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Post by strutsagget on Mar 5, 2019 21:34:42 GMT
Under construction. We have divided this fight into multiple nights and took a break after deployment. My DE list: Witches MSU 2000pDark ElvesSupreme Sorceress: Level 4 Wizard; Lore of Dark Magic; Dark Pegasus; Dispel Scroll; Talisman of Preservation 340Master: Battle Standard; heavy armour; great weapon; Sea Dragon cloak; Cold One; Dawnstone; Ironcurse Icon 151Master: heavy armour; lance; Sea Dragon cloak; shield; Dark Pegasus; Cloak of Twilight 1887 Dark Riders: musician; standard bearer; shields; repeater crossbows 16014 Witch Elves: musician; standard bearer 17414 Witch Elves: musician; standard bearer 17421 Har Ganeth Executioners: musician; standard bearer 2725 Cold One Knights: Dread Knight; musician; standard bearer 180Reaper Bolt Thrower 70Reaper Bolt Thrower 70Reaper Bolt Thrower 706 Doomfire Warlocks 1501 999 pointsDwarfs list: He proxies long beards with HaS. + Heroes + Runesmith : Shield Thane : Battle Standard Bearer : Great Weapon Thane : Shield + Core + Longbeards . Champion . 23x Longbeard : 23x Shields . Musician . Standard Bearer Thunderers : Standard Bearer , 10x Thunderer Thunderers : 10x Thunderer + Special + Cannon Gyrocopter : Steam Gun, Vanguard Gyrocopter : Steam Gun, Vanguard Gyrocopter : Steam Gun Miners : 10x Miner . Champion: Steam Drill + Rare + Organ Gun Organ Gun Rangers: 5x Ranger Rangers: 5x Ranger ++ Total: [1996pts] ++ After deployment: We rolled scenario 4 (Bloodand glory) and dark elves started and finished deploy first and a brought a lot of banners with a total of 8 points. Dwarfs had fewer banners with 5 points. But 3 points is in the long beards.
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Post by strutsagget on Mar 5, 2019 21:36:13 GMT
My spells: Rolled 2,3,3,4 Thinking I will try combo on S nukes with hexes
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Post by strutsagget on Mar 5, 2019 21:41:53 GMT
Pre-game thoughts:
I feel like I have an edge in the magic phase 🤪 Msu always make me feel like I field a lot. Scenario 4 feels like it favors DE as I gained 3”. But he has a shooty list so it will be a slaughter fest.
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Post by gregwarhamsters on Mar 5, 2019 23:53:36 GMT
Gives me a bad neck trying to look at the images.
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Post by strutsagget on Mar 6, 2019 5:39:03 GMT
Gives me a bad neck trying to look at the images. Not sure why they all flipped. Edit: googled and found out how to rotate on my phone.
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Post by Horace on Mar 6, 2019 10:05:11 GMT
I feel this game will come down to who wins the shoot out early-doors. If you can down his Gyros I fancy the DE. If he takes out your Bolt Throwers or manages to Cannon off your Wizard you are boned. I imagine the Witches will get thinned out quickly
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Post by crownprinceimrik on Mar 6, 2019 10:20:30 GMT
This looks like a very tough matchup for the Dark Elves in my opinion. Who gets 1st turn will be very important. Those Gyrocopters can decimate the MSU elf units and the Organ Guns can each take out an MSU unit per turn without too much difficulty. I'm also interested to see how the Sorceress on the Pegasus goes, the cannon and organ guns will be huge threats to her. If the Elves get the first turn, though, hopefully they can take out some Gyros and a warmachine or two, and that will dramatically increase their chances. I'd say if the Dark Elves can get to combat they've got the game.
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Post by mottdon on Mar 6, 2019 14:23:57 GMT
Yeah, I'd say, that the Dwarves have the edge here at the outset, but it largely comes down to who has the first turn. If the Dwarves get to go first, Those Rangers could easily get into one of those Bolt Throwers, the Organ Guns could focus early fire on the Executioners (then the Witch Elves), the Gyros can focus down the fast cav, and the cannon can target the Pegasus' (maybe a Bolt Thrower first turn).
DE are forced to engage quickly. It'll be a mad rush for them. If they do, however, those Gyros, and War Machines will go down rather quickly and once those are gone, then the DE can run around and pick the rest apart.
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Post by strutsagget on Mar 6, 2019 14:37:42 GMT
We start day two with vanguard but the scouts have me pretty trapped.
He has miners in ambush to pop-up and kill my bolts. In the list above he had hidden the magic items as we run hidden lists.
