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Post by KevinC on Oct 28, 2016 23:02:48 GMT
The Ultimate Alliance of Absolute Power! A Warhammer Fantasy Battles – 8th Edition Mega-Game Event By Kevin J. Coleman
Hosted by The Eighth Edition For Life (EEFL) Warhammer Forum
A World of Chaos. A Time of Heroes. An Age of War. The Emperor is dead and the Empire is ripe for plunder. The Forces of Destruction have assembled the Ultimate Army of Evil and have already sacked Stirland and the Moot. Now armies of Goblinoids, Ogres, and the minions of Chaos, continue their path of ruination by invading the key Imperial Province of Talabecland. Yet, the Men of the Empire do not despair. Under the leadership of Reiksmarshal Maximilian Arno and Valten, a rising war-hero said to be Sigmar reincarnate, the Forces of Order have united to preserve the Empire. Should Talabecland fall, the Empire’s first defense will be destroyed and scattered, and the enemies of Order will hold territory deep within Imperial lands in which to launch further invasions. The Forces of Order must hold or the entire Old World will burn… The Ultimate Alliance of Absolute Power is a huge, multiplayer Warhammer Fantasy Battles game using the 8th edition rules set, with more than 20,000 points per side and lasting for the duration of the entire Da Boyz GT weekend! DOWNLOAD the scenario here:THE ULTIMATE ALLIANCE OF ABSOLUTE POWER.pdf (136.13 KB)
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Post by dannytee on Oct 29, 2016 9:27:54 GMT
Very cool, I am way excited now. Just a few questions. In regards to my dwarf army and deployment in the castle, the rules state 60% of my army must be deployed in or within 8" of the castle. Is this by point value, number of units or number of models? Page 2 at the battlefield says to set up terrain as shown on the map. The map doesn't indicate terrain locations. Are the two forces going to alternate placing terrain pieces before the battle or will these be fixed but in TBD locations? Will the named terrain pieces be the only terrain pieces on the battlefield? For magic, the winds of magic are the standard 2d6 power and higher d6 dispel? I didn't see anything that says otherwise but I know we talked about possibly doing 4d6 and 2d6.
I like that we simply deploy the entire armies all at once. This will save a lot of time.
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Post by KevinC on Oct 29, 2016 14:50:48 GMT
Dannytee,
I decided not to include all the terrain pieces on the map because the space is too vast to figure it out by not seeing the real table. I have a plan of how I want the terrain to be set up and so I will be setting it up before the game.
Re: 60%, if you army is 5,000 points, you must set up 3,000 points in the castle. No other restrictions.
I forgot to write that: Winds of Magic will be 4D6. Dispel dice are the two highest dice.
Also, slaying/running down (or running off the table) a Lord-Commander is 1 VP.
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Post by avatarofbugman on Oct 29, 2016 18:27:02 GMT
This is great.
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Post by wilsonthenarc on Oct 30, 2016 18:09:02 GMT
Loving this. Proud for the golden Tomb Kings to join in on the forces of Order. For light, for good.
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Post by roughtimes on Nov 1, 2016 15:32:54 GMT
I don't think this is an issue, but what is the definition of "flocked"? Does it just mean that the bases have to be textured and finished in some way?
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Post by wilsonthenarc on Nov 1, 2016 16:02:22 GMT
I don't think this is an issue, but what is the definition of "flocked"? Does it just mean that the bases have to be textured and finished in some way? Flocked: Verb, To remove an entire unit in the first combat phase. Ex: "My Ushabti had like three buff spells on them and they charged those Chaos Warriors and totally flocked them up, mang!" Flocked
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Post by roughtimes on Nov 1, 2016 16:26:15 GMT
lol
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Post by wilsonthenarc on Nov 1, 2016 16:49:51 GMT
I just thought I would draw attention to a rules note: ReinforcementsStarting in Game Turn 7 (and each turn thereafter), each player may summon reinforcements - once per game, per player.
**I read the “each turn thereafter” clause first and didn’t fully read and let the “once per game, per player” clause sink in. RE: Reinforcements I take the rules to mean the following:- ALL of your reinforcements must be summoned a the same time, i.e. both core units and hero all appear at once.
