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Post by dannytee on Aug 21, 2021 13:43:32 GMT
Our group is playing a massive six player battle this weekend. Scenario rules are on this forum. There are 1,583 miniatures on the table. Total points on the table are somewhere around 40,000. We will be posting pics and notes all weekend here. There are three coalitions (teams). King Rodin’s Dwarves and Tharthrog’s Ogres vs. Schein’s Empire and Sigvald’s Tainted Bretonians vs. Grom’s Goblins and Lahkashar’s Tomb Kings.
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Post by dannytee on Aug 21, 2021 14:06:17 GMT
A dwarf thunder barge I made for this game. Rules on page 425 of big red book.
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Post by dannytee on Aug 21, 2021 15:33:46 GMT
Slaanesh tainted Bretonians Empire Grom’s goblins Tomb Kings Dwarves and Ogres are all deployed together as they are in the middle of the table with enemies coming from both sides
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Post by dannytee on Aug 21, 2021 19:27:04 GMT
Honorable Bretonians vs traitor ones Rock golumn vs ogre bulls
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Post by dannytee on Aug 23, 2021 1:07:55 GMT
We finished up this awesome event a few hours ago. Just a few highlights for now. I have asked the others on here who participated to add their comments, content, photos etc. as well.
Full model count by unit type was 3 chariots, 10 monstrous cav, 17 monsters, 32 warmachines, 129 monstrous infantry, 172 cavalry and 1,220 infantry for a total of 1,583 minis on the table.
On turn 4 an unexpected and unaligned army of vengeance entered the table. This was none other than Belthasar Gelt leading a pack of daemons of khorne against the slaanesh tainted empire/bretonian armies.
On turn 5 Gelt successfully used a magic item from the storm of magic book (modified a bit for our own game). The item was Dodecahedron of Continental Drift. This was a spell he got off with irresistible force which allowed two of our three game tables to switch places. The entire table was picked up with all units on it and switched spots with the other table. This totally changed the dynamic of the battle.
Game went for 10 turns. Started Friday night around 8 pm setting up minis and deploying. All deployment was done at the same time, with a gentleman’s agreement to not look at other player’s set ups. Went till about 11 pm that night. Saturday started around 9 am and went till about 2 am. Was in the middle of turn 6 when we paused for the night. Then Sunday 8 am till 4 pm. Made for about 24 hours of actual running game time (taking out a bit for meal breaks, etc).
By the end of the game Sigvald and Grom were dead. Other generals were still standing. Five of the six armies were decimated by the end. Only the tomb kings had a substantial portion of their original army left. Rough guess is overall model count left at end was around 30% of starting.
There was a combat between an orc boss on foot and a rune lord on anvil of doom that lasted for around 8 rounds of combat. The orc rolled terribly round after round and the anvil makes the runelord unbreakable.
Grom charged the dwarf thunderbarge late in the game and was able to destroy it. The last player turn of the game, my last warmachine (a cannon) was able to take out Grom. A lot of fire and spells and even entire blocks of troops had been sent at Grom earlier in the battle but nothing could bring him down.
A unit of tomb king Ubshati that was around 24 strong destroyed around three major units during the course of the game. Eventually a horde of empire greatswords got a flank charge off on them which was combined with the use of a magical artifact called the Bauble of Secret Whispers. This item causes -2 toughness on the target unit. The great swords took the Ubshati horde down after about three rounds of combat.
