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Post by frozenfood on Jan 12, 2017 7:49:18 GMT
Special rules: max lvl 2 wizard max 10 % archers no double Phoenix no dispel scrolls
Opponent is playing High Elves and will surely bring a Frost Phoenix, a Loremaster of Hoeth, 2 RBT. The rest is up for debate. He might try the Dragon Princes or just stay with the High Helms. He will not bring swordmasters, I think.
[NEW LIST]
Lords Savage Orc Great Shaman (Lucky shrunken head, Obsidian Trinket, Fencers blades) --> counts as lvl 2, with SO unit (duh) Black Orc Warboss (Glittering scales, Talisman of Preservation, Other Tricksters shard) --> NG big unit
Heroes Black orc big boss (BSB, Armour of Destiny) Goblin shaman (Lvl 2, Opal Amulet, Power stone, Wolf)
Core 40 Savage Orc Big Uns (Mus, Extra hand weapon, SB) 66 Night Goblins (spears, SB, Netters, Mus, 1 Fanatic) 20 Night Goblins (bows, 2 Fanatics)
Special 1 Goblin Wolf Chariot 5 Trolls.
Rare 2 Mangler Squigs 3 Snotling Pump Wagon (+ Extra strength) 1 Arachnarok Spider
[OLD LIST]
Lords Savage Orc Great Shaman (Lucky shrunken head, Obsidian Trinket, Fencers blades) --> counts as lvl 2, with SO unit (duh) Black Orc Warboss (Glittering scales, Talisman of Preservation, Other Tricksters shard, Enchanted shield) --> NG big unit
Heroes Black orc big boss (BSB, Armour of Destiny Goblin shaman (Lvl 2, Opal Amulet, Power stone, Wolf)
Core 40 Savage Orc Boyz (Big Uns, Mus, Extra hand weapon, SB) 66 Night Goblins (spears, SB, Netters, Mus, 1 Fanatic) 20 Night Goblins (bows, 2 Fanatics) --> Guard a warmachine
Special None
Rare 2 Mangler Squigs 2 Goblin Doom Diver 4 Snotling Pump Wagon (+ Extra strength) --> 1 guards a warmachine 1 Arachnarok Spider
What do you guys think? I'd like a second lvl2 Orc shaman to get the foor but can't find a good place to put him. And if I don't get Foot then a goblin shaman might be better in support.
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Post by dannytee on Jan 14, 2017 9:55:12 GMT
I don't own an O&G army book so I have no way to check but is this really 2,500 points? It appears small but that is just a subjective observation. I think a third combat rank and file unit would be very useful (black orcs or trolls maybe). But if you are at 2,500 points I don't know how you would fit it in. I don't know if the two units that are intended to guard warmachines are really needed or worth while. O&G warmachines are cheap and you only have two, not an entire battery.
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Post by frozenfood on Jan 14, 2017 20:56:28 GMT
My excel sheet says it's 2.5K A third big unit would be welcome but the a-rock should help there. Not guarding your warmachines...interesting notion. His horses are quite fast and he has scouts. I'll think about it.
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Post by KevinC on Jan 15, 2017 13:01:35 GMT
Interesting list. I like the four Pump Wagons...I'd keep them together in a loose formation and send them at one direction together.
How is your Great Shaman only level 2? Do you mean 3?
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Post by frozenfood on Jan 15, 2017 14:19:07 GMT
4 pumpwagons next to each other? Do you want the world to explode?? Would be fun if one of them gets charged, the other one can flank charge. Add a A-rock to that and who needs another unit. The Great Shaman counts as a level 2. We do not allow lvl3 or 4 in this matchup (sometimes we do this, we don't have interesting lives ) I know I'm overpaying for him but I need those 100pts of magic items and I love his stats.
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Post by frozenfood on Jan 17, 2017 12:02:10 GMT
Grr, my excel is slightly broken: I have 195 points to much in the Rare section and it didn't warn me about that...perhaps a third unit is an option after all.
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Post by frozenfood on Jan 18, 2017 13:09:45 GMT
Okay, so a valid list. Savage orcs and Shaman rock in the middle, some Manglers next to them for flavour. Goblin block has Trolls in front of them (Fanatics go through trolls, stop, destroy whatever is charging) One flank has an A-rock, 2 Pumpwagons and a Wolf Chariot. That should be fun! The goblin shaman hides behind the goblin unit to provide Armour Piercing to all who want it. Small goblin unit on the other flank, just to release some fanatics ans perhaps provide a flank charge.
