nasher
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Post by nasher on Apr 5, 2024 12:54:35 GMT
I have an Ogre army, which in previous version of WFB has been somewhat underwhelming to say the least. The boys have recently had a few hit outs in these past years courtesy of my friend, Chris who has me playing 8th Ed with him for his You Tube channel. Now with TOW out I'm very excited by the rules, as I see a lot of potential with the big guys. Panic checks are more forgiving, and I believe the rules in general give the Ogres much more of a chance. I'm a bit renown for a particular list The Big Game Hunters. It's a tad different so have a look and see. I'll bring some battle reports here when I get the chance. With what tactics I think will work, what has worked or failed. The main idea is to pressure the opponent with the scouting units. Each Hunter can join a scouting Sabretusk unit. Removing impetuous from the Sabretusks and give the hunters swift stride. Also the Hunters can be skirmishes, which opens up an enormous amount of threat area, both for shooting and charging. They are in effect, main combat units of their own, although somewhat unorthodox in nature. === Big Game Hunters [1996 pts] Warhammer: The Old World, Ogre Kingdoms === ++ Characters [949 pts] ++ Tyrant "Captain" [303 pts] - Heavy armour - General - Ogre Blade - Spangleshard - Kineater So he has an Ogre blade, well what did you expect folks, a spoon. It's a nasty weapon which importantly has Ogre in it's name. Who doesn't like -2AP 1d3 wounds and ties in with the Big Game Hunter theme of dealing death in a big way to big critters. Kineater for those leadership rerolls, and spangle shard gives you a budget +4 ward (till you roll a one). The best defence is to kill the other guy first, be it on a dragon or on foot. Hunter Mordred [155 pts] - Harpoon launcher - Scouts - Sword of Might - Beast killer Hunter Larkin [155 pts] - Harpoon launcher - Scouts - Sword of Might - Beast killer Hunter Kurt [165 pts] - Harpoon launcher - Scouts - Giant Blade - Beast killer The Hunters are the main theme of this list, with harpoon guns that have 36" range strength 6 - (1d3) wounds and beast killer which allows you to reroll a single failed wound per turn on a large target. The hunting spear is also a "Move & Shoot" strength 6 weapon which gives you the opportunity to move out of arc and still have a shot a potential nasties coming your way. Now all we you need is some pith hats, porters (Yes I know they are goblins), and a glass of sherry I've had the Sherry you can have the rest. ![Big Game Hunters and beaters tribes trappers](https://scontent-syd2-1.xx.fbcdn.net/v/t1.15752-9/434279213_967304118144053_4809770228791883489_n.jpg?_nc_cat=108&ccb=1-7&_nc_sid=5f2048&_nc_ohc=RnSqNbFYdLgAb6st-4C&_nc_ht=scontent-syd2-1.xx&cb_e2o_trans=t&oh=03_AdUFXiMn_w2Kf8ZwlUCyS2kbZk8M6qQs_jXrxYdsewN7VQ&oe=6637751E) As for the rest, the Firebelly is adequate magic defence, the idea behind defence on magic is to eat the other wizard before he gets any magic off. Yes really. There are a few ploys here with a number to help with that endeavour. Scouting units which include the Hunters, Trappers, Gorger, and Sabretusks. You could also go with a unit of Yhetees who can scout, but they are somewhat fragile with LD 7. Although now that you fall back in good order if you unit is above 50% when failing a panic test really helps. So five or six of them instead of a Bulls unit could really put the heebie-jeebies on your opponent. if deployed on the flank with the Hunters. It's a legit option. The sabre tusks have some utility with the Hunters (skirmishes folks) the trappers are annoying and the Gorger just gorgers along, perhaps eat a wizard or two. Nom nom nom. very nice with onions they say. The next big issue is them nasty big critter, called dragons which everyone is going on about, and on and on, and how am I going to deal with. Three Harpoon Hunters might just do the trick. We'll just have to wait and see huh. So stay tuned folks, Dragon taste like Chicken is about to hit your menu on this page soon. Firebelly Shazam [171 pts] - Flaming breath - Great weapon - Level 2 Wizard - Hellheart - Battle Magic So battle magic is my favourite at this time. It has a number of good spells but the main one for "Shazam" is Hammer hand for close combat. It give the potential for him to dish out 9 wounds each turn. That IMO is