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Post by dannytee on Aug 23, 2021 1:32:00 GMT
By the end the forces of Gelt were wiped off the table. A number of Comet of Casandora spells went off during the battle to great effect. These were cast by both human armies. There were so many units on the table packed so densely these spells did a ton of damage. Panic had a huge impact on the game. With such large tables and so many units it was impossible to keep BSB and general together with many units. Plus with units close together all across the table it was common for mass panic to occur due to friendly fleeing units. A unit of ogres traveled across the table multiple times, first with a spell but then with panic. But they ended up rallying. In the end we added up victory points as best as we could. It became a bit cumbersome due to it being tough to always remember to record killed units during the heat of battle. We agreed next time we do a game this size we would use objectives which give points to determine the winner. In the end the coalition of dwarves and ogres was named victorious. The coalition of goblins and tomb kings was second with humans being third. Some more photos. These are not in chronological order. Grom taking out the dwarf thunderbarge. Dwarf King Rodin and his unit of hammerers fighting a small unit of Ubshati (not the horde referenced above which killed three units). Dwarves won this combat. A unit of dwarf warriors charged Grom and were slowly destroyed by him over the course of several combats. This dwarf champion made a leadership test without a re-roll on a 4 to stick around another turn (but grom took him out the next turn). Tomb king monster out of the Monstrous Arcanum. This beast destroyed two good size units of dwarves. Eventually a unit of ogres were able to take it out.
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Post by dannytee on Aug 23, 2021 1:44:28 GMT
Classic warhammer fantasy battle match up of dwarf troll slayers fighting trolls. The slayers all found the honorable doom they were seeking. All around a great and wild way to end our map based Dark Tidings Campaign after 9 years of real world time play. Throughout this course of time we had at least 15 full weekend events. During this time 11 different players participated. We started with six originally and various players cycled in and out but we found creative ways to keep the campaign going. In the end three of the original players remained (of which I am one). I’m feeling nostalgic writing this paragraph. So will just leave it at this campaign created a lot of awesome stories and fun times. Something I will remember and still talk about with our group many years from now!
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Post by dannytee on Aug 23, 2021 1:50:58 GMT
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Post by wilsonthenarc on Aug 23, 2021 12:57:12 GMT
A unit of tomb king Ubshati that was around 24 strong destroyed around three major units during the course of the game. Yeah they did. A block of 25 Warriors of Slaanesh, dusted. Hatred from the Necrotect made this even squisher. A block of ~16 Ogres with Great Weapons, including BSB and maybe 1 or 2 other Characters. They got dusted too. A unit of ~15 Skin Wolves, dusted. Run off, and run down. Ushabti have long albeit bony legs. A Steam Tank? Activate can opener mode. Crunch! Another Steam Tank? Reactivate can opener mode. Eventually a horde of empire greatswords got a flank charge off on them which was combined with the use of a magical artifact called the Bauble of Secret Whispers. This item causes -2 toughness on the target unit. The great swords took the Ubshati horde down after about three rounds of combat. Ouch. I needed to see this. The Death Star of 24 Ushabti might have to be officially retired from Rich's basement, effective today.
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Post by wilsonthenarc on Aug 23, 2021 16:59:09 GMT
TOMB KINGS
Turns 1-3 Summary. I move and don’t march, and I wasn’t able to get the Desert Winds spell off at all. AT ALL. So, there was a bit a M4 crawl. And the large size of the units made repositioning a slow affair as well. It was slowwwwww. The highlight was a Screaming Skull shot that sent a unit of Ogres Lead Bellies of the table. There was a lot of panic on the opposing sides in these early turns. The Ogre “Tiny” StoneHorn also ran off, which was a shame because my army has a rivalry of sorts with that Monster within the campaign. My shots at the Dwarven Air Ship weren’t terribly effective. The Khemric Titan got into it with a unit of Longbeards, and the Thunder Stomp made all the difference there. I didn’t chuck a lot of 6-dice spells because I was terrified of losing my Hierophant to a Miscast. Mostly, a pile of dusty green lime bone shuffled across the battlefield.
Turns 4-6 Summary. All three of my Ambushers showed up at the same time and popped up with the intent of removing some War Machines. The first was a unit of 4 Necro Knights (Entombed Beneath the Sands). They got in good with a Dwarf Cannon and over the next few turns got some decent overruns in and took a few machines out. The second was another unit of 4 Necro Knights (Entombed Beneath the Sands) and they went after the Anvil of Doom and just didn’t get it done. Not even bad rolls by me, or good rolls by him… just, Meh. They died and they crumbled. The third and last ambushed was a Tomb Scorpion. He spent a bunch of turns taking out Empire artillery with some level of good effectiveness. He also took out a Griffon at some point. Had a bit more luck on these turns with Spells. Got a Casket of Souls to work a few times. Regenerated rank and file troops that had died, by virtue of successful augment spells. Cast Timewarp to get M10 Ushabti, which accelerated the game.
