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Post by countnoob on Apr 9, 2023 6:00:23 GMT
Hello! My playgroup talked me into Eigth since none of them want to try AoS. I've picked up several models and the VC 8th edition rule book to help me get going!
The armies I'll be playing against are Dwarves, High Elves, Brettonia (?), Skaven, and Ogres. Possible some Chaos Warriors as well. I'm trying to create a well rounded 2400 VC list that should be decent against most of these armies. This is what I came up with:
Vampire Counts 2400
++ Standard (Vampire Counts - Army Book (2013-4) -V8.8.1.) [2,389pts] ++
+ Uncategorised +
- Army Size: Army (0-2999 points)
+ Lords +
Vampire Lord [519pts]: Beguile, Heavy Armour, Lore of the Vampires, Quickblood, Red Fury, Shield, The General of Undeath, Wizard Level 4 . Magic Items: BRB - Enchanted Shield, BRB - Ogre Blade, BRB - Talisman of Preservation
+ Heroes +
Necromancer [145pts]: Lore of the Vampires, Master of the Dead, Wizard Level 2 . Magic Items: BRB - Dispel Scroll
Necromancer [180pts]: Lore of the Vampires, Wizard Level 1 . Corpse Cart . Magic Items: AB - Book of Arkhan
+ Core +
Dire Wolves [90pts]: Champion, 10x Dire Wolf
Skeleton Warriors [320pts] . Champion . Musician . 55x Skeleton Warrior: 55x Spears . Standard Bearer: BRB - Banner of Swiftness
Zombies [190pts]: Musician, Standard Bearer, 60x Zombie
+ Special +
Black Knights [265pts]: 10x Black Knight . Champion . Musician . Standard Bearer: AB - The Screaming Banner
Crypt Horrors [190pts]: 5x Crypt Horror
+ Rare +
Mortis Engine [240pts]: Blasphemous Tome
Terrorgheist [250pts]: Infested, Rancid Maw
++ Total: [2,389pts] ++
Created with BattleScribe (https://battlescribe.net)
Is this a good starting point or should I make some serious changes?
Thank you guys, I'm really excited to play 8th!
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Post by yrrdead on Apr 10, 2023 1:14:09 GMT
I would make some serious changes unless your group is very very fluffy. Judging from the armies that you say you are going to play against I'm going to guess they aren't. Please take a look at the following links; Sedges TacticaSunny's Master ThreadThey will get you in the right ballpark. Until you find the style that you prefer to play. Realistically I find there are only two real good lists; MSU and Hordes. There are many variations on those two themes. Let me pick apart your selections briefly but again please take the time to read those above posts, they are invaluable. Overall- What is going to win you the game? At a quick glance I only see two units that will do any actual damage; your Lord and your Terrorgheist. You have 2 tarpits (good) and one anvil, zero hammers, nothing fast to clear backfield, zero chaff* Lord - Not a fan of combo lords but can work okay. I would drop Quickblood + Beguile. Especially since he is on foot. Not sure where you are going to put him but will cover that later. I prefer to go cheap(ish) blender mounted and use black knights to get him into combat. Side note - Only take 5-6 Black Knights and run them two wide, that way front rank is Champion and Lord. Enemies can only ever put one wound on the unit, keeping combat resolution in your favor.Heroes - No real problem with the first necro but the second can be removed/changed. Don't take a corpse cart as a mount, pretty bad choice. It is solid in a Horde army and I almost always have one usually in between a horde of ghouls and grave guard. Just not as a mount. Core - Split up your dire wolves into two units of 5 imo. Gives you another placement and another chaff unit. Skeletons - meh, spears meh, banner of swiftness???. I would replace that entire unit with a horde of ghouls Zombies - Maybe split into two units? Though one big one is fine. Ghouls - they are a unit that can actually generate wounds as opposed to skeletons and zombies. T4, 2A, Poison. Really good. Special - Nothing really to say other than the fact that your Black Knight unit will struggle to do anything in most games. Can't march, has very few attacks, will get destroyed in extended combat with almost anything. I find that they are useful only as a delivery mechanism for a mounted blender. You could even argue that dire wolves with a champion would be much much cheaper and just as effective. Screaming banner on its own on this unit is nearly worthless. Lets say by some miracle the opposing unit fails a fear check, you've probably only gained .9-1 wound and that is assuming str 6 (charge). Crypt Horrors - make an awesome anvil. I would like to see maybe 8-9 of these guys instead of 5. Being able to add 1+CL in wounds is great. Combo'd with Mortis Engine these guys are a great choice. Rare - No issue with the choices and both of very good but I would remove the add ons. While BT is decent I find its not necessary and can be deadly to you. The TG addons are just bad imo. I've been back playing 8th recently and only really playing VC. Some of my thoughts in no particular order; Vargheists are really really good. Mortis Engine + Infantry Hordes + Corpse Cart is almost dummy proof. If your list doesn't include ; Nightshroud, Book of Arkhan, ghouls, Terrorgheist you are being nice. I'm bad with Hexwraiths.