critical, for outnumbering +2-1, and fear. The firebelly also have an inbuilt breath weapon, and I have though about taking 2 x level ones so they can solo out against horde type armies. points wise it's a bit tight trying to fit everything in. ++ Core Units [954 pts] ++ 6 Iron Guts [325 pts] - Great Weapons - Heavy Armour - Veteran - Gutlord [Daemon-Slayer Scars] - Standard bearer [Dragonhide Banner] 6 Ogre Bulls [222 pts] - Ironfists - Light armour - Crusher (champion) - Standard bearer 5 Ogre Bulls [193 pts] - Ironfists - Light armour - Crusher (champion) - Standard bearer - Bellower (musician) 2 Sabretusk Pack [38 pts] - Scouts 2 Sabretusk Pack [38 pts] - Scouts 2 Sabretusk Pack [38 pts] - Scouts 10 Gnoblar Trappers [50 pts] - Throwing weapons (Sharp stuff) - Scout 10 Gnoblar Trappers [50 pts] - Throwing weapons (Sharp stuff) - Scout ++ Rare Units [93 pts] ++ Gorger [93 pts] - Wicked claws - Distensible jaw - Light armour (Calloused hide) - Scouts
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nasher
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Post by nasher on Apr 25, 2024 23:48:48 GMT
So first game for the Ogres "Big Game Hunters" in TOW will be tomorrow, it should be a hoot. I've been playing around with the list, and it's hard to decide at 2000pts. That is a good thing IMO. The issue with Ogres are they rely on combat damage to win, there is little static combat res, and makes Ogres a bit reliant on "Favour of the dice gods". More so then other armies. You have few ranks, or close order and having a conventional head to head combat can work. It usually relies on you stacking one unit and if it's nullified, you lose. So the idea is to have answers for what your opponents have. In short have a plan, and with the scouting troops ( There are 9 scouts in this army)the idea is to break up the opponents line of attack. Take away their plans by setting up after them with some serious threats. You'll notice there are no mages, but like I said, best way to counter mages, is to , well eat them before they become a nuisance. Nom nom nom nom ... etc. Yes really ![:)](//storage.proboards.com/forum/images/smiley/smiley.png) . The trick is to hit them where you can win, using your speed while keeping nasty stuff away while doing it. Opponents have a nasty habit of interfering with things like you winning, and since it's bad manner to eat your opponent. You're just going to have to play smart folks. === Big Game Hunters VI [1996 pts] Warhammer: The Old World, Ogre Kingdoms === ++ Characters [931 pts] ++ Tyrant "Captain" [298 pts] - Heavy armour - General - Ogre Blade - Talisman of Protection - Kineater Hunter Mordrid [155 pts] - Harpoon launcher - Scouts - Sword of Might - Beastkiller Hunter Larkin [155 pts] - Harpoon launcher - Scouts - Sword of Might - Beastkiller Hunter Kurt [150 pts] - Harpoon launcher - Scouts - Biting Blade - Beastkiller Bruiser [173 pts] - Great weapon - Heavy armour - Battle Standard Bearer [Cannibal Totem] ++ Core Units [918 pts] ++ 5 Iron Guts [289 pts] - Great Weapons - Heavy Armour - Look-out Gnoblar (Standard bearer) - Veteran - Gutlord [Daemon-Slayer Scars] - Standard bearer [Dragonhide Banner] 5 Iron Guts [269 pts] - Great Weapons - Heavy Armour - Look-out Gnoblar (Standard bearer) - Veteran - Gutlord [Daemon-Slayer Scars] - Standard bearer [War Banner] 4 Ogre Bulls [146 pts] - Ironfists - Light armour - Standard bearer 2 Sabretusk Pack [38 pts] - Scouts 2 Sabretusk Pack [38 pts] - Scouts 2 Sabretusk Pack [38 pts] - Scouts 10 Gnoblar Trappers [50 pts] - Throwing weapons (Sharp stuff) - Scouts 10 Gnoblar Trappers [50 pts] - Throwing weapons (Sharp stuff) - Scouts ++ Special Units [147 pts] ++ 3 Yhetees [147 pts] - Grimfrost weapons - Scouts --- Created with "Old World Builder" [https://old-world-builder.com]
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nasher
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Post by nasher on Apr 26, 2024 14:52:34 GMT
Ogres review
So I was able to get a game in after my original host bailed on me. I said "sick child are gods way of telling you to eat them." Well if you were an Ogre that is. These Brettonians are made of lesser stuff. Again I ended up playing Chris Hu at his garage vs DE with a dragon and a Cauldron of Blood Which was pretty meh, until I let it be not so meh. He did kind of arm himself for the game, it was also his first with the new rules for DE.
