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Post by grandmasterwang on Dec 18, 2015 23:11:52 GMT
I like your thoughts on a second Nurgle breath (maybe strength 2/3 with high armor penetration or no armor saves kinda like the zombie dragon.
When i mentioned Glottkin 'power wise' i should have said strength rather than power. I didn't mean in game clout. Glottkin has Strength 10 via Ghurk, i definitely like your idea of changing to strength 7. Even 8 for something so large wouldn't be a out of place. Strength 7 is only the same strength as a Carnosaur/slaughterbrute after all both of which are pygmies compared to this beast. I finally saw an assembled Archaon yesterday and it looks powerful as all hell. Imo Strength 7 minimum for the beast.
While sticking with the combined profile you could potentially further split out the Archaon/Dorghar attacks via the special rules and give them different strengths. Currently at strength 6 Dorghar needs a 6 to wound a Necrosphinx which imo it shouldn't have so much difficulty with due to the size advantage.
Regarding the Slaanesh head i definitely don't like the 40 wounds. Maybe choose a lower multiple of Slaanesh's favoured number?
Keep up the good work
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Post by KevinC on Dec 18, 2015 23:28:57 GMT
Ah, I understand. Although maybe I will add something with the tail, I do think the three heads add a lot though. I appreciate your comments and will considered them on the revision of Archaon.
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Post by KevinC on Dec 18, 2015 23:31:55 GMT
just saw the second post. All things considered, I'm thinking S7 is a must. Slaanesh's magic number would make sense for the head, what do you guys think 30 wounds?
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Post by chuckjerry on Dec 19, 2015 1:26:49 GMT
What if the nurgle head was changed to for every person defeated in combat on a 5+ regains a would lost, and monsters on a 4+
And the slaanesh number is 6 , so 24 would work
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Post by dannytee on Dec 19, 2015 12:46:03 GMT
This is awesome! Here are my comments:
At the special rule The Bulbous Face of Nurgle, the text states "If Archaon slays a Monster in close combat, the Nurgle head greedy devours the beast’s most vital parts." Greedy should be greedily.
At the special rule Zor’ulg, Crown of the Everchosen, the text states "Enchanted Item. Archaon the Everchosen and any friendly unit with 12” of Archaon may re-roll failed Break tests." With should be within.
With the magic weapon U’zuhl, the Slayer of Kings I assume the +2 Attacks are built into the profile (ie built into the 10 attacks) but this should be stated after the +2 attacks part.
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Post by dannytee on Dec 19, 2015 12:47:45 GMT
Remember when Archaon was just a dude? Just a normal 25mm scale dude on a 25mm horse. He was like 1 inch tall back in the day. $9.99 for a blister pack. Harumph. I got a good chuckle out of this.
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Post by dannytee on Dec 19, 2015 12:54:32 GMT
Even something like allowing Dorghar to reroll its thunderstomp hits or say a lashing tail bonus would help Dorghar seem like a gigantic monster rather than just 3 heads if you know what i mean. I like these ideas, especially an additional rule for the tail.
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Post by KevinC on Dec 19, 2015 15:04:57 GMT
Dannytee, thanks for spotting the typos!
The Sword's attacks are not included in his profile. He has 13 Attacks, 10 +2 from the sword + 1 frenzy (mark of khorne).
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Post by dannytee on Dec 26, 2015 1:45:06 GMT
I don't believe that having 13 attacks is legal. Attacks are a characteristic and all characteristics are capped at 10.
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Post by chuckjerry on Dec 26, 2015 19:10:43 GMT
I thought the most you could have natuarlly unless , something gives you more like an item or spell
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Post by grandmasterwang on Dec 27, 2015 1:53:01 GMT
I don't believe that having 13 attacks is legal. Attacks are a characteristic and all characteristics are capped at 10. Having over 10 is legal. Ghorgon for example can keep gaining attacks. The most I've gotten to in a game is 13. Proof that GW allows over 10 attacks can be found in the Glottkin rules. Glottkin has 5 + D6 attacks so 6 to 11 attacks per RAW. On the profile the most a character can naturally have is loke you say 10 but special rules/items allow them to go above this.
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Post by grandmasterwang on Dec 27, 2015 1:54:01 GMT
Regarding stats being capped at 10, the Glottkin and the Land Ship both have over 10 wounds.
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Post by KevinC on Dec 27, 2015 19:06:48 GMT
I believe the stat line cap is 10, but a note is all that is required stating that the particular characteristic is an exception to the normal rule.
Bonuses can take the profile characteristic to over 10, I'm pretty sure. I have to double check the rulebook on all this.
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