burdo
New Member
Posts: 3
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Post by burdo on Aug 11, 2021 12:03:53 GMT
Hi all. I have been following the posts on this forum for a while now. I used to play 4th and 6th edition, Wood Elves. Recently (after reading battle reports here), I felt like playing again and I brought out the threehugging Elves again.
My first battle will be against Skaven. My opponent is quite experienced (playing since 2th edition) and plays Wood Elves as well (and High Elves, Vampires, Dwarfs, Orcs & Goblins).
I know he fancies Lord/Hero heavy lists and scenery. I decided to focus on little characters. The list is 2047pts, which is ok for my opponent.
+ Lords + Spellweaver: Acorns of the Ages, Asrai Longbow, Lore of Life, Wizard Level 4, Unicorn
+ Core +
Glade Guard: 14x Glade Guard: 14x Hagbane Tips, Musician, Standard Bearer: (BRB) Banner of Eternal Flame Glade Guard: Musician,10x Glade Guard: 10x Trueflight Arrows Glade Riders: 6x Glade Riders: 6x Hagbane Tips
+ Special +
Sisters of the Thorn: 7x Sisters of the Thorn, Full Command, Lichebone Pennant Tree Kin: 6x Tree Kin Wild Riders: 6x Wild Riders, Full Command, Shield
+ Rare +
Great Eagle: Great Eagle Treeman: Strangleroot Waywatchers : 7x Waywatchers
As this is the first time I'm playing 8th, I have no idea what to expect, aside from a Hell-Pit Abomination (he loves the miniature) and at least one Warp Lightning Cannon.
Suggestions are welcome!
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Post by strutsagget on Aug 14, 2021 18:04:49 GMT
Welcome! So first things that pop up is that you don’t benefit från fire when running magic arrows so i would remove the flaming banner. Second is that if you think about putting unicorn with sisters, remember to stay out from warp cannons and other template weapons as the troop type doesn’t match so you can’t benefit from look out rolls. Also MR do not stack either. But you might run it solo too but then maybe lore of high is better to stack up on counters for protection. Fiery consecration is nuts against rats if you want to run life then I would probably switch unicorn to steed and run with sisters. The list is easy to slim if you want it to be “legal” 2000p. Also i do like running a bsb for rerolls with the sister. Captain, steed, bsb, shield, spear, HoDA, lucky arrow with fire against hellpit regen - starfire, and if points allow helm of the hunt. Can be run with sisters, wild riders or jump over to glade guard. As needed. As he runs Hellpit you might as well run flaming banner on wild riders and charge it. They will then mince it
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Post by oldmandan on Aug 14, 2021 18:49:03 GMT
At first glance what I noticed is you're using the acorn of ages which is awesome. However, you really need to use it is a combo, for instance if you use the moonstone of the hidden ways and a unit of eternal guard that can really catch people out. Or if you intend to get units into these forests that the acorn of ages is going to create that can really hamper your opponent by taking advantage of the wood elf bonuses.
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burdo
New Member
Posts: 3
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Post by burdo on Aug 16, 2021 7:41:22 GMT
Thx for the advice guys. Switched out the Unicorn, and removed the banner. Closer to the legal "2000" .I kept the rest as well as Acorn (for which I rolled 2 forest. Including the one you get this provided me with the cover I needed). The game actually went pretty well. Man of the match was the Lifeweaver, taking out the Grey Seer in the second round casting Dwellers on the Stormvermin. My waywatchers were the unit of the game taking out the jezail fire team, swarms, 1 ratling gun and 1 Lightning cannon. The Wild Riders failed the frenzy and charged the Stormvermin which didn't end very well . The Glade Riders showed up in round 4 and took the second lightning cannon (not sure about this unit). Hagbane tips worked well against the abomination (finished off by the Treekin). Next up, Vampies. I'll rework the armylist a little bit. Any experience taking out a terrorgheist?
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Post by strutsagget on Aug 16, 2021 13:27:13 GMT
Nice!
Yes Dweller might be the strongest spell in the game in a no comp environment. As mages hiding in a bunker/horde usually have low S. 😋
I think poison arrows should work but have never faced a terrorgheist so have no real experience.
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Post by strutsagget on Aug 16, 2021 16:25:01 GMT
Also Treeman treewhack can hit other monster very hard. But I am not sure if death shriek; if hits him back harder. And it is possible to hit in shooting before the whack.
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burdo
New Member
Posts: 3
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Post by burdo on Aug 17, 2021 9:24:21 GMT
Also Treeman treewhack can hit other monster very hard. But I am not sure if death shriek; if hits him back harder. And it is possible to hit in shooting before the whack. I'll let you know. Treeman is joining the party. Probably swap out the treekin for an extra unit of wild riders.
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Post by strutsagget on Aug 17, 2021 13:32:47 GMT
Also Treeman treewhack can hit other monster very hard. But I am not sure if death shriek; if hits him back harder. And it is possible to hit in shooting before the whack. I'll let you know. Treeman is joining the party. Probably swap out the treekin for an extra unit of wild riders. Looking at death shriek rules again and it looks like it would straight up kill the treeman in shooting phase so I would keep it away unless you want to sacrifice it to save something else. Or set up a charge and hope to kill it before your opponents turn. Poison shoots should be the way with only regen 6++. True flight is also pretty ok as any 6 will do the same.
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Post by knoffles on Aug 22, 2021 18:07:39 GMT
Hagbane is always your friend vs monsters. Good job against the Skaven as they can be a very tough match up for woodies
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