![](https://scontent.xx.fbcdn.net/v/t1.15752-9/440300890_399947049524663_8501363963156531774_n.jpg?stp=dst-jpg_p720x720&_nc_cat=102&ccb=1-7&_nc_sid=5f2048&_nc_ohc=SXiAs6VMSkQQ7kNvgEPkACO&_nc_ad=z-m&_nc_cid=0&_nc_ht=scontent.xx&cb_e2o_trans=t&oh=03_Q7cD1QFYgE1qmvEL9uerClEAK1TXrTaz8ZYFN4kc_lk7CkXQXw&oe=66568FE0)
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nasher
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Post by nasher on Apr 29, 2024 5:23:36 GMT
Deployment went as well as expected, Chris still like to clog up the centre of the board, which is fine as I used it against him. Hoping he would deploy opposite me with the Witches on my far left and he did. So this was the first game with his DE and a bit of latitude was given to him. The Dragon rider boasted the Ogre Blade, which I thought was a bit cheaty as he's not an ogre. No fluff on this dude, and a talisman of +5 Ward. He also had other stuff/units, that I wasn't really worried about. The dragon on the other hand. So the idea with the Big Game Hunters is you have, in this case 9, scouting units. The Hunters, Mordrid, Kurt and Larkin try and do their thing, by taking out the big critters. It was a very tactical game. ![](https://scontent.xx.fbcdn.net/v/t1.15752-9/440336135_463798369422355_6444148831239173717_n.jpg?stp=dst-jpg_p720x720&_nc_cat=100&ccb=1-7&_nc_sid=5f2048&_nc_ohc=11-w63OhXQ8Q7kNvgF6WPnu&_nc_ad=z-m&_nc_cid=0&_nc_ht=scontent.xx&cb_e2o_trans=t&oh=03_Q7cD1QGdbyj4c39hE_CEW5BAW1VDL88PI7du6mrM09beW0RD4g&oe=66569F0C)
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nasher
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Post by nasher on Apr 29, 2024 5:33:06 GMT
There was a lot of move and shuffle to avoid charges by both sides. Basically the Ogres Iron Guts could mash anything, while his Dragon could mash anything of mine. meanwhile the Hunters put pressure on the large targets. Note there were no mages on either side for this game. It was a really good game but brought up some questions like. Can Sabre Tusks charge away from a character in their unit. I only say this as it was a thing, a specific thing in earlier edition of WFB. As well as the description of skirmishing troops who vanguard, can leave a character behind when they make that action. It's a bit of grasping at threads, but it would have bee very useful in this game to be able to do so. Turn one DE win roll off, they get the +1 as it reads like scouting indeed counts as deployment. So I obviously deployed last. Not an issue IMO. ![](https://scontent.xx.fbcdn.net/v/t1.15752-9/440239262_892372785910362_6952175814816548143_n.jpg?stp=dst-jpg_p720x720&_nc_cat=105&ccb=1-7&_nc_sid=5f2048&_nc_ohc=t3QSlhDNeBQAb5BNaHc&_nc_oc=Adip3o2RlNoOUVeRDpXVKmya7QXO-2-PAEFNP5iKtf9uOHs0aMXAZILIRyvIb4BqGvkdIuDNt2yyYVaHMHAOHySq&_nc_ad=z-m&_nc_cid=0&_nc_ht=scontent.xx&cb_e2o_trans=t&oh=03_Q7cD1QHMLPxmCuF2RiuMY0GsDNCCaBwl5OlfMT1gj2LxhB8ssg&oe=6656B17A)
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nasher
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Post by nasher on Apr 29, 2024 5:34:17 GMT
