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Post by minostirrite on May 20, 2022 8:55:43 GMT
Hi everyone,
I've been lurking out here tiring my eyes on tactics and lists. Trying to figure out a new list, I guess there's no bad day to create a first thread on this forum.
The idea is simple : design a 1000pts "classic" beastmen list. I'd like to introduce the game to a friend of mine this summer, and since he's a Brets fan I'll make hime play them french boiiis. So it'll be two extremely competitive armies fighting eachother (no) and I've managed to create what seems to be a working breto 1000pts-list, but I've struggled to do the same with our favourite beastie-boys.
I've made a list that'll be a starting point here, I'm open to feedbacks !
++ Standard (Beastmen - Army Book (2013-4) -V8.7.4.) [999pts] ++
+ Uncategorised +
- Army Size: Army (0-2999 points)
+ Lords +
Great Bray-Shaman [245pts]: Lore of Beasts, Wizard Level 3
. Magic Items: BRB - Talisman of Preservation
+ Heroes +
Wargor [131pts]: Battle Standard Bearer, Heavy Armour, Shield
. Magic Items: Gnarled Hide
+ Core +
Gor Herd [185pts]: Champion, Musician, Standard Bearer
. 20x Gor: 20x Additional Hand Weapon
Tuskgor Chariot [80pts]
Ungor Raiders [30pts]: 5x Ungor Raider
+ Special +
Bestigor Herd [273pts]: 19x Bestigor
. Champion
. Musician
. Standard Bearer: BRB - Standard of Discipline
Razorgor Herd [55pts]: Razorgor
++ Total: [999pts] ++
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Post by jamesacon on May 23, 2022 1:09:39 GMT
Welcome to the forum mate!
I think your list is fine for an intro game. My only suggestions would be to drop the chariot for more gor and another unit of ungor raiders. And perhaps swap out additional hand weapons for shields. Since it might hold up better against knights and more attacks won't help against a 1+ save. So the gors might hold up a unit longer while your bestigors do their thing. Perhaps even drop the razorgor for more gor to get a nice steadfast block.
But over all, it's a a good intro list.
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Post by lordofskullpass on May 23, 2022 9:31:40 GMT
Welcome to EEFL! Great to have another Beastman (and by the looks of your avatar, Dwarf) player arrive! Personally I would either ditch the 5 Raiders in this game, because 5 on their own are going to be terrible at everything and will likely just get run down even if you flee them if they are charged, unless you plan to use them to ambush any Trebuchets (and then I would advise increasing the number to the maximum 10 to maximise your shooting output to make sure they kill the crew). Also I would advocate dropping the Razorgor and replacing it (and the Standard of Discipline) with the Totem of Rust on your Bestigors to completely wipe any chance of enemies getting an armour save against them, even for knight units. Lore of the Wild funnily enough is probably at its most effective against Bretonnia, because Bray-Scream and Traitor-Kin can both decimate Knights and if you're lucky enough to get Savage Dominion, Bretonnians can't take cannons so there's no risk of losing a Ghorgon that you summon instantly. While Beasts is great I would say it's worth giving Wild a try in some games against the Bretonnians, as it'll definitely trigger some laughs when it does work. jamesacon I disagree about shields being a better choice for Gors here, because the armour save won't apply half the time and the 1/6 chance of getting the Ward Save is negligible. Additionally Bretonnian Knights have a 2+ save (it's Empire Knights that have a 1+ save for inapparent reasons), and surely your objective is to try and get your opponent to roll as many 1s to save as possible by maximising your attack output?
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Post by minostirrite on May 29, 2022 15:19:48 GMT
Welcome to the forum mate! I think your list is fine for an intro game. My only suggestions would be to drop the chariot for more gor and another unit of ungor raiders. And perhaps swap out additional hand weapons for shields. Since it might hold up better against knights and more attacks won't help against a 1+ save. So the gors might hold up a unit longer while your bestigors do their thing. Perhaps even drop the razorgor for more gor to get a nice steadfast block. But over all, it's a a good intro list. Thanx for the feedback ! I'd like to keep the chariot as it's kind of a demo game, so it shows more of the unit types For the shield/AHW question, I'll stick to AHW, as it's what my models have and bigger blocks function with them too. I also think a 6++ has less value than a few more attacks, but it's fairly debatable Welcome to EEFL! Great to have another Beastman (and by the looks of your avatar, Dwarf) player arrive! Personally I would either ditch the 5 Raiders in this game, because 5 on their own are going to be terrible at everything and will likely just get run down even if you flee them if they are charged, unless you plan to use them to ambush any Trebuchets (and then I would advise increasing the number to the maximum 10 to maximise your shooting output to make sure they kill the crew). Also I would advocate dropping the Razorgor and replacing it (and the Standard of Discipline) with the Totem of Rust on your Bestigors to completely wipe any chance of enemies getting an armour save against them, even for knight units. Lore of the Wild funnily enough is probably at its most effective against Bretonnia, because Bray-Scream and Traitor-Kin can both decimate Knights and if you're lucky enough to get Savage Dominion, Bretonnians can't take cannons so there's no risk of losing a Ghorgon that you summon instantly. While Beasts is great I would say it's worth giving Wild a try in some games against the Bretonnians, as it'll definitely trigger some laughs when it does work. jamesacon I disagree about shields being a better choice for Gors here, because the armour save won't apply half the time and the 1/6 chance of getting the Ward Save is negligible. Additionally Bretonnian Knights have a 2+ save (it's Empire Knights that have a 1+ save for inapparent reasons), and surely your objective is to try and get your opponent to roll as many 1s to save as possible by maximising your attack output? Thanx also for the feedback ! As I say I tailored this list to show a lot of things that take part in this game's strategy (with the models I have), so that's why the 5 raiders, to serve as a cheap chaff. With that in mind could you tell me more about why they wouldn't be good at redirecting in this case ? I'm curious The rocket looks like he could do a lot of damage even to a knight unit, wouldn't he ? Concerning the Magic Lore, I'd like to stick to GRB Lores, as they are more accessible, I would say ^^ But it's quite unexpected to read about a case where the infamously bad Lore of the Wild can work ! For more insight, here's the bretonnian list I made to compete with the beastmen : ++ Standard (Bretonnia - Army Book (2013-4) -V8.6.6.) [998pts] +++ Uncategorised +- Army Size: Army (0-2999 points) + Heroes +Damsel of the Lady [135pts]: Lore of Life, Wizard Level 2 . Bretonnian Warhorse . Magic Items: AB - Chalice of Malfleur Paladin (Army Battle Standard Bearer) [114pts]: Knights Vow . Barded Bretonnian Warhorse . Magic Items: BRB - Enchanted Shield, Virtue of Duty (1st) + Core +Knights of the Realm [289pts]: 10x Knight of the Realm . Champion . Musician . Standard Bearer: BRB - War Banner Peasant Bowmen [77pts]: Braziers, 12x Peasant Bowman + Special +Grail Reliquae with Battle Pilgrims [118pts]: 6x Battle Pilgrim Pegasus Knights [175pts]: Champion, Musician, 3x Pegasus Knight + Rare +Field Trebuchet [90pts]: Peasant, Peasant, Peasant ++ Total: [998pts] ++Created with BattleScribe
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