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Post by strutsagget on Sept 25, 2018 18:13:32 GMT
Weekday minigame: We opted for battle line and HE started deploying. HE list(as discussed in army list section) here: eefl.freeforums.net/thread/1262HE finished deploying first and got first turn:
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Post by strutsagget on Sept 25, 2018 18:39:43 GMT
Turn1: After HE My thoughts were to block his skinks from moving further and line up the Taurus towards the white lions. I am going, being honest in that I have no clue on what I am doing here as it the first time with the units. My idea was to shoot down the skinks enough so my groups would survive. On magic, I rolled pretty high and got off a medium fireball on skinks for a total of 0 wounds... And tried to death snipe the mage but got dispellscrolled. In shooting my reavers did 0 wounds and my sea guard did 0 wounds on the other skinks... After LM: In his turn he moved forward. In magic phase I stopped all using dispel scroll. In shooting he did 2 wounds on eagle and killed 2 readers.
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Post by FvonSigmaringen on Sept 25, 2018 19:08:50 GMT
You always do take excellent pictures, and I really love the overview of the battle terrain. However, the adagium that "a picture is worth a 1.000 words" is highly misleading at best, and in the case of battle reports simply wrong. There is no need to add 1.000 words with each picture, but some verbal explanation would exponentially increase the value your battle reports.
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Post by strutsagget on Sept 25, 2018 19:18:46 GMT
After turn 2 HE: I charged with the eagle and readers into his skink focusing on his mage. The sea guard stood still to maximize its vollyfire shots. I moved the while lions forward to force an 8 on charge but somehow missed and made a perfect 7... In magic I am not sure about magic but probably killed some skinks with a medium fireball. In shooting I did some wounds on the skin is but not enough as two was left standing. In CC I managed to kill the skink priest but my readers suffered more wound then they delt. I think this games party festival started here. The eagle ended up out of combat. LM: He charged with both Saurus and bastilladon into my white lions. First he charged the eagle that fled and then redirected. His little skink unit took an annoying position destroying my chances to counter charge his sauruses. His vold ones moved forward. Taking a blank position. In magic past he tried to use the bastilladon but were stopped. In shooting he did nothing. In cc my lonely reader managed to win combat and skinks fled and was caught! In the big combat I think I misdread my white lions only thinking they had strength 5 and not 6 for this game, probably would have changed some π I lost about 13 wl and didn't do nearly enough back. I think he rolled 4 out of 8 6s on parry(at least that's what it felt like . π
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Post by strutsagget on Sept 25, 2018 19:20:56 GMT
FvonSigmaringen I agree but I am in a middle of a fight! Come back tomorrow, and I will be adding words! It takes me a day or two to write it. Pictures are taking in the middle of the fight.
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Post by strutsagget on Sept 25, 2018 21:44:04 GMT
After turn 3 HE: I rallied my eagle. Moved my lonely reader back into position. In magic, I searing doomed 2 cold ones and managed to get off +1 A and T on white lions. In shooting I killed the two skinks. In CC the WL was destroyed I am not sure if I am allowed remove unites from either side that would bring bastilladon out of combat. Sad I forgot about A on WL this game. LM: He charged my seaguard with both his Taurus and bastilladon but Taurus failed on a double 1. Cold ones got into flank position. In magic there was no valid target. In cc we both did low amount of wounds.
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Post by strutsagget on Sept 25, 2018 21:45:35 GMT
After turn 4 HE: I rearcharged the bastilladon with my reaver. My eagle got into position to make sure the Warriors got out of position. In magic, he rolled 6 on death snipe against his general on the rolloff.. In cc I managed to make enough wounds on the badtilkadin to kill it. LM: He charged with cold ones into my sea guard and warriors into my eagle. No magic left and no shooting. In cc, sea guard killed two cold ones leaving the champion who challenged my champion and killed mine. Cold ones fled. I charged after.
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Post by strutsagget on Sept 25, 2018 21:47:27 GMT
After turn 5 HE: I charged the cold one to force it off the table next turn. In magic I did nothing and fail on first try. LM: His cold one fled the table and him swift reform his warriors.
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Post by strutsagget on Sept 25, 2018 21:47:53 GMT
After turn 6 HE: I think I had enough points to win here if I just moved 10β Away but wanted to playπ Swift reform to face the warriors. In magic, I did death snipe and we both rolled 6... But at least that's one wound π Shooting did nothing. LM: He charged my seaguard and won combat, I fled and rolled 1-1 and my unit was dead.
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Post by strutsagget on Sept 26, 2018 18:30:00 GMT
Finished writing. Final thought, he had one more 6 on a death snipe that I have missed somewhere. Not sure how much S6 on WL would have changed but probably enough I am not sure how I am allowed to remove units in this combat: Am I allowed to remove from left to nullifies his thunderstomp?
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Post by sedge on Sept 27, 2018 18:25:43 GMT
FvonSigmaringen is the man to answer that question. It finished closer than I'd expected when you lost the White Lions. S6 would definitely have got them more kills, but Saurus Warriors are nasty against elven infantry, and I think the end result would've been the same there.
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Post by FvonSigmaringen on Sept 27, 2018 20:18:31 GMT
As far as I can tell on the basis of the pictures, you played it correctly.
As you indicate, the general rule is (BRB p.5): "If the unit is reduced to a single rank, casualties must be removed evenly from either end of the line."
However, since this was a multiple close combat, the rule regarding "shrinking units and multiple fights" comes into play (BRB p. 61): "Whenever a unit becomes stranded in this manner, the attacking unit is immediately nudged (by as small an amount as possible) to bring it back into contact with the foe. This move cannot be used to alter the facing the attacker is in base contact with, nor is it an opportunity to change the attacker's formation or charge a unit not engaged in the fight. If the attacker cannot be moved in this manner, then the defending unit is moved instead."
If you would nudge the Bastiladon forward, it would alter the facing, and, therefore, you shift the remaining HE model.
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