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Post by strutsagget on Mar 6, 2019 19:52:38 GMT
After vanguard: Dark elves got first turn.
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Post by strutsagget on Mar 6, 2019 20:55:39 GMT
Turn 1: Dark Elves Supreme sorceress Farveve looked out over the battlefield while her Master Calmed the cold ones. Those grotesque thingies in the air needed to be dealt with. This would be a glorious day. For Khaine! Charges In the start of the battle, the riders took full speed charge against the dwarf scouts caught too far ahead and the dwarfs stumbled in when trying to shoot. Khaine took his sacrifice of a rider tripping over the wall. Movement Farveve's army had only slaughter on their minds and they all marched forward in fury. Farveve looks at the fight behind the wood taking aim at the thing in the air. Magic The magic power in the air was average but Farveve challenges more power as the doomlocks open with a bolt of doom. The warlocks met an even stronger force by the dwarfs. Farveve challenged even more power and vaporized the gyro with a bolt of large magnitude. Shooting Farveve brought her deadliest bolt throwers and they all aimed their best at the gyros and managed to take the closest one down. Some kind of strange Banner fizzled with some kind of magic save and Farveve took a mental note to remember to deal with it somehow. Dwarfen crafted items were always strange things to face and handle. Close Combat The dark riders slaughtered the scouts who fled but was caught. Dwarfs Charges The dwarfs just though of relentlessly holding their ground. Movement The last gyro made a bombing flight over the warlocks. The main block of long beards pivots a little to better face the flank. The scouts took a positioning blocking the witches. Shooting: The bombardment had begun. The prime target for the fire seems to be the executioners who drop one after one. Scouts even threw some axes at the witches. Cannon tried shooting the peg master but his ward save saved him. Both Organ gun did manage to put a wound on him, think one of them misfired. Close Combat No combat this time.
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Post by strutsagget on Mar 6, 2019 20:55:55 GMT
Turn 2: Dark Elves Farveves plan started to come together as the army closed in its foes. The knights did again manage to keep its cold ones under check. Charges The knights charged the dwarfs with thunderers. The peg master charged the cannon. Witches charged the scouts. Executioner failed their charge at the thunderers. Movement Farveve took a new position behind the last gyro and the dark riders moved into a flanking position. Magic Farveve tried taking down the gyro with a lot that were dispelled. Then her concentration snapped when she tried to hurt the longbeards. She felt the magic slipping away (3 dice were lost). Shooting Bolt throwers started shooting at the thunderers. The dark wives missed all their shots at the longbeards. Close Combat The master charged forward against the dwarven standard. If he would manage to take him down the dwarfs would lose hope. The master challenged him to a duel where a lot of hits were dealt without any wounds on neither side. The knights and tjuer cold ones killed half of the unit before they took some beating back. The witches made short work of the scouts and in their fury continued forward. Dwarfs Charges The general ordered a charge at the peg master trying to save the cannon crew. Movement Ambushers arrived at the back of the bolt throwers. Magic Shooting The organ guns and thunderers focused their power on the executioners and taking them down to only 3 left. Close Combat The master and the long beards fought hard and finally one wound was infected to the master who fled. In their eagerness the longbeards pursuit and killed the peg master. The cold ones and knights killed most of the thunderers but the master and than continued their dance without wounding.
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Post by strutsagget on Mar 6, 2019 20:56:15 GMT
Turn 3: Dark Elves Charges The executioners charged the thane bsb. Witches failed the charge on the thunderers loosing two witches to stand and shoot. Dark riders charged the cannon. Movement Farveve too a position behind the Longbeards. Magic The winds were fickle and nothing special happened in this magic phase. Shooting Two bolt throwers tried to kill the miners entering the battlefield behind them but didn't cause enough wounds. The last bolt thrower was in a position where the miners had cover from the other bolt throwers so I opted to try shooting something else that failed. Close Combat Dark riders made short work of the cannoneers and tried to overrun into the organ gun but failed. BSB challenge in the middle was still a lot of misses and the thane hold its ground. Dwarfs Charges Movement Magic Shooting Close Combat
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Post by crownprinceimrik on Mar 6, 2019 22:14:49 GMT
After vanguard: Dark elves got first turn. Dark Elf first turn bodes very well. That Gyro on the flank could be an issue, but those Warlocks look like they could get an easy magic missile on it and take it out.
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Post by strutsagget on Mar 6, 2019 22:34:34 GMT
We made a second pause after turn 3 dark elves. I will write some text this week of the turns but have uploaded pictures.
When you drink whiskey and beer while gaming it takes some time. 😂 🍻
So far the game is still undecided. Very fun game!
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