Hello all, I am very happy to announce that I will play a game of 8th edition with VC, my opponent will play DoC. We have decided to go for 1000 points in our lists to have a smaller start and not get overwhelmed.
What do you think of the general idea of this small force:
Vampire Lvl 1 with Beguile, Heavy Armour, Barded Nightmare, Enchanted Shield, Sword of Striking [160pts], he is the general
Necromancer Lvl 1 with Book of Arkhan [90pts]
Core 5x Dire Wolf [40pts]
24 Skeleton Warriors, Champion, Musician, Standard Bearer [150pts], Necro goes here 21 Zombies with Standard Bearer [68pts]
Special 9 Black Knights with FC, Barding, Lance [264pts], General goes here 6 Crypt Horrors [228pts]
At 1000 pts, I am not expecting hordes, especially from a rather expensive army like DoC, so I hope the rather small infantry units will hold for a round of CC or two.
What are your thoughts? Any feedback is appreciated!
Post by gregwarhamsters on Sept 2, 2021 14:36:45 GMT
Appriciate that the lists are small but I'd take a musician in the zombies purely because you get to reform and move if you pass your leadership, I'd also have the necro in there as the zombies are useless in a fight especially as the skeletons get light armour, shield as default (5+ 6+ parry) to be fair, the zombies will just melt as you haven't enough - even if you managed to raise more.
I like the fact you've a bound item otherwise you may be wasting power dice. Will you be taking signature on both? Whatare your thoughts?
I'd drop the begile and sword of striking in favour of the sword of swift slaying, you'll get to go first and potentially reroll misses - yes I know you're most likely to be needing 2+ but I believe statistically it's more potent.
dropping the champion on the skeletons and with points from else where add two more skeletons (26) and you should be banon on 1000 points.
Bret/Dwarf/Lizardmen/Tomb King/Wood elf/Vampire counts - Purest of 8th.
Thank you very much for your comments. Since your suggestions are more or less minor improvements or changes I reckon that the overall structure of the army is usable? I have high hopes for the Crypt Horrors, who supported with one or two invocations per turn should be virtually unmovable at this game size. So yeah, the plan is to take Invocation on both casters, unless I roll another super spell like Raise Dead or maybe Vanhels, which I may keep on one of the wizards, leaving me with one Invocation.
Thank you for the additional comments! johngg: I'd like to direct to my report here. In short, the Horrors were indeed an unshiftable anvil, as the Slaaneshbeasts poofed in two rounds against them, but I deployed them poorly out of the generals bubble, so they did not contribute as much as they would have been able to after the first two turns. The MVPs were the Black Knights with the Vampire, weathering charges and killing quite a score of enemy models, the kills mainly coming from the Vampire himself. The skeletons provided a nice rank bonus (once), and bunkered the Necro, but they were unable to protect him from an "11" on the Daemons Winds of Chaos chart. Also very valuable were the zombies as a generally worthless target for the opponents magic, a tarpit and a speedbump. So, they fulfilled their role successfully. I deployed almost like I tend to deploy with my WoC, anchoring one flank with my most powerful units while only having some token units on the weaker flank, but VC play quite differently, and I spread my main force (BK, CH and Skeletons) too wide on the left flank.
All in all, still a great success as the Horrors and the BKs with their T4 and 2+ AS carried me to victory.