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Post by countnoob on Apr 10, 2023 2:58:34 GMT
Wow! Thank you for the help. So I made some adjustments!
++ Standard (Vampire Counts - Army Book (2013-4) -V8.8.1.) [2,395pts] ++
+ Uncategorised +
- Army Size: Army (0-2999 points)
+ Lords +
Vampire Lord [528pts]: Heavy Armour, Lore of the Vampires, Quickblood, Red Fury, Shield, The General of Undeath, Wizard Level 4 . Barded Nightmare . Magic Items: BRB - Enchanted Shield, BRB - Ogre Blade, BRB - Talisman of Preservation
+ Heroes +
Necromancer [145pts]: Lore of the Vampires, Master of the Dead, Wizard Level 2 . Magic Items: AB - Book of Arkhan
Necromancer [125pts]: Lore of the Vampires, Wizard Level 2 . Magic Items: BRB - Dispel Scroll
+ Core +
Crypt Ghouls [310pts]: Champion, 30x Crypt Ghoul
Dire Wolves [40pts]: 5x Dire Wolf
Dire Wolves [40pts]: 5x Dire Wolf
Skeleton Warriors [210pts] . Champion . Musician . 34x Skeleton Warrior: 34x Spears . Standard Bearer: BRB - Banner of Eternal Flame
+ Special +
Black Knights [210pts] . 5x Black Knight: 5x Barding, 5x Lances . Champion . Musician . Standard Bearer: AB - Banner of the Barrows
Crypt Horrors [342pts]: 9x Crypt Horror
+ Rare +
Mortis Engine [220pts]
Terrorgheist [225pts]
++ Total: [2,395pts] ++
Created with BattleScribe (https://battlescribe.net)
I really like the combo of quickblood + red fury to deal serious damage
I dont know where to put the nightshroud. It seems a toss up between talisman of preservation and nightshroud.
I have skeletons atm so I'll use them instead of zombies. I will need to find some ghouls though.
So the mortis engine should be following the Crypt Horrors to give then regenerating, and the Terrorgheist is flying around doing its shrieking correct?
I split the dire wolves into 2 units so they can run around to the back side.
Is this list a more survivable list?
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Post by yrrdead on Apr 10, 2023 3:50:53 GMT
Wow! Thank you for the help. So I made some adjustments! -Snip- I really like the combo of quickblood + red fury to deal serious damage I just find that Book/Van Hels makes quickblood redudant. It isn't bad and is reliable.I dont know where to put the nightshroud. It seems a toss up between talisman of preservation and nightshroud. I've been using Talisman of Endurance to free up points. I figure odds are long that I get one shot and I can heal up during magic and close combat.I have skeletons atm so I'll use them instead of zombies. I will need to find some ghouls though. Consider sword and board instead of spears. +1AS + Parry Ward is pretty good for a tarpit unit.So the mortis engine should be following the Crypt Horrors to give then regenerating, and the Terrorgheist is flying around doing its shrieking correct? Yep. Learning to use the TG correctly will take a bit of practice but the ability to scream into combat when it ISN'T in combat is really really strong.I split the dire wolves into 2 units so they can run around to the back side. Or screen, or change charge angles, pop fanatics/manglers, etc.Is this list a more survivable list?
