Post by livewaaaaagh on Feb 24, 2019 15:40:10 GMT
Hi all,
So this past weekend, we had a great mini tournament take place in PA - I drove from NYC - and I wanted to share some of the highlights, including how my army did. Please note: I wasn't able to take pictures and there's no detailed battle report coming. But this is more general info that you might find interesting!
Tournament was a 2500pt, no special characters tournament.
Armies present:
Dwarf
Empire
Lizardmen
Warriors of Chaos
High Elves
Ogres
I brought my new Lizardmen for the first time ever. My goal was to A) play the new army I've been building and B) Trial by fire - I haven't played this army almost at all except for a small 1500 pt game vs KevinC. So my goal was to learn. How do my units do vs other units. After yeaaaaaaaars of playing Dwarfs, the idea of not having cannons for the big monsters was.. odd..and worrisome.
So my list:
1x Slann BSB - Wandering deliberations (all 8 signature spells), Harmonic Convergence (3 channeling dice), Soul of Stone (change miscast), Reservoir of Eldirth Energy (store 1 die at end of opponent magic phase,to use on mine)
1x Scar Vat on Cold One - Stegadon Helm, GW, Light Armour
1x Scar Vet on Foot - Dragonhelm, Shield, sword of swift slayer (ASF)
1x Skink Priest lvl 2 (Heavens
37x Saurus Warriros HW/S
12x Skinks (Javelins) + champ
12x Skinks (Javelins) + champ
24x Temple Guard FC
1x Stegadon, big bow, sharpened horns
1x Solar Engine Bastilodon
5x Cold One Riders w/ spears and FC
5x Chameleon Skinks
1st Game: vs Warriors of Chaos
This game was a long, slow one because for the most part we both waited each other out and when I went to make my move, time was up. It ended in a tie but he grabbed 1 of the objectives so I think it ended at 9-11, which really sucked for me. His big block of warriors with lore of metal sorcerer and chaos lord never really engaged. The cold one riders and a unit of 15~ chosen essentially took each other out. I had then set up a sandwich of sorts with me Temple Guard, Stegadon and Saurus, and I ran out of time, so my mistake for playing it too conservatively in the beginning.
I took out a chariot and he took out the skinks - not much else happened. Though he did survive a comet
4 straight turns, the reservoir die rolled a 1, so I couldn't used the die saved on my magic phase.
2nd Game: vs High Elves
My opponent was unfamiliar with Lizardmen, so I think he might have underestimated my temple guard block, who did very well vs a big unit of Spearmen, and then a Dragon Mage of Caledor. The Cold One riders also did great vs the same Dragon Mage earlier making him flee from combat.
The big suaurus unit had to deploy faaaaar away from everything because of Dawn Attack scenario, but still took out most of what it faced. Chameleon skinks too bolt thrower great and I was able to re-direct a frostheart phoenix to chase some skinks the entire game. I also avoided his big unit of Phoenix Guard the entire game. Luckily, they had also deployed on a flank due to scenario rules. This ended with a win for me - not sure as to the exact result. 15-5, or something along those lines.
3rd Game vs Ogres and rahotep75
So there were two things that I went into the tournament not fully knowing how to deal with, even though I had read on them, I simply wasn't sure how to tackle as Lizardmen: Multi-wound models/monsters and cannons/artillery. I didn't face the latter, but did face the ogres - an entire army of multi-wound targets and I wasn't too sure how to deal with 2 big units of Ironguts.
This game saw my cold one riders and scar vet on cold one and his mournfang cavalry take each other out and my saurus warriors took out his big... mammoth-looking thing (don't remember the name.. stone-something).However, the rest didn't go as planned. He ceased initiative in the beginning with a roll of 6 (diagonal deployment scenario) and proceeded to "trap" my chameleon skinks with this cats in non-march land.
The Bastilodon, in charge of covering one flank, essentially failed 4 STRAIGHT COLD BLOODED , LEADERSHIP 10 RE-ROLLABLE rolls, after losing combat and then trying to rally. 4 STRAIGHT!