I'm going to post pics and come back and write up notes. OK Lets get this rumble in the clogged up centre going. The first tactic with having all those scouts. Hopefully your opponent makes a mistake in deploying his troops. Spreads his army to wide or not enough and you have a good space somewhere to deploy on his flank. Although I would remind Ogre players not to get to tricky and corner yourself. This is turn two and Chris is being tricky on the right not sending his CoK into the Gnoblars Trappers. In fact he moves backwards with both units to be out of charge range to give his dragon time to move around. On the subject of Trappers, they cause units to take dangerous terrain test when you end a charge contacting them. ![:)](//storage.proboards.com/forum/images/smiley/smiley.png) What's funny is a follow up of the FBIGO is also a charge so potentially vs smaller unit that don't double your numbers could prove very annoying having to repeatedly take dangerous terrain tests. This could have been a thing as the Gnoblars in the village are being smashed by dark riders and FBIGO a number of times before dying. My first mistake is coming up. ![](https://scontent.xx.fbcdn.net/v/t1.15752-9/440713875_427372713372982_1263646200488885310_n.jpg?stp=dst-jpg_p720x720&_nc_cat=107&ccb=1-7&_nc_sid=5f2048&_nc_ohc=Rp7JtfbFeWYAb5hPaTj&_nc_ad=z-m&_nc_cid=0&_nc_ht=scontent.xx&cb_e2o_trans=t&oh=03_Q7cD1QHLUqQ-sfhmSCJOvQGBlbYWFRC1Y7G7vpjrhs1pFfxeBw&oe=66569AFA)
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nasher
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Post by nasher on Apr 29, 2024 5:34:51 GMT
Where did those Ogre bulls go, my first mistake was to not flee, cause the Ogre blade will effectively eliminate the unit. Did. ![:)](//storage.proboards.com/forum/images/smiley/smiley.png) Which then has the dragon a failed charge and not able to reform to face another direction. Another error was his Dark Riders had just fled from a charge by the Bulls. So I'll have to check if they had Feign flight. Anyway, as I say, players will make mistakes intentionally or not it's a good example for people out there, pay attention. Small things matter and I'll point out a few examples. Also Chris 4" is not 8" ![:)](//storage.proboards.com/forum/images/smiley/smiley.png) . Just saying ![](https://scontent.xx.fbcdn.net/v/t1.15752-9/439477304_1126371515153167_4920120011443188027_n.jpg?stp=dst-jpg_p720x720&_nc_cat=107&ccb=1-7&_nc_sid=5f2048&_nc_ohc=Fu88na7_lbwQ7kNvgG90_TL&_nc_ad=z-m&_nc_cid=0&_nc_ht=scontent.xx&cb_e2o_trans=t&oh=03_Q7cD1QFptywbHcaS7bAZ6ee_gMzjZJax2IcIEeOZBipQzHsdyA&oe=6656AF94)
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nasher
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Post by nasher on Apr 29, 2024 5:36:07 GMT
At this point I've pinged the dragon for 3 wounds with one hit. Unfortunately the next 5 (1d3) wounds were all saved on a +5. ![B-|](//storage.proboards.com/forum/images/smiley/notamused.png) . I'm going to put in a complaint with the dice gods. Meanwhile the witches are having a case of sever Hysteria, all ready to go and no one to satisfy them. I had cleverly put my Iron guts in march formation ready to bugger off from the dragon. My play today was woeful IMO. I could have should have but didn't. Less double shots of rum and vodka may have helped on this occasion. Again Chris had the "Pearl of Infinite Bleakness" on the visible Cold Ones unit. Gives you immunity