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Post by jamesacon on Apr 10, 2023 22:15:55 GMT
Hi there, yrrdead has pretty much covered everything and offered awesome advice! I echo his thoughts.
I just thought to add my own since your list is very similar to what I usually run. I made a sample list for your digression.
++ Standard (Vampire Counts - Army Book (2013-4) -V8.8.1.) [2,343pts] ++
+ Uncategorised +
- Army Size: Army (0-2999 points)
+ Lords +
Vampire Lord [535pts]: Heavy Armour, Lore of the Vampires, Quickblood, Red Fury, The General of Undeath, Wizard Level 4 . Barded Nightmare . Magic Items: BRB - Earthing Rod, BRB - Enchanted Shield, BRB - Ironcurse Icon, BRB - Sword of Might, BRB - Talisman of Preservation
-there is no real advantage being Str 7 in my experience, so save points with the sword of might. I started taking earthing rod because I have lost my vamp too many times to a miscast! Nothing worse! The other option is to take talisman of protection to be able to run the other tricksters shard. Since the Str 6 of the vamp will most likely cut through armour, it's the invul saves that will bother you.
+ Heroes +
Necromancer [125pts]: Lore of the Vampires, Wizard Level 2 . Magic Items: BRB - Dispel Scroll
Necromancer [145pts]: Lore of the Vampires, Master of the Dead, Wizard Level 2 . Magic Items: AB - Book of Arkhan
+ Core +
Crypt Ghouls [300pts]: 30x Crypt Ghoul
-these guys are great monster killers. I usually go 10 wide and put the necro in a corner to avoid combat.
Dire Wolves [40pts]: 5x Dire Wolf
Dire Wolves [40pts]: 5x Dire Wolf
Skeleton Warriors [255pts]: 40x Skeleton Warrior . Champion . Musician . Standard Bearer: AB - The Screaming Banner
-this is a great anvil. The banner is not really there for damage dealing, it helps with defense! Less hits coming your way, the better! Obviously 5 wide.
+ Special +
Black Knights [210pts] . 5x Black Knight: 5x Barding, 5x Lances . Champion . Musician . Standard Bearer: AB - Banner of the Barrows
-the banner is ok here, but probably more value with banner of swiftness or flame. Since those affects apply to the vamp!
Crypt Horrors [228pts]: 6x Crypt Horror
- 6 is enough I have found to be a good anvil. But up to you!
+ Rare +
Mortis Engine [240pts]: Blasphemous Tome
- park this between your ghouls and horros! *chef's kiss* side note the terrorgheist gets the benefit before it moves, so start it near it before you fly off.
Terrorgheist [225pts]
++ Total: [2,343pts] ++
Like I mentioned this is just a sample list with the ideas you are playing around with. It's entirely up to you in the end and your experiences.
Some other random thoughts.
- don't go throwing your vamp Lord into mass ranks, combat res will kill you!
- be mindful of how slow your army will become once the vamp is off and away. (Book of Arkhan helps!)
-TG takes some time getting used to, be prepared to make a lot of mistakes!
That's all for now, welcome to the forum and 8th edition!
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Post by countnoob on Apr 11, 2023 6:24:35 GMT
This is amazing! I love this list! Thank you guys so much! I'm so excited to jump into 8th!
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Post by countnoob on Apr 11, 2023 6:38:33 GMT
Okay so I reworked the list. I ended up with another 94 points extra (dropped Banner of the Barrows for Banner of Eternal Flame) so I increased the amount of Black Knights I was running. Should I switch out the extra BK for 2 Spirit Hosts, 4 fell bats, or another 2 units of dire wolves instead?
