Bows
-Ward save 6+
-wizard 's bunker
-yes they are frenzy but still solid bunker and they can stand in fight against any chaff providing, furthermore, a last help in the end of the game.
They are the only "shooters" I have in the list.
20 arrows to kill mainly chaff . I don't expect to kill with them more than this .
+ Special +
Orc Boar Boyz [280pts]: War Boar
Boss
Musician
12x Orc Boar Boyz: 12x Shields, 12x Spears
Standard Bearer: BRB - Gleaming Pennant
-This is my glass cannon
-Armour save 3+ in charge Strenght 5 !
-10 attacks S6 ( 5) from the Lords + 9 attacks Strenght 5 (3) from boys + 5 attacks Strenght 5 ( 3) from the mounts for a total of 24 attacks !!!
-This unit with this kind of setup is devastating in charge but after the first turn of fight they will struggle and this is when the 2 Lords with their 10 Strenght 5 attacks will
start to be really fundamental.
-In case something goes wrong in the war of attrition being stubborn will make all the difference ( test is rerollable once thanks to the Gleaming Pennant)
My bsbs can be far so I believe this very cheap Standard is great.
-Full command because In case I got a challenge my champion will accept and my Lords will hit hard in the meanwhile.
Orc Boar Chariot [85pts]: 2x Crew, 2x Steeds
Orc Boar Chariot [85pts]: 2x Crew, 2x Steeds
-supporting units.
-they are tough ...(fitting the orc theme)
-they can combo charge with my boars unit
-they can kill the chaff
I like these chariots ( I Had 3 of them before but for adding 1 unit of trolls I had to sacrifice one of them )
Trolls [210pts]: Bone, club or bit of tree, 6x Troll
-This Unit is an additional threat I needed.
After some Battles I realized I needed an additional aggressive unit.
Trolls are the answer.
6 is a good number . they are tough ..very good defence thanks to regeneration ..they will keep the centre of the battle and stay in the bubble of my general Leadership.
They can be a great anvil and my boars the hammer or even viceversa. The Boars Unit can smash in charge and once got stuck in melee trolls can flank charge or
simply charge the front.
+ Rare +
Giant [200pts]: A tree-trunk or other impressively large blunt implement
-He is taking all the attention in the first turns
-He is fun . I like him and anyway he cannot be ignored
-He will grant us that all the rest of the army will see the melee
- if he survives to enemy fires can give some troubles
-with his L 10 he can be deployed on the flank and give some troubles.
Snotling Pumpwagon [60pts]: Crude Hand Weapons, Spikey Roller
-This is the only goblin unit included.
I wanted them because they add some flavour the to list
but not only...
-it is very useful against chaff ( no flee or stand and shoot reaction allowed )
Spikey roller will give S5 impact hits ...
-cheap and devastating unit
I have been testing this list for a while and I am pretty satisfied of the results!
I hope you will like it .
We all know one of best orcs and goblins units are
-manglers
-SOBU double hand weapons with wizard with shrunken head
- warmachine such as doom diver and so on....
Sooo accordingly to this... I decided to play an armylist
without all of them ...and somehow make it work :-)
Bear with me...
++ Standard (Orcs & Goblins - Army Book (2013-4) -V8.8.2.) [2,399pts] ++
+ Lords +
Black Orc Warboss [277pts]: Shield
Magic Items: BRB - Crown of Command, BRB - Dawnstone, BRB - Dragonhelm, BRB - Sword of Battle
War Boar: War Boar
-General Armour save 1+ rerollable( i love it) WS 2++ Vs flame attacks
-He makes stubborn the boars boys unit ( it's a must have)
-magic weapon +1 attack
The first rank has to hit hard and still keep on hitting once the are in melee and charge bonuses are gone.
Totally 5 attacks with Strenght 6 in charge +1 attack from the boar ! ( after 5 attacks S5 ) with WS 7 and animosity under control because he is a Black orc Warboss.
Orc Warboss [237pts]: Shield
Magic Items: BRB - Fencer's Blades, BRB - Glittering Scales, BRB - Ironcurse Icon, BRB - Talisman of Endurance
War Boar: War Boar
He is in the Boar's Unit to provide an essential extra punch
- Armour save 3+ /( 4+ Once he is in melee) Ward save 5+ and he has a -1 to be hit
I believe is not that easy to kill this guy.It took a bit to find out this setting ...but it works well.
- He gives a WS 6+ vs warmachine to all the Boars Unit.
