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Post by jamesacon on May 25, 2022 8:59:07 GMT
Hey all, I have been building up my latest army and it's empire cav. I purposely set out to not own/run any models on foot. (Apart from artillery crew). I'm not quite sure what lore to run, so just went with beasts since it will get the lore attribute. What are everyone's thoughts? Thanks
++ Standard (Empire - Army Book (2013-4) -V8.8.2.) [2,500pts] ++
+ Uncategorised +
- Army Size: Army (0-2999 points)
+ Lords +
General of the Empire [231pts]: Full Plate Armour, Shield . Magic Items: AB - The White Cloak of Ulric, AB - Van Horstmann's Speculum, BRB - Biting Blade . Warhorse: Barding
Grand Master [259pts]: Shield . Magic Items: AB - Runefang, BRB - The Other Trickster's Shard
+ Heroes +
Battle Wizard [137pts]: Lore of Beasts, Wizard Level 2 . Magic Items: BRB - Dispel Scroll . Warhorse
Captain of the Empire [159pts]: Battle Standard Bearer, Full Plate Armour, Shield . Magic Items: BRB - Ironcurse Icon, BRB - Talisman of Preservation . Warhorse: Barding
Luthor Huss, Prophet of Sigmar [155pts]
+ Core +
Knightly Orders [140pts]: Champion, Great Weapon, 5x Knightly Orders, Musician, Standard Bearer
Knightly Orders [140pts]: Champion, 5x Knightly Orders, Lance and Shield, Musician, Standard Bearer
Knightly Orders Inner Circle [350pts]: 11x Knightly Orders Inner Circle, Lance and Shield . Champion . Musician . Standard Bearer: BRB - Razor Standard
+ Special +
Demigryph Knights [174pts]: 3x Inner Circle Knight, Lance
Outriders [220pts]: Musician, 10x Outriders
Pistoliers [100pts]: Musician, 5x Pistoliers
Pistoliers [100pts]: Musician, 5x Pistoliers
Reiksguard Knights [335pts]: 10x Reiksguard Knights . Champion . Musician . Standard Bearer: AB - Steel Standard
++ Total: [2,500pts] ++
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Post by FvonSigmaringen on May 25, 2022 13:08:48 GMT
Some incoherent remarks:
- The General of the Empire is rather a subpar choice. Consider exchanging him for an Arch Lector with the same magical equipment but the Shrieking instead of Biting Blade, or dropping him altogether. I certainly would find the points to upgrade the Wizard to a Wizard Lord, with Dispel Scroll and Talisman of Preservation.
- Where will the characters be deployed? I would give the unit with the Army's general the Standard of Discipline.
- Give the DGK a musician too. 10 points for a potential win instead of draw, +1 to rally and swift reform is a bargain.
- Without cannon, you do not really have much to counter big nasties. Do you have a Steam Tank? I should think that still tallies with a cavalry army.
- The Lore of Beasts is a decent choice; alternatives would be Light or Life.
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Post by jamesacon on May 25, 2022 17:17:10 GMT
Some incoherent remarks: - The General of the Empire is rather a subpar choice. Consider exchanging him for an Arch Lector with the same magical equipment but the Shrieking instead of Biting Blade, or dropping him altogether. I certainly would find the points to upgrade the Wizard to a Wizard Lord, with Dispel Scroll and Talisman of Preservation. - Where will the characters be deployed? I would give the unit with the Army's general the Standard of Discipline. - Give the DGK a musician too. 10 points for a potential win instead of draw, +1 to rally and swift reform is a bargain. - Without cannon, you do not really have much to counter big nasties. Do you have a Steam Tank? I should think that still tallies with a cavalry army. - The Lore of Beasts is a decent choice; alternatives would be Light or Life. Some great remarks Fvon! -I will probably put the BSB, general and grand master with the reiksguard. Luthor with inner circle with wizard potentially. Or the wizard floats around. So standard of discipline over steel standard? - I like the idea of general taking on challenges so the GM can go to town on a unit. -I do have a STank, but my mate hardly runs monsters, so no big deal there. - My wizard is more for magic defense and occasional buff, but if general does indeed suck, will drop him to upgrade the wizard to Lord. - great point about DGK. Might drop a muso from the pistoliers to get a muso for them. Thanks again
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Post by knoffles on May 25, 2022 17:41:34 GMT
Although the stank has a cannon it’s all about it’s grinding attacks into units. That and unbreakable makes it brutal. I always think the cannon is just an added bonus!
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Post by Naitsabes on May 25, 2022 18:19:03 GMT
Lv4 is the safe choice. however I think this type of list more than most can get away with a Lv2 because more than likely the game will be decided by turn 3/4 and so there is much less magic to weather from your opponent. Also harder to keep your Lv4 out of harms way.
You could try and squeeze in a Pegasus Captain (drop a unit of pistoliers). Can still be thrown away like pistoliers to stall a key unit of bad guys. But can also add some combat result in just the right place...or you might even try and keep your opponents Lv4 on their toes.