++ Standard (Vampire Counts - Army Book (2013-4) -V8.8.1.) [2,384pts] ++
+ Uncategorised +
- Army Size: Army (0-2999 points)
+ Lords +
Vampire Lord [538pts]: Heavy Armour, Lore of the Vampires, Quickblood, Red Fury, Shield, The General of Undeath, Wizard Level 4 . Barded Nightmare . Magic Items: BRB - Earthing Rod, BRB - Enchanted Shield, BRB - Ironcurse Icon, BRB - Sword of Might, BRB - Talisman of Preservation
+ Heroes +
Necromancer [145pts]: Lore of the Vampires, Master of the Dead, Wizard Level 2 . Magic Items: AB - Book of Arkhan
Necromancer [125pts]: Lore of the Vampires, Wizard Level 2 . Magic Items: BRB - Dispel Scroll
+ Core +
Crypt Ghouls [300pts]: 30x Crypt Ghoul
Dire Wolves [40pts]: 5x Dire Wolf
Dire Wolves [40pts]: 5x Dire Wolf
Skeleton Warriors [255pts]: 40x Skeleton Warrior . Champion . Musician . Standard Bearer: AB - The Screaming Banner
+ Special +
Black Knights [248pts] . 8x Black Knight: 8x Barding, 8x Lances . Champion . Musician . Standard Bearer: BRB - Banner of Eternal Flame
Crypt Horrors [228pts]: 6x Crypt Horror
+ Rare +
Mortis Engine [240pts]: Blasphemous Tome
Terrorgheist [225pts]
++ Total: [2,384pts] ++
Created with BattleScribe (https://battlescribe.net)
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Post by jamesacon on Apr 11, 2023 21:42:40 GMT
I think you should have some games with the list to see what you may need. Fell bats are great warmachine hunters, spirit hosts can hold up things like chariots and monsters for the entire game. I wouldn't bother with more dire wolves. Generally speaking vamp core is rubbish, so you don't spend more than what you have to on them. (List dependence ofcourse) Some other random thoughts. - since you are using points on the enchanted shield for the vamp, you don't need to give him a regular shield. Save 3 points! - flaming attacks are great against regeneration. But it's very situational, for your first games I would recommend banner of swiftness. The other downfall to flaming attacks is running into characters with dragon bane gem or dragon helm. Very cheap items that give the bearer a 2+ ward save from flaming attacks. Also I forgot that a vamp with a magical weapon won't get the flaming attack bonus. So would just be the unit. -iron curse icon can be swapped out for potion of full hardiness. Pop it when you are about to charge, get an extra attack to help with the blending vamp! One great thing about 8th is playing around with the magic items, I enjoy trying out new combos and seeing what works! Anyway, build up your army and go from there! Watch some batreps and keep up your enthusiasm! 
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Post by yrrdead on Apr 12, 2023 5:42:30 GMT
I'd second the advice to get some games in. Everyone's local meta is a bit different. VC has a bit of a learning curve. I still think that your biggest weakness is your ability to actually generate wounds. Also here is another list that plays a bit different. I was going for a more old school MSU style list. Its been pretty effective even with my so so execution. Here is my current iteration; ++ End Times (Vampire Counts - Army Book (2013-4) -V8.8.1.) [2,500pts] +++ Uncategorised +- Army Size: Army (0-2999 points) + Lords +Master Necromancer [230pts]: Lore of the Vampires, Wizard Level 4 . Magic Items: BRB - Channeling Staff, BRB - Opal Amulet Vampire Lord [458pts]: Heavy Armour, Lore of the Vampires, Quickblood, Red Fury, Shield, The General of Undeath, Wizard Level 2 . Barded Nightmare . Magic Items: AB - Nightshroud, BRB - Sword of Might, BRB - Talisman of Endurance + Heroes +Vampire [175pts]: Heavy Armour, Lance, Lore of the Vampires, Shield, Wizard Level 1 . Barded Nightmare . Magic Items: AB - Book of Arkhan, BRB - Dragonhelm, BRB - Ironcurse Icon + Core +Crypt Ghouls [470pts]: Champion, 46x Crypt Ghoul Dire Wolves [40pts]: 5x Dire Wolf Dire Wolves [40pts]: 5x Dire Wolf Zombies [78pts]: 26x Zombie + Rare +Blood Knights [225pts]: 4x Blood Knight, Steed . Standard Bearer: BRB - Banner of Swiftness Terrorgheist [225pts]Varghluf [175pts]+ Special +Black Knights [146pts]: 6x Black Knight, Champion, Musician Corpse Cart [90pts]Vargheists [148pts]: Champion, 3x Vargheist ++ Total: [2,500pts] ++Created with BattleScribe
