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Post by strutsagget on Jul 15, 2017 7:42:24 GMT
So starting to plan next list, not sure when the battle will occur yet and it most likley will be against OnG or skaven and a little chance its against empire. My basic thought its i want a spellweaver bunkering with 5 sisters. I want a treelord and try strangleroot. Want to try a new lore, so not life, what do people use with WE? ++ Standard (Wood Elves -
+ Lords +
Spellweaver [210pts]: Asrai Longbow, Elven Steed, Lore of Beasts, Wizard Level 3
+ Heroes +
Glade Captain [132pts]: (AB) Hail of Doom Arrow, Battle Standard, Hand Weapon, Shield
+ Core +
Eternal Guard [378pts]: Champion, Musician, Standard Bearer . 29x Eternal Guard: 29x Shields
+ Special +
Sisters of the Thorn [140pts]: Musician, 5x Sisters of the Thorn
Tree Kin [225pts]: 5x Tree Kin
Wild Riders [170pts]: Champion, Musician, Standard Bearer . 5x Wild Riders: 5x Shields
+ Rare +
Treeman [245pts]: Strangleroot
++ Total: [1500pts] ++
Created with BattleScribe
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Post by frozenfood on Jul 15, 2017 8:43:17 GMT
I am always willing to learn: - is full command necessary for a unit of 5 cavalry? - do you need a lvl3 or can you save points with a lvl2 ?
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Post by strutsagget on Jul 15, 2017 10:32:37 GMT
I am always willing to learn: - is full command necessary for a unit of 5 cavalry? - do you need a lvl3 or can you save points with a lvl2 ? Regaring wild rider champ, probebly not as it opens up for sb, musician to die earler but didnt know last 10 points Intresting thought about not taking a lord. I will definatly meet a level 4 wiz but it might be better with level 2 with a ds as it opens up for last tree kin.
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Post by strutsagget on Jul 15, 2017 11:58:21 GMT
Rules question
How many shooting attacks do a unit get? Glade captain has three attacks. Does that mean he get three shots a turn?
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Post by frozenfood on Jul 15, 2017 13:14:12 GMT
Unfortunately not. Elf noble with reaver bow is still only one shot.
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Post by dannytee on Jul 15, 2017 18:14:05 GMT
Unfortunately not. Elf noble with reaver bow is still only one shot. This is correct. The attack characteristic is for close combat only. Shooting attacks are a single shot unless there is the multiple shot special rule on the weapon.
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Post by frozenfood on Jul 16, 2017 6:41:22 GMT
Which is not fair since the elf noble is lightning fast in combat (Initiative), is extremely good with a bow (BS) yet for some reason needs a long as a goblin to fire one single arrow. Bows are not that complicated in Medieval times
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Post by mottdon on Jul 17, 2017 15:21:57 GMT
Yeah, the Captain only gets one shot with a normal bow, but the Bow of Loren is a special weapon that will give him his number of attacks + 1 shots. So for a Captain, that would mean he gets 3+1 shots. Not bad, but not game breaking either. (Might be good for taking out advancing Spirit Hosts though, or something like that.)
Usually the BoL is best used on a Waystalker, though. He has a "Sniper" rule that allows him to shoot your opponent's characters even if they are bunkered in a unit. If he's equipped with that Bow of Loren, then he'd get 2 sniping shots at that same character.
Something else I like to bring up with people considering bunkering their Spellweaver in a unit of Sisters of the Thorn, is to mount her on a Unicorn. It's 60 points, but it'll make her (and her unit) much more durable versus magic. The Unicorn gives MR so that added with a 4++ ward save (most Spellweavers have the Talisman of Preservation and the Sisters have that innate as well) will give them a 2++ versus Magic attacks. NOT BAD. Especially since you'll be wanting to keep them out of close combat. And if you do find yourself cornered somehow (Unicorns are M10!) then it also has Impaling attacks which gives you a little extra punch, whereas you can almost automatically write-off her attacks otherwise.
That's what I do with her, and I've never lost her, but I totally understand if someone else doesn't like to do that. Just a thought.
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Post by strutsagget on Jul 18, 2017 12:03:18 GMT
Yeah, the Captain only gets one shot with a normal bow, but the Bow of Loren is a special weapon that will give him his number of attacks + 1 shots. So for a Captain, that would mean he gets 3+1 shots. Not bad, but not game breaking either. (Might be good for taking out advancing Spirit Hosts though, or something like that.) Usually the BoL is best used on a Waystalker, though. He has a "Sniper" rule that allows him to shoot your opponent's characters even if they are bunkered in a unit. If he's equipped with that Bow of Loren, then he'd get 2 sniping shots at that same character. Something else I like to bring up with people considering bunkering their Spellweaver in a unit of Sisters of the Thorn, is to mount her on a Unicorn. It's 60 points, but it'll make her (and her unit) much more durable versus magic. The Unicorn gives MR so that added with a 4++ ward save (most Spellweavers have the Talisman of Preservation and the Sisters have that innate as well) will give them a 2++ versus Magic attacks. NOT BAD. Especially since you'll be wanting to keep them out of close combat. And if you do find yourself cornered somehow (Unicorns are M10!) then it also has Impaling attacks which gives you a little extra punch, whereas you can almost automatically write-off her attacks otherwise. That's what I do with her, and I've never lost her, but I totally understand if someone else doesn't like to do that. Just a thought. Need to find my old models.... have tried to find a good mage unicorn model . But i think 60 points is alot in a 1500 game What lors do you prefer? Might test bow of lorean instead of hoda on captain or skip both to make room for unicorn.