Lords Savage Orc Great Shaman (Lucky shrunken head, Obsidian Trinket, Fencers blades) --> counts as lvl 2, with SO unit (duh) Black Orc Warboss (Glittering scales, Talisman of Preservation, Other Tricksters shard) --> NG big unit
Heroes Black orc big boss (BSB, Armour of Destiny) Goblin shaman (Lvl 2, Opal Amulet, Power stone, Wolf)
Core 40 Savage Orc Big Uns (Mus, Extra hand weapon, SB) 66 Night Goblins (spears, SB, Netters, Mus, 1 Fanatic) 20 Night Goblins (bows, 2 Fanatics)
Special 1 Goblin Wolf Chariot 5 Trolls.
Rare 2 Mangler Squigs 3 Snotling Pump Wagon (+ Extra strength) 1 Arachnarok Spider
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Post by grandmasterwang on Jan 19, 2017 0:16:16 GMT
Nice list. I hope you roll the pointy ears.
How are you running the night goblins? (That's a horde right?)
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Post by frozenfood on Jan 19, 2017 5:27:45 GMT
It will depend on terrain. In horde formation they are quite wide and I'm not sure the blorc will get to be in base contact. 6 wide is another option but that gives a long flank. What would you do?
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Post by grandmasterwang on Jan 19, 2017 9:53:26 GMT
It will depend on terrain. In horde formation they are quite wide and I'm not sure the blorc will get to be in base contact. 6 wide is another option but that gives a long flank. What would you do? Yeah it would depend on terrain. So long as there was a way through I would go horde as you can get them through and you have so many. Horde of Night Goblins with the Savage Orcs really controls the opponents movement. You can always reform them later for more ranks. With all your units you should be able to keep the flanks somewhat protected. Let us know what happens
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Post by frozenfood on Jan 19, 2017 10:48:14 GMT
Oh yeah, as they start to die, I can still reform. The game will be in February and during the day for once. The last time I got home at 5AM. This time we're starting at 11AM so that should work out.
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Post by KevinC on Jan 20, 2017 17:50:57 GMT
frozenfoodI'd be careful about running your Fanatics through the Trolls. Although the Trolls may be pretty resistant to damage with their regeneration, this is risky. 5 Trolls is a powerful shock unit in it's own right and it's not normally going to be worth it to run your Fanatics through them. I'd advise to run the Night Goblin archers behind the spear-goblins. When your Night Goblin horde is in combat with a tough or high armour save enemy (such as a unit of Knights or a monster), the archers move up and throw the Fanatics through the big unit of Gobbos then auto hit the enemy unit in combat with the spear-gobs. I think you'll find this tactic to be far more effective.
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Post by frozenfood on Jan 20, 2017 17:53:45 GMT
Oooh, I haven't tried that yet. Fanatics, the fun never ends
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Post by grandmasterwang on Jan 21, 2017 1:44:20 GMT
frozenfoodI'd be careful about running your Fanatics through the Trolls. Although the Trolls may be pretty resistant to damage with their regeneration, this is risky. 5 Trolls is a powerful shock unit in it's own right and it's not normally going to be worth it to run your Fanatics through them. I'd advise to run the Night Goblin archers behind the spear-goblins. When your Night Goblin horde is in combat with a tough or high armour save enemy (such as a unit of Knights or a monster), the archers move up and throw the Fanatics through the big unit of Gobbos then auto hit the enemy unit in combat with the spear-gobs. I think you'll find this tactic to be far more effective. Ooooh... Excellent sneaky night goblin tactics! Skarsnik would be proud.
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Post by frozenfood on Feb 6, 2017 12:07:51 GMT
Wow, that didn't work out I do not recall everything in chronological order but I'll try and summarise. He had a dragon mage on dragon, Eltharion on Griffon, Dragon Princes with BOTW banner, Silver Helms, 2 sky chariot thingies, 2 units of scouts and a level 2 fire mage. He destroyed me :-) He got first turn and his scouts released my three fanatics, which made it difficult to maneuver for me. His scouts also shot at my mangler a lot. My spider failed a charge and was then multicharged so that he never actually fought back His flying chariots and Griffon made sure they always had flank charges and he killed off all of my smaller units before the Savage Orc Big Uns broke (11 and 12 on a break test from one flank charging chariot). In the end my General fled from the goblins to at least smash one chariot. Then he lumbered off for another Waaagh. The trolls almost killed Eltharion so they were good. A mangler also took out 5 silver helms and a snotling pumpwagon took out 5 Reavers. Man of the match was my Goblin shaman who survived getting shot at with over 30 arrows and not getting a single wound!
So in conclusion, I was outpositioned heavilly. I couldn't get the SOBU to charge anything and his superior speed made sure all of my smaller stuff was killed first. I have the feeling that my level of playing remains the same but my opponent is getting a lot better. He never multicharged before the last three games and he's getting good at it. That makes ...seven games without a win for me....I'm playing High Elves next...if I lose with them, I'm demanding a 250 point lead in the game after that!
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