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Post by Anton on Oct 6, 2015 13:05:28 GMT
I assure you Ogres are still called Ogres. No reason to change that. It's not called Ogre Kingdoms though, it's called Ogre Tribes.
I am now in the Ogre Tribes Armybook Committee and it's pretty fun. I'm ignoring whatever the Background team is doing and so far that hasn't bothered me in the slightest. As far as I'm concerned it's an Old World game.
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9th age
Oct 6, 2015 14:04:51 GMT
via mobile
Post by Baronthehumbled on Oct 6, 2015 14:04:51 GMT
Well, the background is pretty important for most players. So maybe you shouldn't completely ignore what they're doing. Otherwise you might find yourself making rules for king Jollygut's fork of truth.
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Post by Anton on Oct 6, 2015 14:20:44 GMT
The background is really important to me too. The Old World background. Everything we do is compatible so far. I don't think any of the committees are cooking up new stuff based on the new world some people seem to think we need.
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9th age
Oct 6, 2015 15:11:03 GMT
via mobile
Post by Baronthehumbled on Oct 6, 2015 15:11:03 GMT
Haha, alright. I trust you of course. Just putting some of my concerns out there. Fans are excellent resources for world creation but they can go a little nutty at times.
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Post by KevinC on Oct 7, 2015 1:43:37 GMT
king Jollygut's fork of truth. -------This sounds like a neat magic item actually! I can see someone modeling a huge fork for some obese Ogre Tyrant!
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Post by roughtimes on Oct 8, 2015 0:05:56 GMT
The name and fluff changes don't bother me much. I assume everyone will still use the old names/terms during a game and that's all that matters. I really do think 9th age is the best chance for WFB going forward. The community seems like it's done with 8th
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Post by Anton on Oct 8, 2015 6:43:01 GMT
I'm certainly not done with 8th. The tournament community might be in large parts of the world. It looks to me like 9th Age is catching on and people are starting to get into it now that it will be the system used next ETC, a couple of tournaments have been played already and more are planned.
As a game I think it will (eventually) be the best tournament version of Warhammer ever, but lacking a bit in the 'cool/fun' department. The rules team is very restrictive so far.
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Post by KevinC on Oct 8, 2015 14:45:36 GMT
As long as a draw breath, 8th edition is NOT dead!
The 9th Age project is great for those who want that sort of thing. Although, I've been a regular tournament player for decades, tournament Warhammer is not as interesting to me and the ETC rules never agreed with me. Lots of Tournament restrictions would miss their mark - restrictions are often implemented wrong. For example, lets say a particular army has 'broken combo X.' Instead of merely banning 'broken combo X,' an organizer will often, instead, say 'all armies may not in X, Y and Z' - all in attempt to truly ban 'broken combo X'. And so to prevent one broken combo, they end banning a large range of combos that they may not have even considered. I was always annoyed because often such rules would prevent me from taking merely fluffy units/items/combos for my Goblin army, when in reality the rules was designed to prevent Vampire Counts from an OTT combo.
If you're going to restrict something, call it what it is. If you think Nagash is broken, ban him, not all special characters. A Slann mage priest has always been one of the most powerful characters - I've never heard of them being banned. Meanwhile Grom the Paunch has been often banned in the past.
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Post by Anton on Oct 8, 2015 18:08:19 GMT
One advantage of the 9th Age being run by tournament players is that they will no longer need to add restrictions of their own for their tournaments, they can change exactly those broken rules/combos when they are discovered and there will be no need for composition points.
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Post by mottdon on Nov 9, 2015 19:42:24 GMT
I don't have a problem with 9th age at all. To me, it's basically just fixing gaps that were prevalent in 8th. For me, the fluff is the same. I can still play the game I have been used to, in the same setting, but now my Greatswords are actually a viable option. That pleases me. We'll see where it eventually ends up, but with BatReps going up on YouTube, a final set of rules that can be easily accessed for all armies, as well as many main-stream tournaments picking 9th up for competitive play, then I think that it has a very solid chance for survival.
Many of the players who currently enjoy 8th, will still continue to do so, but unless this fails, I don't see us picking up any new players, unfortunately.
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Post by KevinC on Nov 9, 2015 20:21:23 GMT
Well, it will be interesting how the 9th Age works out, and I'm sincere when I say good for them. However, it appears it's popular because everyone is getting what they want. If there is something in your army book you don't like, 9th Age just made it super awesome. So I do think there is some of that going on. I'm interested to see what people think of it in say a year or two from now...
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Post by TheREALricksalamone on Nov 9, 2015 20:49:04 GMT
Would 9th Age have helped me as I got emasculated by wood elves in tournament play? Would it have made it so my army (or say dwarves) had a remote chance against this host of heinousness? If it adds balance in a way that any game is tactically fair, then that sounds good. I get the impression that Kings of War is also trying to be more low fantasy and rely on troop tactics rather than powerful spells and combos. Both good things.
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Post by Anton on Nov 10, 2015 6:31:33 GMT
KevinC you should go and read some of the whine threads over at the 9th Age forums ... everybody is definitely not getting everything they want. I think some ABC members even rage quit when the Rules Team imposed external balance on their army lists. December will see the first 'stable' version of 9th Age -- the first one that will stay unchanged for a couple of months to let the dust settle. Then we'll see how it really plays out.
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Post by mottdon on Nov 10, 2015 15:19:16 GMT
Yeah, I don't think that there is a power creep in 9th, just a reformatting of where certain units aught to be point-cost-wise and section (Core, Special, Rare...). For example, Dragon Princes got moved from Special to a Rare choice and went from 29 points to 36 points and only gained a base strength of 4. That seemed way more appropriate to me considering just how little can stand up to them in the games I've seen. They also have limited the size of their unit number to 12, so no deathstar builds (which one of my friends loves to do with them).
I think they've done a good job so far in making the game fair and relatively balanced. Things will probably come up in the future of ways people are abusing the rules, but with active fan-led leadership, those things can be fixed. (Things like forming up a unit of Night Goblins in one line at the front of your deployment zone and turn one making a swift reform to bring them within 8" of their opponent's lines and deploying Fanatics in their face.) While that is technically acceptable, it really isn't in the spirit of the game and shouldn't be allowed. Those are the kind of things that I'm hoping 9th will fix and also make many units that have previously never been taken, seen on the table top again.
It will, however, be interesting to see how they handle fluff and special characters since they can't use the same names.
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Post by TheREALricksalamone on Nov 10, 2015 15:36:21 GMT
I just read the description of the night goblin conga line thing...made me laugh. For me, I would never even think to do that. Honestly I don't think I even know anyone who would do that either. It's too bad that people felt they had to rewrite a nice game because some people strategize about how to be an asshole.
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