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Post by mottdon on Feb 6, 2018 17:47:27 GMT
So, I'm preparing for my Dwarfs to go up against a VC player. I know that he'll be bringing a couple of units of Hex Wraiths. I also know that he'll probably be bringing several units of Dire Wolves as well as Fell Bats. I imagine that he's going to try and use the dogs and bats to screen the Wraiths until they are close enough to pass through my units and then bounce them through until they start passing through my war machines. What I am unsure about is if he can charge through his units into my units. Does he still need LOS to do that? And does he have to be able to pass completely through (complete his movement) my unit (like a Gyrocopter does) or can he end his movement in the middle of my unit and simply "bounce" the rest of the way through? I'm sure that this will have to be discussed before our game and I just want to make sure I'm right on it.
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Deleted
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Post by Deleted on Feb 6, 2018 18:48:02 GMT
"Soulstriders: Hexwraiths and Hellwraiths can move through unengaged units (whether friendly or enemy) during the Remaining Moves sub-phase, but cannot end their movement within 1" of another unit. Spectral Hunters: If a unit ofHexwraiths moves through one or more unengaged enemy units in the Remaining Moves sub-phase, nominate one of those units. That unit immediately suffers a Strength 5 hit per Hexwraith (or Hellwraith) that has passed through it, distributed as shooting attacks."
I would say that they must have sufficient move to move completely through a unit and cannot stop within and then be "bumped" through it.
Although in all fairness all they have to do is clip a corner as they move and they're fine.
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Post by mottdon on Feb 6, 2018 19:12:55 GMT
Okay, the follow-up question, so if a unit of 5 Hex Wraiths "clips" a unit and only 1 Wraith passes through the target unit, does that target only take 1 hit or 5 (1 for every member of the unit)? (As with taking a Dangerous Terrain test from moving through a forest?)
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Deleted
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Post by Deleted on Feb 6, 2018 19:54:31 GMT
"per Hexwaraith that has moved through it" would lead me to think that you would only take a single hit. They're fast cavalry though and so it's weird with the unlimited reforms the unit doesn't necessarily keep the same formation as it moves. It may be possible to reform, clip a unit with multiple models, then reform again into such a formation that it LOOKS like only one model would have moved through it.
I think though that if they wanted you to take a hit for each Hexwraith they would have worded it "take a hit for each Hexwraith in the unit" as they did for Screamers in the Daemon book.
I just checked the FAQ's and they don't have anything else to offer on the subject.
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Post by mottdon on Feb 6, 2018 20:04:55 GMT
It's definitely a weird situation! But I think like you. Only one hit. I thought it worth bring up for discussion though.
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Post by FvonSigmaringen on Feb 6, 2018 22:31:43 GMT
What ryryak says. The Hexwraith unit needs to move through the unit (i.e. enter one end and exit another) within its movement allowance. There is no bump, but being Fast Cavalry, they could reform to allow more Hexwraiths through your units "provided that no model ends up moving a number of inches higher than double its Movement value" (BRB p. 68). Depending on the situation, your opponent would need to prove that for each Hexwraith model.
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Post by gregwarhamsters on Feb 8, 2018 23:38:00 GMT
Easier said than done especially if they can't march. Getting them to move through a ranked up unit is extremely difficult to do, the counter would be just charge them, standard and three ranks count for quiet a bit.
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Post by mottdon on Feb 9, 2018 13:48:57 GMT
Yeah, that was my thinking too, gregwarhamsters. I've also managed to kit every unit with at least one hero with a runic weapon, so if he does manage to charge me with one of those units, hopefully I'll crumble them to (un)death if I don't manage to put enough wounds on them! I just need to be clear on the whole "moving through and doing wounds" part.
I'm pretty sure that he'll be charging all of his Dire Wolves, Fell Bats and Ethereal units up as quickly as he can and try bubble-boosting them with Invocation of Nehek, Hellish Vigor and Raise Dead. He'll try to position them so that he can get through to my war machines. I'll let the dogs go, letting my Quarrellers and Thunderers focus their fire on them and focus my cannons on his Zombie Dragon (and rider), Mortis Engine, Terrorgheist, Black Coach, etc. pretty much in that order. My Flame Cannon and Irondrakes will shoot at any Vargheists and Crypt Horrors that may come, my Grudge Thrower will constantly hound his Lv4 Necromancer and his bunker, and my Organ Gun will focus on his Black Knights or other immanent threats. LET. THEM. COME.
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bigal
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Post by bigal on Feb 20, 2018 2:51:37 GMT
Hexwraiths are my favorite VC unit. I know this doesn't help at all, but your title is vague lol
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Post by mottdon on Feb 20, 2018 13:48:58 GMT
Not a problem! I actually meant this to be a place to discuss anything and everything Hexwraith-y. I just asked a few specific questions I had. Please feel free to pose any questions, strategies, etc. that you want!
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bigal
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Post by bigal on Feb 20, 2018 20:45:17 GMT
When I build VC lists, I usually have a unit of 10 in the list, with 10 they can do massive damage and destroy chaff that gets in your way, there's enough of them that a little MM won't take them out and in combat against a non-magical attacks unit, they can stay in for awhile. In the FAQ they can do their special attack with a movement spell (although it only gives them an 8" move, that's enough to hit a monster or chariot). They are fast cav so can reform as much as they want which makes it easy to get all 10 touching a unit. And they do lots of damage in the movement phase which can make it easier in deciding what spells to cast.
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Post by mottdon on Feb 20, 2018 21:15:37 GMT
That's a good idea! (I'll be sure NOT to tell my friend...) Do you think 2 units of 10 is too much?
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bigal
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Post by bigal on Feb 20, 2018 21:59:14 GMT
For most people it is, that's 600pts. But I like to try to make two units of 10 fit into a list as long as the general is in a black knight unit. The down side to taking so many of them is that it's hard to make up their points back against a few armies like demons, WoC, and dwarfs. But against elves, they are great!
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