to phycology, but not to stupidity. So again these are the sort of things we are all going to have to sort out with the rules. His Dark Riders shouldn't have charged the Bulls as they had just rallied and don't have feign flight. Oh there is so going to be a rematch ![](https://scontent.xx.fbcdn.net/v/t1.15752-9/440160566_448017464471370_3096904786971836720_n.jpg?stp=dst-jpg_p720x720&_nc_cat=107&ccb=1-7&_nc_sid=5f2048&_nc_ohc=r5yRhuyhO9kQ7kNvgFqcT2C&_nc_ad=z-m&_nc_cid=0&_nc_ht=scontent.xx&cb_e2o_trans=t&oh=03_Q7cD1QGeD1oZqGSneTZkcq7Xia1Y0FIq2YgOODf4gEBJofn_Zw&oe=665696CF)
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nasher
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Post by nasher on Apr 29, 2024 5:40:26 GMT
It's been that long, yes enough that I've actually had another game vs this army. Enough of that and back to where I left off. Kurt there just should not have been in that position. The lions should have been in front of the dark riders and Kurt "The Hunter" should have then fled the dragon when it charged. The Big Game Hunters should be considered a Wood Elf style list in some regards. Runaway runaway. Shoot the big buggers away. ![](https://scontent.xx.fbcdn.net/v/t1.15752-9/440603160_879071837315417_1372399488160298769_n.jpg?stp=dst-jpg_p720x720&_nc_cat=108&ccb=1-7&_nc_sid=5f2048&_nc_ohc=IkvDxAt2M84Q7kNvgEAS9x7&_nc_ad=z-m&_nc_cid=0&_nc_ht=scontent.xx&cb_e2o_trans=t&oh=03_Q7cD1QGfmkAxRd_vY0gBEsWUTxGFrEiSsMGLUSAWcdpFGwrkbA&oe=6656A29F)
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nasher
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Post by nasher on Apr 29, 2024 5:41:39 GMT
Kurt doesn't taste like chicken, oh the slander!!. Nope Kurt doesn't taste like chicken, more like grisly pork. Choke on that dragon boy. The great thing about the hunters are they skirmish and you can literally run rings around units. You just have to be a bit clever and think ahead a tad. Chris has reversed his cold ones in the vain hope of getting away. I just moved 12" straight up to him and says "HI" my name is Boris and I'm going to eat you. Chickens!. ![](https://scontent.xx.fbcdn.net/v/t1.15752-9/440224157_896380925593886_2198604761847778705_n.jpg?stp=dst-jpg_p720x720&_nc_cat=105&ccb=1-7&_nc_sid=5f2048&_nc_ohc=zgGqjaVCa9sQ7kNvgEobArs&_nc_ad=z-m&_nc_cid=0&_nc_ht=scontent.xx&cb_e2o_trans=t&oh=03_Q7cD1QGZTYEAT4Ew2HF5ZJJoThEQ4y8lGx_P-kskJsKeQzd-0A&oe=6656A291)
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nasher
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Post by nasher on Apr 29, 2024 5:47:06 GMT
The Yhetees get in, not much good vs +2 armour saves and pretty much get smashed as I suspected they would. As a first game it's good to try stuff out. VS anything with an 5+ armour save, I think the yhettees are fine. You may note the other Cold ones unit is no longer there. While 2+ armour may be nice vs most troops, vs great weapons not so much. ![](https://scontent.xx.fbcdn.net/v/t1.15752-9/440576813_1191572321829094_7499838912348266596_n.jpg?stp=dst-jpg_p720x720&_nc_cat=108&ccb=1-7&_nc_sid=5f2048&_nc_ohc=POAR3J1E0oYAb7FRmV1&_nc_ad=z-m&_nc_cid=0&_nc_ht=scontent.xx&cb_e2o_trans=t&oh=03_Q7cD1QHan6u3BNQsaCLj4DxcEAoBBBwp1DwYaEvXscl53unsKQ&oe=665688FF)
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nasher
