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Post by redknight on Mar 13, 2019 9:25:49 GMT
Hi Guys, Here is a quick report of a battle I played last weekend. I will not go into too much detail, but a few nice shots were taken so I wanted to share the photos with you at least. The game was 2000pts of Vampire Counts VS a full Nurgle list. I had a block of 30 skellies, another one of 30 zombies, 30 grave guards (blender vampire lord and Wight king BSB inside), a corpse cart with a lvl 1 necro on top, a unit of 5 blood knights, and a few dogs. Nurgle had a big horde of plaguebearers (with herald BSB on palanquin inside), another horde of frogs, 3 rot flies, and a great unclean one. No surprises, I got smashed. Actually I never won a single game against Nurgle, so if you have any advice, please let me know. I feel like I had some good positioning; I got a flank charge with the blood knights (and they did... ONLY ONE WOUND ON THE CHARGE, thanks to my atrocious dice rolls) as well as a rear charge with the block of grave guards, but at the end of the day, it didn't do much. I had a lot of trouble dealing with the rot flies. Basically when I play with Undead against Nurgle, I feel like a powerless child, no matter what I try, I always get crushed. Enjoy the photos and let me know your thoughts ! Seeya
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Post by grandmasterwang on Mar 13, 2019 9:53:04 GMT
How did your blender lord do?
One of the big issues for you in the matchup is that your graveguard and their killing blow (which is great against so many armies) is largely useless against the Nurgle Daemons. It doesn't affect the ward save, doesn't work on the GUO or frogs/flies and plaguebearers don't have armor.
A couple of banshee's would be worth a shot. If you can, using the exact same lists save the blood knights for the flies or the GUO. He has too many bearers and frogs for them to be able to do much before they get bogged down and sacrificed to Nurgle. Also, with the nice flank charge you landed with the blood knights in that game they are better going in alone than with either the skeletons or zombies who will give up too much combat resolution.
Goodluck in future battles against the pestilent ones. Nurgle can be frustrating.
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Post by redknight on Mar 13, 2019 10:09:35 GMT
How did your blender lord do? One of the big issues for you in the matchup is that your graveguard and their killing blow (which is great against so many armies) is largely useless against the Nurgle Daemons. It doesn't affect the ward save, doesn't work on the GUO or frogs/flies and plaguebearers don't have armor. A couple of banshee's would be worth a shot. If you can, using the exact same lists save the blood knights for the flies or the GUO. He has too many bearers and frogs for them to be able to do much before they get bogged down and sacrificed to Nurgle. Also, with the nice flank charge you landed with the blood knights in that game they are better going in alone than with either the skeletons or zombies who will give up too much combat resolution. Goodluck in future battles against the pestilent ones. Nurgle can be frustrating. Blender lord did pretty well, there was a round of combat where he killed 10 plaguebearers all by himself. Other rounds he killed between 4 and 7 if I remember correctly. You are totally right about the graveguards, and the other advantages of the undead army are also pretty much useless against Nurgle as well (no fear)... Regarding the blood knights, I understand what you mean, Maybe I sent them at the wrong target. But when it comes to flank charges, how do you get the flank charge of if you don't block the enemy unit with chaff first ? For sure it doesn't help with combat result. Skellies were quite resilient so I should definitely have sent the blood knights against the flies or the GUO. I'll clearly try that next time. Thank you for your input !
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Post by livewaaaaagh on Mar 13, 2019 11:28:54 GMT
These two have to be some of the best painted armies and themed armies I have seen in a long time. They look great!
Can’t help tips as I’ve never played against Deamons and don’t play Vc.
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Post by redknight on Mar 14, 2019 3:06:04 GMT
These two have to be some of the best painted armies and themed armies I have seen in a long time. They look great! Can’t help tips as I’ve never played against Deamons and don’t play Vc. Thank you Sir, greatly appreciated !