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Post by mottdon on Jul 18, 2017 14:30:17 GMT
I think it depends on who your facing as to weather or not you take a magical weapon or Unicorn. If you are facing a lot of magic, then I'd go Unicorn. If you aren't then one of the weapons.
concerning the weapons, the HoDA is a one use item. The BoL is every turn. Depends on what you need to do. If you need to thin out some Zombie or Slave hordes, HoDA might be a better way to go. Otherwise...
As far as Lores, I usually go High magic because it pretty much has a spell for every occasion. You need healing? Apotheosis. You need a magic missile? Soul Quench. You need a horde killer? Fiery Convocation. You need to stop a "Remains in Play" spell but don't have the dice to meet it's high casting point value? Drain Magic (Cheap way to do this - just remember, your opponent can attempt to stop you casting it.) You need extra movement or protection from shooting? Walk Between Worlds.
The BEST thing about a Wood Elf taking High magic though, is the wound tokens that you generate EVERY TIME you cast a spell! That protects you wizard AND her unit! That can quickly add up! Especially useful for smaller units like Sisters of the Thorn.
If you don't really want to take High (or simply are tired of it), I like the Lore of Life. I know it may be cliché to take, but there is a reason it is one of the most commonly taken Lores. Elves main weakness is their low toughness so getting a boosted (by Throne) Flesh to Stone off on a unit of Wild Riders, Wildwood Rangers or Wardancers can be huge if they get stuck in combat. Not to mention that you can put wounds back on that Ancient Treeman or bring back a Sister or two if they took a hit somehow. Bringing very expensive elf models back to the game can be huge. Especially in lower point value games.
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Post by strutsagget on Jul 19, 2017 12:33:07 GMT
I think it depends on who your facing as to weather or not you take a magical weapon or Unicorn. If you are facing a lot of magic, then I'd go Unicorn. If you aren't then one of the weapons. concerning the weapons, the HoDA is a one use item. The BoL is every turn. Depends on what you need to do. If you need to thin out some Zombie or Slave hordes, HoDA might be a better way to go. Otherwise... As far as Lores, I usually go High magic because it pretty much has a spell for every occasion. You need healing? Apotheosis. You need a magic missile? Soul Quench. You need a horde killer? Fiery Convocation. You need to stop a "Remains in Play" spell but don't have the dice to meet it's high casting point value? Drain Magic (Cheap way to do this - just remember, your opponent can attempt to stop you casting it.) You need extra movement or protection from shooting? Walk Between Worlds. The BEST thing about a Wood Elf taking High magic though, is the wound tokens that you generate EVERY TIME you cast a spell! That protects you wizard AND her unit! That can quickly add up! Especially useful for smaller units like Sisters of the Thorn. If you don't really want to take High (or simply are tired of it), I like the Lore of Life. I know it may be cliché to take, but there is a reason it is one of the most commonly taken Lores. Elves main weakness is their low toughness so getting a boosted (by Throne) Flesh to Stone off on a unit of Wild Riders, Wildwood Rangers or Wardancers can be huge if they get stuck in combat. Not to mention that you can put wounds back on that Ancient Treeman or bring back a Sister or two if they took a hit somehow. Bringing very expensive elf models back to the game can be huge. Especially in lower point value games. I have only tried Life so far but think its time to expand my magic. Its going to be a level 2 bunkerd in my sisters of thorne next game.
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Post by mottdon on Jul 19, 2017 14:27:55 GMT
I'd try life and see how you like it. I'd probably make her a level 4 though. Or just take a level 2 on regular elven steed. A level 2 isn't worth spending 60 points on a Unicorn.
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Post by strutsagget on Jul 19, 2017 16:32:53 GMT
I'd try life and see how you like it. I'd probably make her a level 4 though. Or just take a level 2 on regular elven steed. A level 2 isn't worth spending 60 points on a Unicorn. I want to try something else then life
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Post by mottdon on Jul 19, 2017 19:29:44 GMT
I'd try life and see how you like it. I'd probably make her a level 4 though. Or just take a level 2 on regular elven steed. A level 2 isn't worth spending 60 points on a Unicorn. I want to try something else then life Oh dang! I meant High magic! Sorry, my mistake.
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Post by strutsagget on Jul 22, 2017 6:16:42 GMT
I want to try something else then life Oh dang! I meant High magic! Sorry, my mistake. So after a lot of thinking i will try just run a level 2. What do people prefer as lore in the spellsingers? Most likely OnG or Skaven. Thinking fire.
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