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Post by jamierk on Sept 23, 2021 21:34:41 GMT
Hey guys
A friend and I who played 8th for years have been working on a small rules set to play a version of crusade adapted from the 40K rules. The aim was to enable a level of army growth and to make games at a smaller level for fun, and more meaningful. We’ve had a great time of it so far, growing armies of High Elves, Dwarfs, Lizardmen and Empire. We started at 1000 points and used an RP system like the 40K one. You could spend the RP on many things like reinforcements, magic items (you start with 0 points worth of magic items), wizard levels (all wizards start at level 1) etc. Just like in 40K you can’t change a unit without spending RP, which is a nice way of a unit being ‘fixed’ and having its own story. Units earn experience for playing a game, extra for surviving it and for getting 3 unit kills. We’ve got a simple system of upgrades you can earn as the units ‘level up’.
If there is interest we can post it all up here? It’s been fantastic fun and hopefully is a nice way to get others into the 8th Ed hobby.
Thanks Jamie
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Post by knoffles on Sept 29, 2021 22:20:54 GMT
I’d love to see how you implement it. Sounds a great adaptation.
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Post by gangland on Oct 4, 2021 16:41:04 GMT
I've also been experimenting with a similar concept. My thought was to do an XP system where a unit earns XP per unit killed that is equal to the killed unit's cost divided by 100 rounded up. Each unit could level up about 3 times, each time they would get to decide between two stat buffs (level 1 +1 to leadership or movement, level 2 +1 weapon skill or ballistic, level 3 +1 strength or toughness). Then each victory would grant +25pts extra for next game that could be used on a magic item or wizard level, but those points could be saved and accumulate. Very rough idea and I haven't pitched it to my group yet as we are in a slow grow ladder campaign right now. Let me know how your system works out.
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