Playing Beastmen with the Legions of Chaos Rules Aug 11, 2021 18:02:05 GMT grandmasterwang, knoffles, and 2 more like this
Post by chaosreigns on Aug 11, 2021 18:02:05 GMT
I recently bought a big lot of Beastmen to complete my trifecta of armies that GW hates (Bretonnia, Tomb Kings and Beastmen, baby). The highlight of the purchase for me was 23 Khorngors and 23 Pestigors, and I thought it might be fun to actually be able to use Marks of Chaos with the army for that reason. Also, I have a Chaos Giant and a Shaggoth, which are not strictly part of the Beastmen army list in 8th edition. Naturally, that led me to the Legions of Chaos rules.
I do want to ask a few questions though:
First of all, it looks like Beastmen characters must issue challenges when they are able to do so. It's possible to use unit champions to keep your characters out of a challenge for a turn, but assuming your opponent accepts the challenge with a character of their own, the champions are going to get squashed in pretty short order. How much does this change the way one should build Beastmen characters? For example, reading through Knoffles excellent guide, I noticed that people often build their Beastlords as a support character with lots of defensive kit and the Crown of Command, and others kit out their Beastlord to shred rank and file. Is it always advisable to build your Beastlord with challenges in mind? What about the Great Bray-shaman who is built for combat? Against rank and file, a Great Bray-shaman with the Mark of Nurgle, Jagged Dagger, Brass Cleaver, and a decent ward save is going to be pretty formidable, but against any serious combat character he is likely to get punched in the mouth, and only a champion stands between him and a challenge gone wrong (potentially).
So I am wondering, what are people's experiences with Beastmen characters and Eye of the Gods?
Secondly, it seems like Beastmen Ambush has improved significantly in the Legions of Chaos rules, given that duplicate units are no longer required for ambushing. Most of the Beastmen lists I have seen online don't seem to make use of Beastmen Ambush at all. Have people incorporated it into Legions of Chaos armies, and if so, to what extent? I wonder if it would be viable to build an army around Beastmen Ambush with Khazrak under the new rules? Also, I noticed that the Legions of Chaos rules say that a character with Beastmen Ambush can join ambushing units, but as far as I can tell, none of the characters actually have this rule and the Legions of Chaos rules haven't added it to anyone.
Lastly, what marks do people find most useful? Khorne increases the offensive output of Beastmen units in a major way - a big horde of Gors with a Beast Banner BSB and Mark of Khorne actually seems pretty terrifying. That's a lot of attacks. I can see Nurgle being very useful for increasing the survivability of units in general (an area where Beastmen seem to struggle a bit). Slaanesh seems very useful on ambushing units, as immunity to fear, panic and terror helps a lot with the potential lack of character support they'll otherwise suffer from. I can actually see Tzeentch being fairly decent on big Gor blocks - one of my friends played Albion once upon a time, using the 8th edition WAP rules, and Gors with additional hand weapons and Mark of Tzeentch are not dissimilar from Albion's Woad Raiders, with respectable offensive output due to hatred and tons of attacks, but with the added benefit of WS4, S4 (w/ Beast Banner) and T4 to complement the 6++ ward save, which I have to say I found does more than one might expect on massed infantry blocks.
Anyway, this was the initial list I came up with. The double monster is more just for kicks and giggles rather than to be seriously competitive, but if people think it's a really terrible idea I can swap them out for something else. Or maybe I should lean into the monster mash theme and a take a Doombull with Arabyan Carpet + Talisman of Preservation + Mark of Tzeentch (3++ ward) + Charmed Shield? Or could drop the monsters altogether and run double Bestigor herd, although the units would be a bit smaller.
++ End Times (Legions of Chaos - 8thBRB Glottkin) [2,500pts] ++
- Army Size: Army (0-2999 points)
+ Lords +
Beastlord [263pts]: Additional Hand Weapon, Mark of Khorne
. Magic Items: BRB - Armour of Silvered Steel, BRB - Talisman of Preservation, Uncanny Senses
Great Bray-Shaman [335pts]: Lore of Beasts, Wizard Level 4
. Magic Items: Beastmen - Jagged Dagger, BRB - Fencer's Blades, BRB - Potion of Foolhardiness, BRB - Talisman of Endurance, Many-Limbed Fiend
+ Heroes +
Wargor [216pts]: Heavy Armour, Mark of Khorne, Shield
. Battle Standard Bearer: Beastmen - The Beast Banner
. Magic Items: Gnarled Hide
+ Core +
Gor Herd [625pts]: Champion, Musician, Standard Bearer
. 60x Gor: 60x Additional Hand Weapon, 60x Mark of Khorne
+ Rare +
Chaos Giant [215pts]: Giant of Nurgle
Dragon Ogre Shaggoth [215pts]
+ Special +
Bestigor Herd [521pts]
. 34x Bestigor: 34x Mark of Khorne
. Standard Bearer: BRB - Standard of Discipline
Razorgor Herd [55pts]: Razorgor
Razorgor Herd [55pts]: Razorgor
++ Total: [2,500pts] ++
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