Timmy
New Member
Posts: 2
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Post by Timmy on Apr 23, 2022 9:04:57 GMT
Say I have two units fighting an enemy unit (“E”). Unit 1 engages the enemy from the front. Unit 2 engages from the flank. It looks like this: 1 E 2 I win the combat and we roll for flight and pursuit. E rolls a 7 to flee. My unit 1 rolls a 6, failing to beat it. But unit 2 rolls an 8, managing to cut E down. E is then removed from play. It is now time to move the pursuers. BRB says I can move the pursuers in any order I like. As far as I can see, this has nothing to do with which unit rolled higher for its pursuit roll or whether either unit managed to cut E down. So I choose to move unit 1 first. This then blocks unit 2 from moving as unit 1 is now in their path and I need to be at least 1” away. The reason I decide to move in this order is that I don’t want unit 2 to be pulled out of position and expose its flank. Am I right? Can I do this? Thanks in advance.
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Post by thegoat on Apr 23, 2022 21:40:08 GMT
That all sounds correct.
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Post by knoffles on May 1, 2022 20:23:17 GMT
My only question on this would be, if you don’t move the unit that catches the fleeing unit first, then does the other unit therefore block the pursuit and so the enemy unit gets away, as you haven’t moved the distance to catch and run them down?
I’ve had way too much to drink to focus on reading the BRB properly at the minute so hopefully someone else can 😁
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Post by FvonSigmaringen on May 1, 2022 21:57:38 GMT
Excessive drinking (you are a dwarf after all) led you to make the fairly common mistake (even for sober players) of confusing fleeing as a charge reaction and as the result of a failed break test. In the latter case, if any of the pursuing enemy units rolls high enough, you do not need to catch the fleeing unit, because it is automatically "completely destroyed where they stand."
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Timmy
New Member
Posts: 2
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Post by Timmy on May 3, 2022 10:58:50 GMT
Excessive drinking (you are a dwarf after all) led you to make the fairly common mistake (even for sober players) of confusing fleeing as a charge reaction and as the result of a failed break test. In the latter case, if any of the pursuing enemy units rolls high enough, you do not need to catch the fleeing unit, because it is automatically "completely destroyed where they stand." I think that last point is the key one. RAW, I guess it's pretty clear that movement of pursuers is a separate action from whether they defeat the flee roll. RAI, the unit is supposed to be cut down *where they stand*, i.e. during the process of turning to run, not that they run away but then you manage to catch up with them. So I guess I feel a bit less bad/gamey about it Thanks all.
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