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Post by nasher on Apr 29, 2024 5:47:57 GMT
Chris is driving his dragon around like a drunken sailor, the only part about that's not true, is the sailor bit. The witches are coming, the witches are coming, well that'll certainly cure their hysteria!. As you can see, chasing the Dragon is a real thing and I'm on to it. ![](https://scontent.xx.fbcdn.net/v/t1.15752-9/440127632_1363656504304898_4487736355486571221_n.jpg?stp=dst-jpg_p720x720&_nc_cat=109&ccb=1-7&_nc_sid=5f2048&_nc_ohc=rdW2pMyaYCMAb7jGoTb&_nc_ad=z-m&_nc_cid=0&_nc_ht=scontent.xx&cb_e2o_trans=t&oh=03_Q7cD1QGvNrKfhQFkjtlI3sTYVRYv4BhTZhJacJBz4PcvWy0ZOQ&oe=66569884)
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nasher
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Post by nasher on Apr 29, 2024 5:48:20 GMT
Yup - run away run away, my favourite Monty Python movie. They Tyrant manoeuvres out of the dragons arc while below the Cold ones back off. It's a real game of manoeuvre. Or a sever case of cowardice. ![](https://scontent.xx.fbcdn.net/v/t1.15752-9/440272392_412020544981099_5959999695587343338_n.jpg?stp=dst-jpg_p720x720&_nc_cat=101&ccb=1-7&_nc_sid=5f2048&_nc_ohc=izYNQMAj5FYAb5sRbY6&_nc_ad=z-m&_nc_cid=0&_nc_ht=scontent.xx&cb_e2o_trans=t&oh=03_Q7cD1QHrKV1K3DnulmS_yTJh3MuiAt4nycRP47hUw-TSC2mROQ&oe=665698F6)
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Post by nasher on Apr 29, 2024 5:49:06 GMT
So a trick which I'll dub here "The Kamikaze". I manoeuvre the Tyrant out of the unit, out of arc of the Dragon. Unfortunately as clever plans go I manoeuvre the Tyrant into arc/range of those crazy witches, and that cauldron. Then present the unit for the Dragon to charge. The idea is for the unit champion to challenge the Dragon out and in the following turn, give the Dragon "Surprise Butt sex" with the tyrant. Well the Tyrant has a big enough sword to satisfy even a dragon, or two. Just saying. As plans go it was so good I had another cocktail. Cheers. ![](https://scontent.xx.fbcdn.net/v/t1.15752-9/440791085_389841574023492_3141597428934865536_n.jpg?stp=dst-jpg_p720x720&_nc_cat=108&ccb=1-7&_nc_sid=5f2048&_nc_ohc=Zu9qKr0jP8gAb5ITOAM&_nc_ad=z-m&_nc_cid=0&_nc_ht=scontent.xx&cb_e2o_trans=t&oh=03_Q7cD1QGiZkbEF7fBWGytnndxdvLrffbFznggjOtnBDfpE8WKyA&oe=66569EE9)
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Post by nasher on Apr 29, 2024 5:49:34 GMT
Well sadly, as one can see, that plan went to hell in a hand basket right quick. The tyrant died to the cauldron. The Iron guts got mashed by the Ogre blade. Which has become quiet popular of late. Ahh these trend setting dragon riders with their Gucci swords. What armies will people build next I say. Well stay tuned I'll come to that in later posts. On a positive, note the other cold ones unit died, they taste like chicken, but you want some wasabi with it IMO. ![](https://scontent.xx.fbcdn.net/v/t1.15752-9/440203284_808568657272589_7745011367234904903_n.jpg?stp=dst-jpg_p720x720&_nc_cat=104&ccb=1-7&_nc_sid=5f2048&_nc_ohc=QfKZQmN7k2wAb54UK4E&_nc_ad=z-m&_nc_cid=0&_nc_ht=scontent.xx&cb_e2o_trans=t&oh=03_Q7cD1QGBUNGVfYzdX87iZ6H_W5WklCS0qgDCOQ3lqjrerLnuPg&oe=6656A457)
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