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Post by jamesacon on May 25, 2022 20:19:14 GMT
Lv4 is the safe choice. however I think this type of list more than most can get away with a Lv2 because more than likely the game will be decided by turn 3/4 and so there is much less magic to weather from your opponent. Also harder to keep your Lv4 out of harms way. You could try and squeeze in a Pegasus Captain (drop a unit of pistoliers). Can still be thrown away like pistoliers to stall a key unit of bad guys. But can also add some combat result in just the right place...or you might even try and keep your opponents Lv4 on their toes. Hmm I do like the idea of a captasus with high movement being very annoying. I think I will find a way to put him in. Thanks for the suggestion!
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Post by FvonSigmaringen on May 25, 2022 21:27:00 GMT
Since the Reiksguard is Stubborn, it is better equipped to act outside the general/BSB bubble, if need be. Hence, it is better to put the general/BSB in the Inner Knights unit (with the Standard of Discipline). For challenges, you can always sacrifice a champion (but so, of course, can the enemy). If you want to include the Speculum, it is best to use a character who has relatively low stats, in particular since you must use the Speculum now in a challenge. What knoffles said is correct, and if your opponent lacks big nasties, you can do without a Stank. In that case, Naitsabes ' suggestion of a Captasus would be a better alternative. AS he says, it is more difficult to keep a Wizard Lord out of harms way in this set-up - that is why he should be given the ToP. I would not exchange a Pistolier musician for the DGK. The main point of Pistoliers is the feigned flight, and for that the musician is basically a necessity.
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Post by FvonSigmaringen on May 25, 2022 21:32:04 GMT
And speaking about the Captasus: if only we still has Alfred's Casket!
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Post by jamesacon on May 26, 2022 0:27:13 GMT
Ok so revised list time, taking in some suggestions.
++ Standard (Empire - Army Book (2013-4) -V8.8.2.) [2,499pts] ++
+ Uncategorised +
- Army Size: Army (0-2999 points)
+ Lords +
Grand Master [259pts]: Shield . Magic Items: AB - Runefang, BRB - The Other Trickster's Shard
This is the GM for the reiksguard! Providing some damage output and ITP for the unit. Bonus points for me because I will be using Helborg as the model!
Grand Master [259pts]: Shield . Magic Items: AB - The White Cloak of Ulric, BRB - Crown of Command, BRB - Sword of Striking
The GM for knights panther! Will be with the inner circle knights, providing another stubborn block and ITP. I opted to use him over a general.
+ Heroes +
Battle Wizard [137pts]: Lore of Beasts, Wizard Level 2 . Magic Items: BRB - Dispel Scroll . Warhorse
I am not a big magic user, I don't like basing any solid plans around it. So he's there for a sneaky dispell and just throw dice at wildform. Could get lucky and roll savage beasts. Not sure where to put him though.
Captain of the Empire [159pts]: Battle Standard Bearer, Full Plate Armour, Shield . Magic Items: BRB - Ironcurse Icon, BRB - Talisman of Preservation . Warhorse: Barding
BSB will be with inner circle knights.
Captain of the Empire [171pts]: Full Plate Armour . Imperial Pegasus: Swift as the Wind . Magic Items: BRB - Dawnstone, BRB - Enchanted Shield, BRB - Sword of Might
I hope this build will give me some solid versatility and create lots of havoc.
Luthor Huss, Prophet of Sigmar [155pts]
I'm thinking of placing him with the inner circle knights, simply because OTS on the reiksguard.
+ Core +
Knightly Orders [140pts]: Champion, Great Weapon, 5x Knightly Orders, Musician, Standard Bearer
Knightly Orders [140pts]: Champion, 5x Knightly Orders, Lance and Shield, Musician, Standard Bearer
Knightly Orders Inner Circle [345pts]: 12x Knightly Orders Inner Circle, Lance and Shield . Champion . Musician . Standard Bearer: BRB - Standard of Discipline
+ Special +
Demigryph Knights [184pts]: 3x Inner Circle Knight, Lance, Musician
Outriders [115pts]: Musician, 5x Outriders
Pistoliers [100pts]: Musician, 5x Pistoliers
Reiksguard Knights [335pts]: 10x Reiksguard Knights . Champion . Musician . Standard Bearer: AB - Steel Standard
++ Total: [2,499pts] ++
Some changes overall. Gave a musician to the DGK, halved the outriders and went banner of discipline on the general's unit. I like these changes and pretty happy with them. Any other thoughts from this great forum? Thanks
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Post by FvonSigmaringen on May 26, 2022 21:53:25 GMT
Looking forward to see a battle report.
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Post by jamesacon on Jul 3, 2022 9:29:41 GMT
So finally managed to get a game in today with the empire list! Have not played in 4 months! Since my little spawn was born haha
I will do a brief summary.
I versed Khorne warriors of chaos. From memory his list was:
Chaos Lord on manticore 3 x skull crushers with banner 18 x khorne halberd warriors 18 x khorne double hand weapons warriors 5 x khorne knights enscrolled weapons 5 x warhounds 3 x dragon ogres with GW A shaggoth with GW BSB hero on jugg
For magic I rolled flock of doom and savage beasts. Swapped flock for wildform.
