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Post by wilsonthenarc on Nov 28, 2021 17:57:45 GMT
Iron Demon. Cowcatcher Plow, Small Side-Mount Flamer, Extender Circular Axe Arm.
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Post by wilsonthenarc on Nov 28, 2021 18:06:13 GMT
Enslaved Giant. Chains and Hammer.
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Post by wilsonthenarc on Nov 28, 2021 18:06:35 GMT
Overhead view of the whole team, WIP.
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Post by wilsonthenarc on Nov 28, 2021 18:06:56 GMT
K'Daii Fireborn. Giant sized. Lava Axe, FTW!
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Post by wilsonthenarc on Nov 28, 2021 18:07:19 GMT
Blunderbuss Chaos Dwarfs mounted on Mournfang. Tagging KevinCHopefully making rules for these fellows in the near future. Spoiler Alert - they hunt Monsters with Tranquilizer Darts, hoping to enslave rather than kill said monsters.
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Post by wilsonthenarc on Nov 28, 2021 18:07:42 GMT
Wolfgang, i.e. 3 Hobgoblin Heroes, all mounted on Wolfs.. These guys will each run solo as a distraction, blocker, war machine hunter, etc.
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Post by wilsonthenarc on Nov 28, 2021 18:08:04 GMT
Great Flame Taurus. Roar!!!!
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Post by grandmasterwang on Dec 1, 2021 2:27:23 GMT
Loving the great flame taurus and blunderbuss riders.
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Post by wilsonthenarc on Feb 27, 2022 22:45:55 GMT
** *** ** 469 From the verbal and transcribed notes of Dodson Muttlew, Ranger of Averheim.
Aye. If one were to take leave of the cursed Empire Province of Sylvania and travel due east over the mountains, as the crow flies, one would find themselves on the edge lands of the Blasted Wastes. You have come to the Dark Lands. Why? Should be the first question any self-respecting Imperial Citizen should ask themselves. These are not hospitable lands. These are not the green fields of the Moot to the West, no. The Worlds Edge Mountains exist for a reason. That is to separate the peace seeking Old World (in the West) from the madness and mess (in the East). {pause for a sip of Ale}
At the very East edge of the Rib Peaks is where I draw your attention. Go ahead, find the scroll, unfurl your map. To the North is the desolation of Drakenmore and Goblins. Within this chain of mountains can be found Gnashrak’s lair. Or, from the Rib Peaks, turn South and find Mt. Grimfang. Goblins to the North of me, Goblins to the South, but here I am stuck in the middle with you. Hahahahaha. {pause for another sip of Ale}
This, the very eastern edge of the Rib Peaks is where you will find Krasnold Twilaak. You’ll see the plumes of black oily smoke half a day before you ever see the gates. It is a fortress first, and quite unassailable at that. But before we speak on the fortress; know this. It does not exist in and of itself to be a fortress, no… it exists foremost to produce weapons, gunpowder, war machines, and equipment of the like. It is a lair of true dark industry. Automation and production of the weapons used by the Chaos Dwarfs in all so many of their fell efforts.
And how does this happen? Engineering and slavery. Those two things fuel the fires my boy. Let not one person fool you, the Chaos Dwarfs are smarter than you might think when you judge them by their big hats. They have found ways to make weapons far more terrifying and lethal than even the most depraved Nuln-schooled man ever did. When you see them light match to their cannons, you should be afraid. Indeed. They are effective Engineers. Their bombs have turned the tide of more than a few battles. I won’t bore you with the details of the slavery. It is quite simple. The Chaos Dwarfs either capture survivors of the battles they fight, or they trade with their Goblin neighbors, or they trade with their Ogre neighbors. Slaves are used like any tool, then discarded. The bleakness of that operation would require at least… two more ales?.... to get into. It cracks my very heart and soul to think too much on it. Slavers. A more despicable operation I couldn’t imagine.
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Post by wilsonthenarc on Feb 27, 2022 22:47:03 GMT
** *** ** 404 From the verbal and transcribed notes of Dodson Muttlew, Ranger of Averheim.
But that is what Krasnold Twilaak is, at its core. A fortress that exists to further Industry, Engineering, and Slavery. It is a self sustaining outpost of the Chaos Dwarf empire. A minor outpost, when compared to the Towers of Zharr Naggarund. But I tell you this for free, I wouldn’t lay siege to that hole for all the gold in the Reikland. {pause for a sip of Ale, he finishes his tankard}
They are a tough lot. Tough armor, strong shields. They eschew the chopping ax and the flat hammer typical of the dwarf race for a truly unique weapon. The Noldkeen. A hybrid weapon developed hundreds of years ago within the groundbreaking laboratories of Krasnold Twilaak. A double handed weapon that looks like a spear, being about 1.5x times taller than a typical Chaos Dwarf. But the blade is not a spear tip, rather, it is a long-bladed cutting and sawing head. Impregnated with poisons and oils, even a small slice can debilitate any opposing warrior. You might say a pole arm? Kind of like a halberd. They use it to fight in deep ranks but they’re strong buggers so it can pack a bunch. A bloody good and adaptable weapon in the right hands. Their best soldiers train with it day in and day out, so, yeah, it’s in the right hands. Or, the wrong hands depending on the way you look at.
