theunheard
New Member
Old gamer, restarted late in 8th - didn't like AoS
Posts: 14
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Post by theunheard on Aug 28, 2017 9:48:00 GMT
Sorry if this is out of context but I'm interested in the Lizards, you mentioned the Cohort. Now I've got a couple of units (10) of blow pipes and probably the same again for javelins, apart from making the Krox have ranks and it doesn't say you've taken a standard or musician, in previous editions you couldn't hit the Krox now you can... I'm not seeing why you used them in this fashion or at least suboptimal (I say that as I believe e musician is a must) I'm looking at using one as a bunker for Tetto but it's a large point sink in my opinion.
Will
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Post by mottdon on Aug 28, 2017 16:39:35 GMT
I also wrote something about this on your other post, but I'll reply here too so that anyone reading this can get it all in one place too.
Basically, I knew I was facing hordes and hordes of Skeletons and Zombies. I wanted as many bodies as possible to get stuck in with those Skeletons, but seeing as how they don't run from combat and I'd have to kill them to a man, I needed more hitting power than a mere Skink can provide. I also took the Lore of Beasts and was continually boosting them with Pann's Impenetrable Pelt and Wyssan's Wildform, making them a nightmare to kill. A Kroxigor at S8, T8 is quite hard for a skeleton to take down. He did have a Vampire in the unit and that's who ultimately took the unit down, but they were limping along by that point and I had a block of Saurus Warriors and Temple Guard sitting behind them, ready to jump in and finish them off. The Cohort was never anything more than an initial jab to the face before bringing the knock-out uppercut.
It's not a strategy that can hold up to a lot of things, but if you are facing something like Skaven Slaves or Zombies, it can more than suffice, especially if buffed.
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