- He has got a magical weapon
- WS 10 ( +1 attack ) for a total of other 5 attacks Strenght 6 in charge ( after Strenght 5) +1 from boar
- ws 10 and -1 to be hit plus AS 4+ WS 5+ ( a good defense)
he has already proved his value...
Savage Orc Great Shaman [230pts]: Lore of da Big Waaagh!, Wizard Level 4
Magic Items: BRB - Dispel Scroll
ws 6+ dispel scroll and lev 4 .
I need to save points and I had to drop his talisman protection :-(
btw he is in the savage orcs bunker .
+ Heroes +
Orc Big Boss [134pts]: Battle Standard Bearer, Great Weapon
Magic Items: BRB - Armour of Destiny
He is my BSB leading my "elite " korps! :-)
-WS 4++ and AS 5+
-Great weapon is a good solution for helping the bigun's
Big uns will have standard of discipline and they will have a nice LD 9 rerollable so they can operate outside the discipline bubble of my General.
They can hold the centre or centre flank of the Battlefiled.
I deploy them in ranks of 6 . this will give the troops the necessary ranks bonus needed to win the fight or if they cannot win they will have a good static resolution for
testing Leadership 9 (rerollable).
+ Core +
Orc Big 'Uns [401pts]
Boss
Musician
39x Orc Big 'Un: 39x Additional Hand Weapons
Standard Bearer: BRB - Standard of Discipline
I used to give them razor standard and it is still a good choice but I believe Standard of discipline is a more solid solution in this list.(I explained above the reason)
Additional hand weapons on a Orc big Uns it's a good choice.
they will pack 20 attacks ( 3 attacks from BSB Strenght 7 (6) + 17 attacks S5(4) with Weapon skill 4
Savage Orcs [200pts]: Musician, Standard Bearer
20x Savage Orc: 20x Bows
-Ward save 6+
-wizard 's bunker
-yes they are frenzy but still solid bunker and they can stand in fight against any chaff providing, furthermore, a last help in the end of the game.
They are the only "shooters" I have in the list.
20 arrows to kill mainly chaff . I don't expect to kill with them more than this .
+ Special +
Orc Boar Boyz [280pts]: War Boar
Boss
Musician
12x Orc Boar Boyz: 12x Shields, 12x Spears
Standard Bearer: BRB - Gleaming Pennant
-This is my glass cannon
-Armour save 3+ in charge Strenght 5 !
-10 attacks S6 ( 5) from the Lords + 9 attacks Strenght 5 (3) from boys + 5 attacks Strenght 5 ( 3) from the mounts for a total of 24 attacks !!!
-This unit with this kind of setup is devastating in charge but after the first turn of fight they will struggle and this is when the 2 Lords with their 10 Strenght 5 attacks will
start to be really fundamental.
-In case something goes wrong in the war of attrition being stubborn will make all the difference ( test is rerollable once thanks to the Gleaming Pennant)
My bsbs can be far so I believe this very cheap Standard is great.
-Full command because In case I got a challenge my champion will accept and my Lords will hit hard in the meanwhile.
Orc Boar Chariot [85pts]: 2x Crew, 2x Steeds
Orc Boar Chariot [85pts]: 2x Crew, 2x Steeds
-supporting units.
-they are tough ...(fitting the orc theme)
-they can combo charge with my boars unit
-they can kill the chaff
I like these chariots ( I Had 3 of them before but for adding 1 unit of trolls I had to sacrifice one of them )
Trolls [210pts]: Bone, club or bit of tree, 6x Troll
-This Unit is an additional threat I needed.
After some Battles I realized I needed an additional aggressive unit.
Trolls are the answer.
6 is a good number . they are tough ..very good defence thanks to regeneration ..they will keep the centre of the battle and stay in the bubble of my general Leadership.
They can be a great anvil and my boars the hammer or even viceversa. The Boars Unit can smash in charge and once got stuck in melee trolls can flank charge or
simply charge the front.
+ Rare +
Giant [200pts]: A tree-trunk or other impressively large blunt implement
-He is taking all the attention in the first turns
-He is fun . I like him and anyway he cannot be ignored
-He will grant us that all the rest of the army will see the melee
- if he survives to enemy fires can give some troubles
-with his L 10 he can be deployed on the flank and give some troubles.
Snotling Pumpwagon [60pts]: Crude Hand Weapons, Spikey Roller
-This is the only goblin unit included.
I wanted them because they add some flavour the to list
but not only...
-it is very useful against chaff ( no flee or stand and shoot reaction allowed )
Spikey roller will give S5 impact hits ...
-cheap and devastating unit
I have been testing this list for a while and I am pretty satisfied of the results!
I hope you will like it .