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Post by countnoob on Apr 12, 2023 17:51:32 GMT
I'd second the advice to get some games in. Everyone's local meta is a bit different. VC has a bit of a learning curve. I still think that your biggest weakness is your ability to actually generate wounds. Also here is another list that plays a bit different. I was going for a more old school MSU style list. Its been pretty effective even with my so so execution. Here is my current iteration; ++ End Times (Vampire Counts - Army Book (2013-4) -V8.8.1.) [2,500pts] +++ Uncategorised +- Army Size: Army (0-2999 points) + Lords +Master Necromancer [230pts]: Lore of the Vampires, Wizard Level 4 . Magic Items: BRB - Channeling Staff, BRB - Opal Amulet Vampire Lord [458pts]: Heavy Armour, Lore of the Vampires, Quickblood, Red Fury, Shield, The General of Undeath, Wizard Level 2 . Barded Nightmare . Magic Items: AB - Nightshroud, BRB - Sword of Might, BRB - Talisman of Endurance + Heroes +Vampire [175pts]: Heavy Armour, Lance, Lore of the Vampires, Shield, Wizard Level 1 . Barded Nightmare . Magic Items: AB - Book of Arkhan, BRB - Dragonhelm, BRB - Ironcurse Icon + Core +Crypt Ghouls [470pts]: Champion, 46x Crypt Ghoul Dire Wolves [40pts]: 5x Dire Wolf Dire Wolves [40pts]: 5x Dire Wolf Zombies [78pts]: 26x Zombie + Rare +Blood Knights [225pts]: 4x Blood Knight, Steed . Standard Bearer: BRB - Banner of Swiftness Terrorgheist [225pts]Varghluf [175pts]+ Special +Black Knights [146pts]: 6x Black Knight, Champion, Musician Corpse Cart [90pts]Vargheists [148pts]: Champion, 3x Vargheist ++ Total: [2,500pts] ++Created with BattleScribeOh this is super cool. I love the idea of having both a master Necro and Vamp Lord running the board! I definitely need to get some games in. At this point I have everything but the Flesh Eater Court units built, and about half of it is painted. I'm hoping to get everything finished here soon. It's going to be a lot of learning but the battle reps on here will be super useful. Thank you guys for the OUTSTANDING advice. Truly the EEFL community is the best!
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Post by johngg on Apr 13, 2023 12:57:54 GMT
Have to say, I quite liked the first list 
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Post by Horace on Apr 14, 2023 14:33:07 GMT
I would decide how you want to play your VC, there are a few different options. You can try and raise spam people, in which case you NEED magic phase domination. Select magic items to try and achieve this. You can go Ld bomb (obviously less effective against certain armies), vampire build and magic items and terror causers need selecting as required. You can go blender Vamp and actually try and kill stuff. All are reasonably valid, or some kind of hybrid method.
The problem with VC is that large chunks of the list are garbage and need to be selected. The only thing they are good for is dying as slowly as possible. Even Ghouls are pretty terrible. Also, if you play with any reasonable amount of scenery, multiple hordes are quite difficult to manoeuvre around the battlefield. Particularly with limited marching.
I don't agree with the hate on Black Knights, they are fairly decent and aren't hamstrung by frenzy like Blood Knights.
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Post by johngg on Apr 14, 2023 15:01:09 GMT
I would decide how you want to play your VC, there are a few different options...... I fully agree with everything Horace said above. There is no one way to play Vampire Counts. There may be more 'optimised' ways to WAAC [Double Terrogheists I'm looking at you] But at the end of the day its how you want to play. Remember, there are no bad unit selections, only poor ways to play them.
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