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Post by tucker on Dec 13, 2022 3:14:31 GMT
I kind of hate the percentage system. It requires more math and results in odd outcomes, especially in character selection. The "slot" system from 6th/7th had its problems, like any system, but on balance I prefer it to the percentage system.
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Post by DiscoQing on Dec 13, 2022 13:02:09 GMT
I liked the 4th/5th ed system, but only for Bretonnians...
Min 25% Knights Max 75% Characters
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Post by Luigino on Dec 15, 2022 15:34:20 GMT
Definitely 25%. the more troops as opposed to single heroes, the better. eh, if it were for more I'd make core 50% minimum.
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Post by Grimfang Gogulk on Jan 9, 2023 10:07:17 GMT
25% Lords and Heroes definitely. We don't believe in the destruction of the Old World story that the End Times tried to pander, why should we give it any other means of support by allowing its 50% Lords and Heroes mechanic purposefully designed to break the game so folk wouldn't want to play it anymore?
This. And like many other good comments along the same lines. 
I prefer the main focus being actual units too, not max out various kinds of Lords to insane levels. But that is me.. Of course there should be cool characters, but at the end, actual, friggin´ units should do the main work. Something along those lines.
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Post by Grimfang Gogulk on Jan 9, 2023 10:12:37 GMT
Definitely 25%. the more troops as opposed to single heroes, the better. eh, if it were for more I'd make core 50% minimum. Yeah, I agree with that. Some people think Core are boring.. Well, maybe you have chosen the wrong faction then? I do know some lists have "better" core, it is nice having chariots there for example, but I like it. When I was a stupid ass kid I wanted all the special super duper crap but these days I prefer building a nice, soild "core" and I love modelling and painting them to make them feel special. Like my spear Orcs led by Leonidorc..  Dey fought some Chaos gitz in sum mountain pass.. Thousands of ´em. or atleast more than three.. Killing lotz.. But when da gitz fired arrows - Leonidorc and a couple others advanced, heroically, backwards, fooling da gitz as the remaining held the bad guys up.. Da battle ain´t over yet, just taking place at other places, now and then..

There are loads of cool special, rare, lords etc - I get it - and I like them too. But you can´t have an army full of just commanders and support units.. Learn to make do with the bread and butter, don´t over rely on shiny stuff..
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Post by lordofskullpass on Jan 9, 2023 14:41:53 GMT
Definitely 25%. the more troops as opposed to single heroes, the better. eh, if it were for more I'd make core 50% minimum. 50% Core would certainly make things more balanced than 50% Lords and Heroes, as then Core choices would be sure to form a definite 'Core' to an army even if a player chose to take the bare minimum, and it would also encourage a player to think more carefully about which Special and Rare choices they want and whether they'd want to gear up characters as much as they do.
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Post by wundapantz on Jan 10, 2023 8:48:57 GMT
I much prefer 25%, but wouldn't begrudge facing a 50% list, most games I play nowadays are narrative/fun battles, and a lot are asymmetrical. In comp lists I'd prefer the 25%.
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Post by johngg on Jan 23, 2023 14:43:13 GMT
I'm looking in the future of making our Box of Frogs events "50% - Lords/Heores" I think this is a happy medium.
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Post by bierbaron on Jan 31, 2023 14:29:31 GMT
Personally I see the 25/25 % split as very stupid, it sometimes forces you to spend more points on characters than you would want to. EG I wanted both a BSB & a lowlevel mage in a 1500 points game, but due to the bsb costing over 200 points, I only had about 150 points to spend on a wizard, which was too few points, I was forced to buy a cheap sorcerer lord instead! I would rather see a straight up 50% may be spent on characters, half of that may be spent on lords, that way if I like a few more heroes instead of a single lord, it would actually work! As a house rule we play with a tournament restriction for WHFB8 named COMBAT. This system allows 50% characters and does not distinguish between Lords and Heroes at all. It adds some very welcome boundaries like max sizes/points for units, so it eliminates deathstars and also introduces a more restrictive magic phase so that you can't sixdice Purple Suns ftw. I think this is a very fine compromise for the 2k to 2,5k games that we regularly play. The 25% for Lords and Heroes each is a bit too restrictive and forces you sometimes to do questionable things like snyggejygge outlined above. Happened to me, too.
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Post by Grimfang Gogulk on Jan 31, 2023 21:00:48 GMT
Really, 500p is not enough ina 2000p battle? To me the worst parts of 8th Ed is the way back to HErohammer and the hordes... (Which looks extremely silly and boring too - one 40 plus block of the most "generously" costed unit)
Many players would become better players if they tried to use troops and tactics.
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Post by bierbaron on Feb 1, 2023 6:47:54 GMT
500pts of Lords and Heroes like in the BRB is surely more than enough in most cases in a 2000pts battle. I just like the added flexibility of having the 50% pts of characters indiscriminately every once in a while, but I could live with 25% each very well. And, as outlined above, we play with a point cap on units to discourage hordes.
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Post by Grimfang Gogulk on Feb 1, 2023 11:16:37 GMT
Fair enough.
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