|
Post by strutsagget on Nov 4, 2017 10:41:31 GMT
So looking for tips as my opponents always brings war machines.
Found warhounds can take out a canon if cannon is placed without support.
|
|
|
Post by Horace on Nov 4, 2017 11:35:26 GMT
I see the options as follows: Fast cavalry/hounds - WoC have a reasonable selection to choose from Screens - using something monstrous to screen cannonballs from what you want to protect Charmed shield/ magic items - buy yourself some protection on high ticket items Flying hunters - disc heroes, chimeras, "cheap" naked DO Single model hunters - mounted heroes/ chaos spawn. Spawn are interesting to me because of their random movement None of them are exactly ideal. I guess the disc hero is the most popular. WoC are great targets for war machines because they are all high ticket targets and the counters aren't cheap. Just keep your big bad things screened for the first turn and plough through it
|
|
Deleted
Deleted Member
Posts: 0
|
Post by Deleted on Nov 6, 2017 17:17:27 GMT
Here's how I handle warmachines:
Dogs - they do well against unprotected/undefended warmachines and are really cheap. I've also had them bounce off a warmachine and do nothing but die, although if they prevent it from firing for even one turn often times that makes the difference and is worth it. Also I wouldn't use them against dwarves, dwarves are just too tough, although you don't have to kill the dwarves to be effective
Marauder Horsemen - these guys actually make some pretty good warmachine hunters. Vanguard move and spears are all you need to be a threat bottom of 1/top of 2.
Chimeras - they destroy everything they touch I love these things. They're also enormous targets. They can also act as a screen for a more important target (Daemon prince maybe?) with their regen (you take regen every time right?) and 4/5 wounds (I forgot the exact number, pretty sure it's 4 though).
Disc heroes - I usually always include one of these for dealing with warmachines. they can charge a warmachine on turn two.
Chariots - these don't actually have the speed to deal with warmachines, but if you oversaturate the field with good warmachine targets you can force your opponent to make bad choices with his warmachines
Trolls - Use them as screens against cannons. They're amazingly resilient with that regen and 3 wounds. If you have multiple ranks of them and depending where the cannon lands your opponent would have to have some really good luck to actually kill whatever is behind the trolls. (you'd have to wound the troll, fail the regen, deal 3 wounds otherwise the cannonball stops; repeat this process for however many ranks of trolls you have)
There are others I'm sure but these are what I have experience with/models that I have and use.
|
|
|
Post by askaval30 on Nov 8, 2017 14:00:06 GMT
Target Saturation is the way to go: Give them way too many high priority targets to shoot at while your main line closes. Chimeras are great for that as has been pointed out, but also Shaggoths, Skullcrushers, Trolls etc... we have so many things that are fast and deadly in cc that we can play effective mind games against a gunline.
|
|
|
Post by KevinC on Nov 8, 2017 15:11:49 GMT
Target Saturation is the way to go: Give them way too many high priority targets to shoot at while your main line closes. Chimeras are great for that as has been pointed out, but also Shaggoths, Skullcrushers, Trolls etc... we have so many things that are fast and deadly in cc that we can play effective mind games against a gunline. -------Although there are many ways to deal with war machines, I'm also a big fan of target saturation. Also, Chimeras are awesome for this because if they target one, and the Chimera makes it's regeneration save, you basically shutdown a cannon for one turn - that's a big deal.
|
|
|
Post by snyggejygge on Feb 18, 2018 22:22:51 GMT
Depends on points value ofc but my favorite protection is Iron curse icon with mark of tzeentch. Hounds, disc rider & trolls are other great stuff. I usually leave the chimera home, while great they cost a lot & my main opponents are dwarves & lizardmen whom deal with them too easy...
|
|