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Post by Sweet_Totally on Feb 23, 2018 16:07:39 GMT
Hello everyone!
I have lately been thinking about picking up some Hellstriders of Slaanesh. Not only are the models really good looking imo but they also seem to fill some roles that my army is somewhat lacking in. On paper they seem to me like some pretty spectacular war machine-hunters and chaff killers when deployed in a minimum size unit. The fact that they are a special choice doesn't bother me as I have no problem filling up core. An alternative usage for them seems to me to be to field them in a larger unit of 9-11 models accompanied by a fighty Slaaneshi Lord on a Steed of Slaanesh equipped with something like a Lance, Talisman of Preservation, Helm of Many Eyes, Burning Body and Soul Feeder which would run around the table and perform precision strikes on any vulnerable targets or act as a great flanker. The Stubborn that they unlock after killing two units seems like it would go really well with this later set up for them.
Are my speculations correct or am I missing something? How do you use your Hellstriders, or alternatively, why don't you use them?
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Post by gjnoronh on Feb 23, 2018 19:49:57 GMT
I've used them in late 8th ed. They are pretty good. I think with warmachine hunting for chaos you need a number of options I also use hounds, death snipes and a fast moving character or two as well.
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Post by Sweet_Totally on Feb 24, 2018 12:04:43 GMT
I've used them in late 8th ed. They are pretty good. I think with warmachine hunting for chaos you need a number of options I also use hounds, death snipes and a fast moving character or two as well. Good to hear that they aren't completely discarded. From the various guides, tutorials and whatnot I've read I've come to understand it as that the general consensus is that they are not worth taking for various reasons such as that Marauder Horsemen can hit harder and comes from core. Frankly that have never made much sense to me as the added speed of the Hellstriders alone seems to make them well worth taking. I definitely need to up my chaff-clearing and warmachine hunting game. My latests thinking was to try out as a default a minimum sized unit of Hellstriders that I'll supplement with a unit of Marauder Horsemen armed with flails whenever I feel it prudent to bring something a bit more hitty from the get go. I'll ofc also bring a couple of units of dogs that might help out in this regard. Previously I tended to just stick with a Chimera for warmachine hunting but that's always an expensive gamble. What sort of fast moving characters are you refering to? I know of the various Hortense-builds but that one is a bit too cheesy for me. Other than that, the Slaaneshi Lord I mentioned in the OP and a DP I don't really know of any viable fast moving character builds. I also find Lore of Death not really to my liking allthough I use it from time to time. As someone who plays almost exclusively Nurgle-themed, with the exception of Forsaken of Slaanesh, which I love and have a fluff rationalisation for using, I'd really like to know if there are any nice fast moving Nurgle Character builds that I might be missing. Lately I've been thinking about fielding as my general a Lore of Nurgle Sorcerer Lord on a Barded Chaos Steed inside a unit of Chaos Knights. The Sorcerer Lord would be used to run up a flank and weaken the opponent with Flaming Breath and Stream of Corruption before something sturdy like a block of warriors could finish the job, aided by a flank charge by the knights and Sorcerer Lord.
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Post by gjnoronh on Feb 26, 2018 15:27:58 GMT
Yes they are pretty good - not spectacular. I think with Warriors there are lots of viable army builds so your core vs special and speed factors varies. Don't dismiss hounds - they are cheap and have some utility as they require your opponent to target them - just keep them away from the main lines if you don't have psychology protection on your main troopos.
For speed options -Characters on discs or steeds of slaanesh -Flying daemon princes (who have spell based range attacks so they don't have to just hunt the warmachine in combat) -Valkia -Characters on daemonic steeds (if not barded are Move 8)
For Nurgle you are a bit limited on choices.
Death's utility as it give you some range attacks. Spirit leach in particular is good against warmachines.
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Post by snyggejygge on Feb 27, 2018 6:52:29 GMT
Dont forget that they are an excellent bodyguard for Slaanesh sorcerers who want to bomb the enemy army with their short range aura spells.
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Post by Sweet_Totally on Feb 27, 2018 18:29:47 GMT
My default is always to include two units of wardogs but I haven't exactly mastered their usage. I mostly just try to place them in such a way that my opponent will have to waste an important unit's turn to dispatch them. Thanks for the list of fast characters!
And thank you Snyggejygge for reminding me about Slaaneshi Sorcerers. I've hears some good things about them and will definitely have to try one out in the future. I'm actually thinking of broadening my army to a Slaaneshi-Nurgle alliance rather than a 'mono'-nurgle army with some Slaaneshi units. The purchase of some Hellstriders will likely see that come to fruition.
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Post by gjnoronh on Feb 27, 2018 20:15:29 GMT
"Team STD" = slaanesh-nurgle (for the non native english speakers STD is Sexually Transmitted Disease)
Hounds primary use is to give you some chaff deployments and also chaff during the game and then warmachine hunting. Put 2-4 units out before you put down anything valuable just so you can see where your opponents main units are going. With a max move of 7-8 your infantry and chariots want to be placed directly across from their targets.
Hounds let you delay dropping your slower moving bits until you can see where they want to be headed.
You can also use them to slow up/redirect someone who wants to charge your unit.
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