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Post by jamesacon on May 11, 2022 7:44:53 GMT
Thanks for all the feedback and tactics everyone. Really appreciate it!
In regards to the chalice, I do take it but my opponent always rolled a 4+ for his shooting haha!
I haven't tried railroading yet, but might have to with beastmen. But it's the shooting that causes me issues! I did manage to plink the last wound off one with a raider shortbow! Needless to say I was braying at the moon!
I built my ghorgons to be interchangeable into cygors. So might try a double cygor next game.
Thanks again everyone, look forward to playing again once I'm able!
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Post by DemolitionMan on May 20, 2022 15:31:48 GMT
Glad to hear you are having fun and getting some games in! Skaven are an awful match for us depending on what they bring, using the free marks comp does help us out massively though, would recommend trying it out . Chalice of dark rain can shut down their shooting phase, but my personal preference for dealing with war machine heavy enemies is the following: Cygor. can hide if they go first then walk out and throw the rock with no penalty. They aren't popular but I love them, mine has been given the nickname 'Jim Bowen' by ,y group because he always hits the bullseye lol. Death sniper scout shaman, level 2 for variety and if you really want to go crazy power stone or ruby ring because you can get into positions to pick off all sorts of lone characters or small units with a fireball. expensive though. oh and most importantly ungor raiders to check doomwheels - you need to be proper gamey with the positioning so you can misdirect them and use a second unit to railroad them I would have thought some Ambushing units of 10 Ungor Raiders would be useful for taking out Skaven (and any other faction's) War Machines (of course we have the very unpredictable 7th Edition Ambush rule to contend with if we go 'official' but generally you'd still be able to get a good enough position to move them behind the Skaven Player's line to attack his artillery (unless you roll a 1 and your opponent places them on your table edge ). I've never understood the appeal of units of 5 because they just cannot achieve anything useful other than baiting Frenzied units. I like my units to actually be able to do something other than be redirectors. I can see what you're saying but I think maybe you have different opponents/army lists to me - In my experience, blocks of 10 ungor are pants in any combat not against a war machine crew (and often struggle there! )but find it difficult to get to a war machine crew because of the ranks etc. The free movement of the raiders makes them far more useful and adaptable in general across the board.
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Post by Crazy_Dokta on May 20, 2022 18:18:51 GMT
jamesaconVs Skaven you may try something like this: - multiple gor units (AHW, perhaps ambush as well, but not mandatory). 2-3 of 20 bodies or so - they are great against skavenslaves. - Strong magic phase. Death lore sniper, as said before - Skaven are nothing without their general/BSB. Perhaps add missiles (Ruby ring/etc) as well. I strongly recommend Shadow+Death. - No any Big dudes (Ghorgon/Cygor) - they are too easy mark for Gutterrunners. The same is about the chariots - it's better to field some more gors/besti. And the same is about minos - too expensive, your gors/besti + magic is all you need here - And, of course, don't forget the our chaff - harpies (scout or not) will be great here. So, 2 great shamans, some hero shamans as well, wargor bsb (Banner discipline), 2-3 units of 25 or so gors, 35+ besti (switness banner), harpies-raiders-pumbagors. Have fun.
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Post by lordofskullpass on May 21, 2022 8:32:00 GMT
I would have thought some Ambushing units of 10 Ungor Raiders would be useful for taking out Skaven (and any other faction's) War Machines (of course we have the very unpredictable 7th Edition Ambush rule to contend with if we go 'official' but generally you'd still be able to get a good enough position to move them behind the Skaven Player's line to attack his artillery (unless you roll a 1 and your opponent places them on your table edge ). I've never understood the appeal of units of 5 because they just cannot achieve anything useful other than baiting Frenzied units. I like my units to actually be able to do something other than be redirectors. I can see what you're saying but I think maybe you have different opponents/army lists to me - In my experience, blocks of 10 ungor are pants in any combat not against a war machine crew (and often struggle there! )but find it difficult to get to a war machine crew because of the ranks etc. The free movement of the raiders makes them far more useful and adaptable in general across the board. I meant units of 10 would be more capable in shooting - of course they’d still be trash in close combat
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Post by DemolitionMan on May 25, 2022 14:01:14 GMT
I can see what you're saying but I think maybe you have different opponents/army lists to me - In my experience, blocks of 10 ungor are pants in any combat not against a war machine crew (and often struggle there! )but find it difficult to get to a war machine crew because of the ranks etc. The free movement of the raiders makes them far more useful and adaptable in general across the board. I meant units of 10 would be more capable in shooting - of course they’d still be trash in close combat Aahhhhh! I thought you meant the normal ungors with clubs/spears..... I see what you're talking about now lol
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