Turn 1: I shoot down a knight from outriders. I miscast on 4 dice for savage beasts and kill 3 knights, doing a wound to wizard, huss, BSB and grand master! I moved captasus to his halberds flank.
My opponent moves everything up.
Turn 2: I get wildform onto the reiksguard but he dispell boosted savage beast. I charged my captasus into the flank of his halberd warriors. I charge my inner circle knights with characters into his warhounds, which are in front of his knights. He flees, I redirect into his knights. I kill all chaos knights and overrun into the halberd warriors who are behind them. My reiksguard charge his skull crushers and I lose by one but stay there. I rolled poorly on my runefang into his BSB. The halberd warriors take a beating but hold.
Opponents turn: Charges manticore Lord and shaggoth into pistoliers who are in front of my demi gryphs. Kills them easily and overrun into the demi gryphs. But I managed 2 wounds on manticore from stand and shoot! Halberd warriors take another beating and just hold thanks to BSB. I rolled well on armour saves and only lost 2 knights. My runefang GM failed to hit with 4 attacks into his one wound BSB and takes a wound for his troubles. But unit stays.
Turn 3: I manage to cast boosted savage beasts. Affecting the runefang GM in the reiksguard knights! And all characters in combat with halberds. I move around the 5 man knight units so the lances can see the dragon ogres. Combat sees my runefang GM hit with 2 out of 7 attacks! Which just kills the BSB who killed me in turn. But I hold with remainder reiksguard. The inner circle knights and characters kill all but one warrior who flees and gets run down by captasus and knights. My opponent rolls terrible from his shaggoth and chaos Lord on manticore into the demi gryphs who failed their fear test! Only managing 2 wounds onto the unit after saves. I lose combat by one and had taken a wound off the shaggoth and manticore. I fail break test and run getting run down by chaos Lord. Shaggoth failed to catch.
Opponents turn 3: He charges dragon ogres into the flank of the reiksguard. Turns his double hand weapons to face my inner circle knights and captasus. Turns and moves shaggoth back towards the middle, same with chaos Lord. Reiksguard get killed by combined attacks of skull crushers and dragon ogres. Dragon ogres turn to face the lance knights, skull crushers turn to face inner circle knights and captasus.
Turn 4: I turn my inner circle to face double hand weapons warriors. I move my captagus in the way of juggs. I front charge my lance knights into his dragon ogres. I miscast the boosted savage beasts and wizard dies! I shoot the outriders into manticore Lord and just get the last wound through killing his ride. I actually win combat with the 5 knights by 1!! Due to bad rolls from my opponent. But luckily he stays put!
Opponents turn 4: he charges double hand weapons into knights and skull crushers into blocking captasus. Also charges shaggoth into the dragon ogre combat in the flank of knights. He elects not to charge with chaos Lord into knights because decides to wait out savage beasts. I break his warriors and chase them down but stop an inch short from captasus. Captasus kills a jugg and takes no wounds back. But he holds. Knights get killed to a man by dragon ogres and shaggoth. Again some poor rolls. But get chased down by ogres. Shaggoth stays and turns towards the middle.
Turn 5: I charge my inner circle knights and characters into his lone chaos Lord, also the 5 GW knights into his rear. I cause a wound from the challenge from grand master and take none in return. I find out his Lord has crown of command but he rolls a 10! Then gets chased down by the 5 GW knights. The captasus kills another jugg, they break. But it's only the banner left so instant dead. We call the game there.
Victory for the empire!
Fun game against a great opponent! Some things I took from the game: - savage beasts of horros carried that game. My GM with sword of striking and luthor huss just melted chaos warriors. - not sure how I would go against a magic user list. - was not impressed with outriders, I feel that stand and shoot really limits them. I will drop them for another 5 pistoliers. - which would of given me points for standard and champ in the demi gryphs who would of won that combat due to muso haha! - the runefang is hardly OP with 4 attacks, and my inability to roll hits! - cloak of Ulrich is awesome! Keeping that! - huss is well worth it
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Post by johngg on Jul 26, 2022 14:36:37 GMT
Grand Master [259pts]: Shield . Magic Items: AB - Runefang, BRB - The Other Trickster's Shard I love this build
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Post by johngg on Jul 26, 2022 14:41:30 GMT
I would not exchange a Pistolier musician for the DGK. The main point of Pistoliers is the feigned flight, and for that the musician is basically a necessity. so much this..
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Post by johngg on Jul 26, 2022 14:48:06 GMT
Chaos Lord on manticore 3 x skull crushers with banner 18 x khorne halberd warriors 18 x khorne double hand weapons warriors 5 x khorne knights enscrolled weapons 5 x warhounds 3 x dragon ogres with GW A shaggoth with GW BSB hero on jugg This + = lolz
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Post by johngg on Jul 26, 2022 14:56:04 GMT
Sounds like a great game! I'm a big fan of all Cav lists, though I'm naughty and do it with Druchii
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