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Post by avatarofbugman on Aug 10, 2015 16:12:27 GMT
When I saw the Storm of Chaos book and the Slayer army within I was enthralled. I went out and got as many metal slayers as I could and made a small force. Then the army basically disappeared and I was sad. I no longer had a reason to collect these orange haired freaks, until now. I am going to try and bring the Slayer army to playability in 8th edition. These are extremely early rules, so please be constructive. Note: The slayer riders are based on the Berserker Brock Riders from Mantic Games. Updated Slayer ListIgnore the attachment below. Attachments:Dwarf Slayer List.pdf (355.81 KB)
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Post by wilsonthenarc on Aug 10, 2015 20:14:54 GMT
You had me at Giant Wolverine.
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Post by dannytee on Aug 11, 2015 1:23:33 GMT
This is very cool. I got a small unit of the slayer pirates a while back simply because I like the models and they were cheap. But I never did anything with them because there were no rules. So now I have a reason to work on them.
Here are my comments.
With the "First to the Blood" rule I think you should include some text about how this interacts with vanguard. Did you consider having this special rule simply be vanguard (you could still keep the First to the Blood name)?
I see there is the option to make a dragon slayer into a BSB, typically this is 25 points, I do not see where a point value is listed for this option. I think you might consider having the BSB give some special ability to the army besides the typical rules, similar to vampire counts (since neither VC or the slayer army really would benefit from the standard BSB rules).
For the lords would you also consider adding in Ungrim Incarnate of Fire? He is from one of the end times books.
With the slayer pirates the original models include a standard and musician so I would say either include them in the units base cost or provide a point value to upgrade rank and file.
Under the goblin hewer I read this paragraph several times and don't really understand. "Malakai is an engineer much like other warmachine engineers. He cannot leave the Hewer, and his wounds merely for close combat purposes. He is otherwise just a crewmember for the machine and is removed last as far as shooting attacks is concerned." I get the he cannot leave the hewer part. But besides that I am just a bit confused on what this is really saying.
I am looking forward to getting a game in with this list sometime. Time to get slayers back out.
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Post by avatarofbugman on Aug 11, 2015 1:48:46 GMT
Dan, the BSB was meant to be 25 pts. As to extra rules, I'm not sure what it would be. I am open to suggestions.
The part on Malakai got garbled due to my trying to finish too quickly. I need to just say that he is the last removed or allow a LOS roll. Thoughts?
The Slayer Pirates will have standard and musician. I'll get to that.
Finally, I'm not sure about the Incarnate of Fire. He is awesome, but having two options for the same character seemed odd. I also figured that more people have the Dwarf book versus the End Times book.
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Post by avatarofbugman on Aug 11, 2015 1:49:40 GMT
I also will probably outlaw the Strollaz rune with this list for balance issues
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Post by avatarofbugman on Aug 11, 2015 2:24:55 GMT
List slightly updated. Fixed the BSB, clarified the "First to the Blood" rule and tried to clean up what I meant with Malakai. I went with simpler. From what I remember a regular engineer is in no need of a "look out sir" to avoid being removed instead of a regular crewman, so I just skipped the whole removal bit.
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Post by TheREALricksalamone on Aug 11, 2015 3:36:37 GMT
I'm not sure if this is a good idea here but would it be cool to include other, more traditional, dwarves units as a rare choice?
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Post by avatarofbugman on Aug 11, 2015 3:53:51 GMT
Which units? It would be cool, but would it fit the theme. To most that I know the idea of a host of slayers is what gets them going. With the current dwarf book you could max your special with Slayers, min your core and achieve the idea you're suggesting. I would rather leave them all out as opposed to including the "wrong" ones.
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Post by Anton on Aug 11, 2015 8:09:54 GMT
Good list, and also good that you stayed clear of the wierd victory point system of the Storm of Chaos list.
Of course you should include the Incarnate of Fire. There are other examples of more than one version of the same character in the same army list, just add a note that you can't take the regular Ungrim and the Incarnate of Fire in the same army.
Leave the regular Dwarfs out of it. It is already possible to make a 'slayer heavy' army with the current list. This one should be Slayers only.
I think it would be better if the Goblin Hewer got D3 shots per rank and then rolled to hit for each one, rather than a single all-or-nothing to hit roll.
Don't you think Frenzy AND 2A is a bit much on the badger riders? Can't think of any regular cavalry with that kind of steeds. They look a bit cheap too for such a fast, hard-hitting and unbreakable unit even if they are a bit fragile.
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Post by avatarofbugman on Aug 11, 2015 11:21:46 GMT
Anton. I thought about both the Hewer and badger rider ideas. I'm definitely changing the Hewer. As for the riders, I'm not so sure. They are pretty squishy.
What do you think about making them 1A base? I feel that would make their points more accurate. They will be slower than Empire Outriders, with stronger, more viscous steeds and no ranged weaponry for 4 points more per model.
Oh, and I just realized I forgot to put war beast and cavalry onto their profile. Does anyone feel they should be fast cavalry?
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Post by Anton on Aug 11, 2015 12:08:19 GMT
Really, the closest equivalent is Boar Boyz of all varieties. They pack quite a punch but has low I and unimpressive armour -- not good for any unit that can't afford the model count to soak up casualties before they get to attack. Badger Dwarfs have slightly better I than Boar Boyz and a bunch of other rules to help them out. I think the Badgers would be about right with 1A base and Frenzy. Also, maybe they should have something like the Savage Abandon rule that allows Savage Orcs to use two hand weapons while mounted?
Definitely too heavy to be fast cavalry though.
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Post by avatarofbugman on Aug 11, 2015 12:54:51 GMT
Those sound like good ideas. I tried to make the Slayer Riders 50% more expensive as the Boar Boyz. That is where I derived their cost from. What do you think of a rule called "Slaying and Praying"- Slayer Riders are willing to put their lives in the hands of their gods. They may used their slayer axes as two hand weapons as they release the reins in close combat.
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Post by Anton on Aug 11, 2015 14:19:10 GMT
Good name, go with that. Boar Boyz are 16 points naked and you pretty much have to give them 4 points of upgrades in standard kit. Still, I think you should stick with 24 points since Boar Boyz are too expensive for what they do.
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Post by dannytee on Aug 11, 2015 22:05:09 GMT
Dan, the BSB was meant to be 25 pts. As to extra rules, I'm not sure what it would be. I am open to suggestions. Maybe a rule with fluff similar to the Favored of Grungni special rule. The BSB could attract the attention of the ancestor gods and provide the slayers additional protection. Units within 12" get a 6+ ward save in close combat or alternately units within 12" could get MR 1 or MR 2. I know what the vampire count BSB does. Do tomb kings have an option for a BSB, how about demons? If so what do they do?
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Post by dannytee on Aug 11, 2015 22:09:27 GMT
Don't you think Frenzy AND 2A is a bit much on the badger riders? Can't think of any regular cavalry with that kind of steeds. I was actually going to make the same comment on my first review but the fact that they only have a 5+ armor save made me think that it kind of balances out. A glass cannon basically. But since Anton made the comment I would tend to agree with going to 1 attack plus frenzy.
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