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Post by Horace on Mar 14, 2019 11:25:52 GMT
Lovely looking table and models I would say you look light on the number of troops you have put down. Bulk those tarpits up to 40-50, they are dirt cheap and maybe squeeze another decent unit in Ie something which will kill something. I don't have the Plague Toad rules to hand so don't know if he is packing Regeneration. If so, maybe consider something like Hexwraiths or with access to Flaming Attacks. I would personally be looking to just bog down that Plaguebearer horde. They only put out 1 S4 attack each so it should take them ages to churn through a horde of Zombie or sword & board Skeletons, especially if you make sure you keep them topped up with Invocation. You can then maybe cast Curse of Years into them whilst they are bogged down in combat.Then you can set about killing everything else using your killy units like blood Knights/GraveGuard/Black Knights etc. Also it's always worth packing the Other Trickster's Shard against Daemons.
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Post by sedge on Mar 18, 2019 17:58:54 GMT
I'd advise against Ethereal units, as while it's fun running Hexwraiths through stuff, every Daemon has magical attacks so can hurt you. Also Hexwraiths ignoring armour saves doesn't contribute much given that Daemons don't have much (if any) armour save at all.
As Horace mentioned, The Other Trickster's Shard is a great choice for your blender lord, helping you crack through those annoying 5++ wards. Against Nurgle you also want anything that will increase your chance of hitting. If you didn't have Banner of the Barrows in the Grave Guard block, you should - it'll cancel out the Mark of Nurgle's -1 to hit. Daemons being Immune to Psychology means the usual Fear/Terror tests won't work, but Danse Macabre will get you re-rolls to hit (the Book of Arkhan can get this spell on a second caster), as can the Corpse Cart's Always Strikes First bonus. Nurgle's poor initiative helps you out there, meaning some of your better units have a good chance of re-rolls from ASF. The Staff of Damnation can get you an extra attack, another way of getting your hits in.
Ghouls are a solid choice as Nurgle has no shooting to take them down (their usual weakness) they have a decent Initiative, and their Poison can help to wound; same applies to Crypt Horrors and Vargheists (except the Poison bit). Terrorgheists, if you like them, will also be quite happy not getting shot at and cause auto-hits. Mark of Nurgle is no help against (Thunder)Stomps and Impact Hits so take monsters like Vargheists, the aforementioned Terrorgheists, and Black Coaches.
A Mortis Engine is useful for making your units harder to kill, and is another way of inflicting auto-hits.
Hopefully some of those thoughts are helpful.
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Post by redknight on Mar 19, 2019 1:49:37 GMT
I'd advise against Ethereal units, as while it's fun running Hexwraiths through stuff, every Daemon has magical attacks so can hurt you. Also Hexwraiths ignoring armour saves doesn't contribute much given that Daemons don't have much (if any) armour save at all. As Horace mentioned, The Other Trickster's Shard is a great choice for your blender lord, helping you crack through those annoying 5++ wards. Against Nurgle you also want anything that will increase your chance of hitting. If you didn't have Banner of the Barrows in the Grave Guard block, you should - it'll cancel out the Mark of Nurgle's -1 to hit. Daemons being Immune to Psychology means the usual Fear/Terror tests won't work, but Danse Macabre will get you re-rolls to hit (the Book of Arkhan can get this spell on a second caster), as can the Corpse Cart's Always Strikes First bonus. Nurgle's poor initiative helps you out there, meaning some of your better units have a good chance of re-rolls from ASF. The Staff of Damnation can get you an extra attack, another way of getting your hits in. Ghouls are a solid choice as Nurgle has no shooting to take them down (their usual weakness) they have a decent Initiative, and their Poison can help to wound; same applies to Crypt Horrors and Vargheists (except the Poison bit). Terrorgheists, if you like them, will also be quite happy not getting shot at and cause auto-hits. Mark of Nurgle is no help against (Thunder)Stomps and Impact Hits so take monsters like Vargheists, the aforementioned Terrorgheists, and Black Coaches. A Mortis Engine is useful for making your units harder to kill, and is another way of inflicting auto-hits. Hopefully some of those thoughts are helpful. Thank you for all the advice Sedge !
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