|
Post by Sweet_Totally on Feb 24, 2018 13:57:31 GMT
Helly ya'll! I'm currently having a blast painting some Ogres of Nurgle as they are, atleast from the hobby perspective, a simply wonderful unit that allows for lots of conversion-work and plenty of characterful painting. However gaming-wise I'm a little bit sceptical towards their viability. With that being said they seem like a fun unit to use. As such I was wondering how to best utilise them. With their low I in mind it seems like the best weapon choice for them is GWs and I'll definitly run them as Nurgle for both the theme's sake and how much it helps their mediocre WS. Should I run them as a faster hammer alternative to mainline Warriors in a unit of 8 or would they perhaps work better as a smaller flanking force of 4 models placed in two ranks? Pointwise it seems like a too expensive investment to try to maximise their Ogre Charge by going for a unit of 9 models in three ranks. If the faster infantry substitute is the way to go are there some things I should never try to tackle headlong or some specific situations I should try to avoid?
|
|
bigal
New Member
Posts: 35
|
Post by bigal on Feb 25, 2018 14:15:18 GMT
Chaos warriors are high WS, In, and armor. Ogres are low WS, In, and armor, both have the same strength and toughness, the difference is mv6 VS mv4 and 3wounds. One ogre has 3 attacks, 1 chaos warrior has 2 attacks. If a single ogre costs 1.5-2 times a chaos warrior, then they might be worth it, but after marks and equipment, ogres are really expensive. You can use as many as you want, it's your army, but they aren't very competitive. That being said, I think a 6 pack with GWs might be your best option
|
|
|
Post by strutsagget on Feb 25, 2018 15:19:28 GMT
How about combine with throgg and some trolls? It's just ld 8 (+1) but ads some more good fluff 
|
|
|
Post by knoffles on Feb 25, 2018 22:20:54 GMT
The other advantage of them over Warriors are they can’t be thunder/stomped.
|
|
|
Post by Sweet_Totally on Feb 26, 2018 6:48:37 GMT
Thanks for the feedback! It seems that they might be worth trying out in a unit of 6 and charge them headlong at either some monster or a not too combat efficient block of infantry.
|
|
|
Post by snyggejygge on Feb 27, 2018 6:50:07 GMT
I like a small unit of 4 with gw's (2 wide, 2 deep) to run on a flank, decent unit. As for larger units, it can work but trolls are a better main stay unit, even without Throgg.
|
|
|
Post by Sweet_Totally on Feb 27, 2018 16:40:39 GMT
I like a small unit of 4 with gw's (2 wide, 2 deep) to run on a flank, decent unit. As for larger units, it can work but trolls are a better main stay unit, even without Throgg. I'll definitely have to try out the 4-flankers set up sometime as it seems like it could have potential. I agree that trolls are the better option, I just personally don't like to use them as anything other than knight pukers.
|
|
|
Post by NIGHTBRINGER on Oct 12, 2019 6:46:56 GMT
The other advantage of them over Warriors are they can’t be thunder/stomped. They also immune to killing blow and have impact hits. Plus, they cause fear.
|
|
|
Post by lordofskullpass on Oct 12, 2019 12:40:20 GMT
I think they also have Ogre Charge like regular Ogres so do a nasty amount of Impact Hits - great for when fighting Elves
|
|
|
Post by Sweet_Totally on Oct 12, 2019 15:06:52 GMT
I think they also have Ogre Charge like regular Ogres so do a nasty amount of Impact Hits - great for when fighting Elves The chance of them getting more than one impact hit each are pretty slim. That being said, they sure do pack a punch if you manage to roll +10 on a sucessful charge with them and you got atleast one extra rank. If it wasn't for the exhorbitant point cost I could definitely see myself using a unit of 9 formed 3x3 to smash through heavy cavalry and monsters.
|
|