{Dodson receives a fresh tankard, and takes a sip; then pulls out his Longweed pipe, and begins filling it} Dratted good craftsmanship on those Noldkeen. I held one once. It had been lost on a field of battle and found by another ranger. Long as a spear, business end. Quite heavy. I wouldn’t want one pointing at me, no. Imagine a point spiky slicey wall of a hundred of those? Nope.
Yea ever seen an Imperial Steam Tank? {pause for a toke of the Longweed}. Them kooky Black Dwarf Engineers have started building tunneling tanks. Like one of ours, but thicker armor, and more reliable. Hoo boy, I saw one running from a mile away. I saw it dive into a solid rock mountain side. It disappeared. It bloody DIS. Ahhh. Peared. Into the rock. If it does that to a million-year-old mountain, what do you think it would do to even our most heavily armored foot troops? I won’t be the one to clean that mess up.
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Post by wilsonthenarc on Feb 27, 2022 22:47:39 GMT
** *** ** 274 From the verbal and transcribed notes of Dodson Muttlew, Ranger of Averheim.
It’s getting late fellows. Last couple things to mention. What have I told ya bout so far? The fortress itself; never try to assault it. The slavery racket; never get caught by the Chaos Dwarfs. Their tanks? Don’t stand in front of them. Their Noldkeen spears? Don’t stand in front of them neither. {pause for a sip of Ale}
Have I told yet about the Bulls? The half Dwarf half Bulls. They’re big buggers. Flailing hoofs, giant axes, rusty hammers, and spikes every which way. A durable dwarf on top and four stocky legs underneath. They go fast, thundering across rocks and grass and earth. They don’t come out that frequently, but when they do… watch out. I reckon these Bull Centaurs are the Elites. They are, if rumor is to be believed, handpicked by the Daemonsmiths for their fierceness and brutality. They move fast, they hit hard, and they don’t go down easy. You have been warned. {makes the mark of Sigmar’s Hammer}
Flipping Mutants they are. Might well as be the Mark of Chaos! {makes the mark of Sigmar’s Hammer again for good measure}
Last thing. Greenies. I don’t know how it works, but these here Chaos Dwarfs have quite a few Goblins and Hobgoblins in their employ. Way I see it, a Slaver type will march them forwards in a big block, and there they sit as a bit pile of fodder to get smashed. Individually, not much to fear here. They’re goblins – mates. But, when there’s a hundred of them, it takes time to kill them and the Head Chaos Dwarfs couldn’t care one lick. If you pay attention, they keep some Wolf Riding Greenies. Not just rank and file. Nope. These are the smart ones, crafty. Sneaking around to sabotage or assassinate.
Reckon it's time for a measure of shuteye. More to come tomorrow lads.
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Post by hivefleetmanticore on Feb 28, 2022 0:23:52 GMT
Very cool.
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Post by wilsonthenarc on Apr 1, 2022 20:05:57 GMT
Dark Tidings 2.0At the edge of the Dark Lands, the Chaos Dwarf hold of Krasnold Twilaak casts a shadow upon the gains of prosperity. The Inferno Legion of Ayarddok Bleakthunder, High Daemonsmith of Krasnold Twilaak and outcast of the Council of Hashut has his own designs for the glory of his deity – Hashut, Father of Darkness. For Ayarddok finds the ruling council of preening elders far too conservative and too occupied by their personal greed. While the Council of Hashut is merely content with the stability of their domains, Ayarddok does not practice such complacency. For the High Daemonsmith seeks to expand the boundaries of the Chaos Dwarf Empire and the subjugation of the lesser races. When the Everchosen of Chaos laid siege to the Zharr Naggrund, Ayarddok ignored the council’s command to return to the capital with a relief force, for, Ayarddok reasoned, it was the council’s own torpidity that had left them vulnerable to invasion in the first place. Now, as the gods of Chaos squabble for dominion, the black gates of Krasnold Twilaak have opened and the Inferno Legion of Ayarddok Bleakthunder marches forth to carve out a new empire dedicated to their fiery Father of Darkness. With the coming of the End Times, Ayarddok shall see Hashut’s rightful place within the pantheon of the Chaos gods, with his dark deity’s grand ascension over the gods of Chaos. Source: eefl.freeforums.net/thread/120/dark-tidings-campaign-narrative?page=1&scrollTo=2456
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