- Your reinforcement Hero (just hero, not the units) do not / did not have to be part of your initial force (assuming you have these additional models).
- That there is a logical limit on the #s or points of models to these reinforcements - i.e. I could not have a unit of 30 skeletal chariots just show up. I guess that would be conditional on my having brought a unit of 30 skeleton chariots and having that entire unit destroyed in one fell swoop... I just feel like a common sense limit of 20 models or 500 points would be in good character for the scenario.
- Those proposed #s... 20 models / 500 points are certainly up for debate, or maybe it's just not needed.
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Post by avatarofbugman on Nov 1, 2016 17:39:22 GMT
I just thought I would draw attention to a rules note: ReinforcementsStarting in Game Turn 7 (and each turn thereafter), each player may summon reinforcements - once per game, per player.
**I read the “each turn thereafter” clause first and didn’t fully read and let the “once per game, per player” clause sink in. RE: Reinforcements I take the rules to mean the following:- ALL of your reinforcements must be summoned a the same time, i.e. both core units and hero all appear at once.
- Your reinforcement Hero (just hero, not the units) do not / did not have to be part of your initial force (assuming you have these additional models).
- That there is a logical limit on the #s or points of models to these reinforcements - i.e. I could not have a unit of 30 skeletal chariots just show up. I guess that would be conditional on my having brought a unit of 30 skeleton chariots and having that entire unit destroyed in one fell swoop... I just feel like a common sense limit of 20 models or 500 points would be in good character for the scenario.
- Those proposed #s... 20 models / 500 points are certainly up for debate, or maybe it's just not needed.
I think a points limit is unnecessary. After all, the units have to be previously destroyed units, and I doubt many 500+ point units will get wiped out.
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Post by TheREALricksalamone on Nov 1, 2016 17:49:33 GMT
I just thought I would draw attention to a rules note: ReinforcementsStarting in Game Turn 7 (and each turn thereafter), each player may summon reinforcements - once per game, per player.
**I read the “each turn thereafter” clause first and didn’t fully read and let the “once per game, per player” clause sink in. RE: Reinforcements I take the rules to mean the following:- ALL of your reinforcements must be summoned a the same time, i.e. both core units and hero all appear at once.
- Your reinforcement Hero (just hero, not the units) do not / did not have to be part of your initial force (assuming you have these additional models).
- That there is a logical limit on the #s or points of models to these reinforcements - i.e. I could not have a unit of 30 skeletal chariots just show up. I guess that would be conditional on my having brought a unit of 30 skeleton chariots and having that entire unit destroyed in one fell swoop... I just feel like a common sense limit of 20 models or 500 points would be in good character for the scenario.
- Those proposed #s... 20 models / 500 points are certainly up for debate, or maybe it's just not needed.
I think a points limit is unnecessary. After all, the units have to be previously destroyed units, and I doubt many 500+ point units will get wiped out. Right. 30 skeleton chariots would be awesome in this situation though. Suicide charge...do it again (with a free hero).
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Post by wilsonthenarc on Nov 1, 2016 18:41:33 GMT
30 skeleton chariots would be awesome in this situation though. Suicide charge...do it again (with a free hero). K, Mabel - Put on a pot of coffee! I have 24 more chariots to build and prime and paint by Friday. /jk
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Post by dannytee on Nov 2, 2016 0:08:12 GMT
RE: Reinforcements I take the rules to mean the following:- ALL of your reinforcements must be summoned a the same time, i.e. both core units and hero all appear at once.
- Your reinforcement Hero (just hero, not the units) do not / did not have to be part of your initial force (assuming you have these additional models).
I understood this the same way.
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Post by avatarofbugman on Nov 2, 2016 16:39:37 GMT
I took it the same way.
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Post by TheREALricksalamone on Nov 2, 2016 17:36:23 GMT
I need everyone to understand that KevinC is going to field a unit of 40 wolf riders or 100 of something else, cause as much damage with it as possible, and then bring it on the flanks at the worst possible time. This is a legitimate strategy in this game.
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