But the big thing about this one was Trollguts - twice he miscasted the bubble trollguts (and survived the warp), so his entire army had 4++ regen. With no banner of eternal flame, i tried some fireballs and Shem's, but couldn't really do enough damage. Stegadon with Sharpened horns and D6+1 impact hits charged in and did 0 wounds
He took this one I think 15-5 or something like that.
The tournament's winner? Empire, who I didn't face.
Quick recap of my units:
1x Slann BSB - Wandering deliberations is incredibly FUN, plus with the 3 channels on 5 and reservoir, I almost always had a strong magic phase.
1x Scar Vat on Cold One- Did great on all 3 games.
1x Scar Vet on Foot - I made a mistake with his kit - the sword of swift slaying didn't do qhat I thought it was going to do - get a lot fo hits, because at STR5, it's 3s or 2s to wound most of the time, but he didn't fully do great.
1x Skink Priest lvl 2 - Got the comet twice, casted it once but it came down 1st opportunity, so damage wasn't super strong.
37x Saurus Warriros HW/S - Their low WS is something to get used to, but otherwise strong.
12x Skinks (Javelins) + champ - Great re-directors and with javelins, they put several wounds throughout.
12x Skinks (Javelins) + champ
24x Temple Guard FC - Great unit - though they didn't really do much in game 1 (i waited too long) and game 3 - they failed a charge and then I conceded.
1x Stegadon, big bow, sharpened horns - mmmm.. Not sure. The bow hit a few times, so not too bad. But game 1 he didn't do anything ( i waited too long), game 2 he charged phoenix guard on the last turn of the game in the flank, and almost ran away after losing combat. Game 3, he couldn't crack trollguts. He went up against tough units though.
1x Solar Engine Bastilodon - The threat of the solar engine on 1 die was always there and it helped in the magic phase. Otherwise, he did fine holding flanks except WHEN HE FAILED 4 STRAIGHT RE-ROLLABLE LDR 10WITH COLD BLOODED
5x Cold One Riders w/ spears and FC - A mixed bag - Took out strong units in Chosen and Mourfang Cavalry, but died mostly in the process as well.
5x Chameleon Skinks - They did great - game 1 they helped put wounds on the chariot. Game 2 they took out bolt throwers and put some wounds on the phoenix and game 3 they took out the cats, but were trapped in non-march land for 3 turns.
1x Scar Vet on Foot - I made a mistake with his kit - the sword of swift slaying didn't do qhat I thought it was going to do - get a lot fo hits, because at STR5, it's 3s or 2s to wound most of the time, but he didn't fully do great.
1x Skink Priest lvl 2 - Got the comet twice, casted it once but it came down 1st opportunity, so damage wasn't super strong.
37x Saurus Warriros HW/S - Their low WS is something to get used to, but otherwise strong.
12x Skinks (Javelins) + champ - Great re-directors and with javelins, they put several wounds throughout.
12x Skinks (Javelins) + champ
24x Temple Guard FC - Great unit - though they didn't really do much in game 1 (i waited too long) and game 3 - they failed a charge and then I conceded.
1x Stegadon, big bow, sharpened horns - mmmm.. Not sure. The bow hit a few times, so not too bad. But game 1 he didn't do anything ( i waited too long), game 2 he charged phoenix guard on the last turn of the game in the flank, and almost ran away after losing combat. Game 3, he couldn't crack trollguts. He went up against tough units though.
1x Solar Engine Bastilodon - The threat of the solar engine on 1 die was always there and it helped in the magic phase. Otherwise, he did fine holding flanks except WHEN HE FAILED 4 STRAIGHT RE-ROLLABLE LDR 10WITH COLD BLOODED
5x Cold One Riders w/ spears and FC - A mixed bag - Took out strong units in Chosen and Mourfang Cavalry, but died mostly in the process as well.
5x Chameleon Skinks - They did great - game 1 they helped put wounds on the chariot. Game 2 they took out bolt throwers and put some wounds on the phoenix and game 3 they took out the cats, but were trapped in non-march land for 3 turns.
Anyway - that's the recap! Happy to answer questions!