Turns 7-9 Summary. The tables had shifted and rotated by now, so I have a whole fresh side of enemies to dance with. I also continued some good success on the Magic side, casting Righteous Smiting more than a few times to allow for the “Double Tap” shooting. 60 Skeletal Arrows will kill a lot of things by strength of numbers; 60 (x1/3rds) = ~20 hits, and ~10 wounds to many things. the smaller (8) Ushabti have Great Bows, which proved very effective at picking off everything from Wounded Bretonni Pegasus Knights to a Slaanesh Chariot, and others. Highlights of this portion of the game were as follows:
Combat. My Necro Sphinx versus his BloodThirster. First round of combat, I took 4 wounds. Of 5. Ouch. My return attack was a imprudent (and maybe even arrogant) call out, Decapitating Strike. A called shot. I rolled a 5 to hit and a 6 to wound. Heroic Killing Blow. I have never used that ability to any serious effect before. This was a first and it felt good.
Combat. The Ushabti Death Star was a steam roller. Once it gets charging, it wipes stuff out, and then it overruns and wipes that stuff out, and so on. They covered more distance via combat than any other mechanism. IIRC, the order of stuff they fought was Chaos Warriors >> Ogres >> Ogres >> Skin Wolves >> Steam Tank >> Steam Tank. Just threshing wheat at some points.
Mathhammer. 6 wide x 3 deep = 18 models, with 3A/ea. 54ish. Typically, the first round dealbreaker is Hatred. 54 attacks with re-rolls to hit is good, but the business end of S6 which is just enough to wear down even the most heavily armored foes. They did, it seems eventually get sidewinded and bushwhacked by a nefarious combination of Hex Spells and some plucky Greatswords.
Khermi Titan. Rolled on its Special D6 chart and had a chance to eat an Ogre. As in 1-shot, chomp, removed. Very similar to Heroic Killing Blow. I think my To-Wound roll was 2+ to wound, and 6 for HKB. I rolled a 1 to much disappointment.
Turns 9+ Summary. I had to leave. IRL/Family. Command of my army passed to Grom. I assume the playgroup took the miniatures that make up the 24 Ushabti Death Star, and buried those miniatures in the woods, miles away.
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Post by Naitsabes on Aug 23, 2021 18:37:35 GMT
a 20K game?!? well done, guys. Seems like a proper finale for your long-running campaign! Anybody has a wide shot of the whole table?
The turning table rule sounds interesting. Also a bit nerve-wrecking. If I understand right, you move around an actual table full of lovingly built and painted miniatures?
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Post by wilsonthenarc on Aug 23, 2021 18:48:44 GMT
If I understand right, you move around an actual table full of lovingly built and painted miniatures? We drank Glenlivet and Pinot first, to add to the spice. Nothing was harmed.
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Post by wilsonthenarc on Aug 23, 2021 18:51:31 GMT
Hmm, no. 6 players. Each had a 1000 point banner + a 2000 point banner + a 3000 point banner, give or take. Each Banner had some "Free" units that have been added over the past 10 years of Campaign play. Each General got about 500 to 1000 points worth of free units added, per the scenario. Plus, we had the Demon/Gelt army join in unexpectedly. I would estimate 45,000 points.
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Post by Naitsabes on Aug 23, 2021 18:57:15 GMT
well, traditionally we label games by army size of each player. you make a 2500pt army and then play in a 2500pt game. but, I didn't realize until now the sheer craziness of making this a three-sided game, where this convention breaks down a bit.
The random turn order can be punishing. That's a lot of opportunity for Glenlivet while somebody double-turns you.
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Post by wilsonthenarc on Aug 23, 2021 20:31:09 GMT
My Tomb Kings army, deployed on Turn 0.
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