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Post by jamesacon on May 18, 2023 5:12:38 GMT
Interesting thoughts - I want the wizard to stay on the peg, if this was the case would you rather see him with a 4 plus ward instead of the book? The book + all the channelling and my free dice plus the death lore attribute seems to great way to be really efficient with my power dice... But I get what you are saying for armies that can reach out and touch him The lance on the captain was in error you are correct No musicians was also in error, I'm used to using fast cav so this was a silly oversight I don't get the crown of command comments - why is stubborn so important on this unit. I don't want to be losing combat and with saves and my strikes I surely won't be losing by many if I do? Yeah maybe go a 4+ ward on the wizard and give him a whirl. - the stubborn is important because you will not be out ranking opponents in most cases. Similar to ogres. And all it takes is one bad round or a flank charge and that unit is getting potentially wiped! Basically it's more insurance to keep that unit around.
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Post by sonofkurnos on May 19, 2023 13:24:59 GMT
Next question what's more optimal out of these two...
Unit 1 - BSB, Priest, 13 knights with full command Unit 2 - GM, priest with crown, 13 IC knights with full command
OR
Unit 1 - priest, 14 knights with full command Unit 2b- BSB, GM, priest with crown, 12 IC knights with standard and musician
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Post by grandmasterwang on May 19, 2023 14:54:29 GMT
I like the 3rd list with only 1 Steam Tank and no cannons a lot. Thematically great.
Lvl Death Pegasus wizard doesn't really have synergy with rest of the army but is super swift and dangerous so interesting to see how that goes.
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Post by sonofkurnos on May 19, 2023 15:12:24 GMT
I like the 3rd list with only 1 Steam Tank and no cannons a lot. Thematically great. Lvl Death Pegasus wizard doesn't really have synergy with rest of the army but is super swift and dangerous so interesting to see how that goes. Great, I like the third list too - thematic, but still flighty enough to do things. Agree he isn't synergy, I'm hoping between he and the STank, that the attention early game is drawn away from the main blocks, and he can definitely chuck some damage out. The reduced ld spell may also help to break units on a charge turn from the knights too
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Post by jamesacon on May 19, 2023 23:42:09 GMT
Next question what's more optimal out of these two... Unit 1 - BSB, Priest, 13 knights with full command Unit 2 - GM, priest with crown, 13 IC knights with full command OR Unit 1 - priest, 14 knights with full command Unit 2b- BSB, GM, priest with crown, 12 IC knights with standard and musician The second option I think is better. It's how I run my block of IC knights. The BSB with stubborn means you will almost never fail a break test. It's obviously a lot of eggs in one basket, but when I have tried to split them up it has not gone well. Also I would take the full command in the unit of IC knights. That way you can have the priest or the BSB in the second rank for added protection. Just be mindful if you take OTS on the GM and how friendly units will re roll invul saves.
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Post by johngg on May 23, 2023 10:50:47 GMT
I like the 3rd list with only 1 Steam Tank and no cannons a lot. Thematically great. Lvl Death Pegasus wizard doesn't really have synergy with rest of the army but is super swift and dangerous so interesting to see how that goes. +1 here. although Cannons+Cav and NO infantry is funny The Death Wizard to be a total arrow magnet
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