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Post by strutsagget on Mar 29, 2019 17:05:03 GMT
So I have a game against Skaven beginning of next week and think of bringing this list. I am not list tailoring but don’t mind if the unit is especially good vs Skaven myopponent will bring a good list with Screaming bell and he does not hold back on good units even if we both play for the fun of it. Sorceress is bunkered with the dark riders. Have only run shadow once but I really loved the synergies with elves so I want to stick with it and learn it more. Will run sisters with bloodwrack for a full 5x5 unit. Open for feedback. 2500 Dual ShrineDark ElvesSupreme Sorceress: Level 4 Wizard; Lore of Shadow; Dark Steed; Talisman of Preservation; Dispel Scroll 310Death Hag: Battle Standard; Ogre Blade 150Cauldron of Blood 190Master: heavy armour; lance; Sea Dragon cloak; shield; Dark Pegasus; Cloak of Twilight 18835 Witch Elves: Hag; musician; standard bearer (Razor Standard) 4609 Dark Riders: musician; shields; repeater crossbows 19028 Har Ganeth Executioners: Draich Master; musician; standard bearer (Banner of Eternal Flame) 376Reaper Bolt Thrower 70Reaper Bolt Thrower 705 Doomfire Warlocks 125Bloodwrack Shrine 17510 Sisters of Slaughter: Handmaiden of Shards; musician; standard bearer (Banner of Swiftness) 1952 499 points
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Post by johngg on Sept 9, 2019 20:56:11 GMT
Nice looking list, how did it get on?
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Post by strutsagget on Sept 10, 2019 16:22:53 GMT
Nice looking list, how did it get on? Pretty fun but had unlucky turn (one shotted the peg master with cannon is like less then 5%) and then he made the frenzy witches run around all the table. So skaven won. Not sure I bring a death star again as two sets of just 21 witches would have been way better.
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Post by crownprinceimrik on Sept 12, 2019 9:52:26 GMT
This is too late for your game, but I have some feedback. I'm surprised your opponent was able to kite the Witches around that effectively, if the Elves were deployed in the center of the board it would take substantial amounts of chaff to block them up for a whole game and I'd think it would be tough to prevent them from doing stuff if you're in the center against a massive Skaven list. That said, the best thing to fight that would be to increase the number of Bolt Throwers probably, or Dark Riders to engage units. I will say that while your list hits pretty hard in CC, it's not a fast list by any stretch as you have 3 large infantry blocks, and you've also not got a massive amount of shooting/magic to compensate.
If you really want to keep both Shrines, I'd lose the Executioners and swap them for an extra two Reaper Bolt Throwers and maybe another unit of Warlocks and possibly something else either fast CC or shooty to increase your ability to get into combat quickly or to shoot off those chaff units holding up the Witch Elves.
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Post by strutsagget on Sept 12, 2019 9:57:35 GMT
This is too late for your game, but I have some feedback. I'm surprised your opponent was able to kite the Witches around that effectively, if the Elves were deployed in the center of the board it would take substantial amounts of chaff to block them up for a whole game and I'd think it would be tough to prevent them from doing stuff if you're in the center against a massive Skaven list. That said, the best thing to fight that would be to increase the number of Bolt Throwers probably, or Dark Riders to engage units. I will say that while your list hits pretty hard in CC, it's not a fast list by any stretch as you have 3 large infantry blocks, and you've also not got a massive amount of shooting/magic to compensate. If you really want to keep both Shrines, I'd lose the Executioners and swap them for an extra two Reaper Bolt Throwers and maybe another unit of Warlocks and possibly something else either fast CC or shooty to increase your ability to get into combat quickly or to shoot off those chaff units holding up the Witch Elves. He had three chaff engineers just jumping out infront and angle them for overrun in the wrong way and some slaves. He also did a huge job picking stuff off with both dreaded 13 and plauge. Also loosing the cloak pegasus bsb first turn changed alot of my options.
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Post by crownprinceimrik on Sept 12, 2019 10:23:10 GMT
Ah, yeah, that's pretty rough, sounds like a fairly dirty Skaven list. I don't like chaff engineers, I think they're a bit unsportsman-like. Dreaded 13th and Plague are also both devastating spells against Elves in particular, Dreaded 13th is a spell that I don't think should be in the game at all, it's too good. Against a Skaven list like that, I would fully endorse all the filth Dark Elves can muster, which is a considerable amount.
However, with that said, those lone Engineers for example are prime targets for massed bolt thrower fire, so I think that increasing the number of bolt throwers could help you there. Unfortunately, there's no real defense against Plague and the 13th, but one option would be to add a second Pegasus Master, losing the first was just unlucky and not likely so there's nothing you can do there, but with two you might have a good shot at getting one of them, or better both, into combat with the Bell and at that point you just try to assassinate the Grey Seer.
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Post by sedge on Sept 18, 2019 10:40:17 GMT
Ah, yeah, that's pretty rough, sounds like a fairly dirty Skaven list. I don't like chaff engineers, I think they're a bit unsportsman-like. Dreaded 13th and Plague are also both devastating spells against Elves in particular, Dreaded 13th is a spell that I don't think should be in the game at all, it's too good. Against a Skaven list like that, I would fully endorse all the filth Dark Elves can muster, which is a considerable amount. However, with that said, those lone Engineers for example are prime targets for massed bolt thrower fire, so I think that increasing the number of bolt throwers could help you there. Unfortunately, there's no real defense against Plague and the 13th, but one option would be to add a second Pegasus Master, losing the first was just unlucky and not likely so there's nothing you can do there, but with two you might have a good shot at getting one of them, or better both, into combat with the Bell and at that point you just try to assassinate the Grey Seer. I'm late to the party with my comments (especially as the battle was months ago!) but a second Peg Master wouldn't be possible within a 25% Heroes allowance. If more chaff was needed, the simplest way would probably be to split the Dark Rider unit into two 5-man ones. You'd lose its combat effectiveness, and have to shave something off to fit in the tenth body (plus second musician probably), but it's an extra fast, throwaway unit.
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Post by johngg on Nov 12, 2019 20:38:00 GMT
Wait, your Peg master was your BSB ?? not the Death Hag?? [apologies for the the threadnomancy!]
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Post by strutsagget on Nov 13, 2019 6:55:29 GMT
Wait, your Peg master was your BSB ?? not the Death Hag?? [apologies for the the threadnomancy!] Sorry you are correct, got mixed up.
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Post by johngg on Nov 13, 2019 20:29:28 GMT
Sorry you are correct, got mixed up. Yeah, that's a surefire way of painting a cannon target on his back! Remind me, who he/she still get a 'Look out Sir!' if s/he was within 3" of a friendly regiment??
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Post by strutsagget on Nov 14, 2019 6:25:56 GMT
Sorry you are correct, got mixed up. Yeah, that's a surefire way of painting a cannon target on his back! Remind me, who he/she still get a 'Look out Sir!' if s/he was within 3" of a friendly regiment?? Doesn’t matter, I want him to shoot at it as it is the worst target regarding chance of killing. Don’t remember my calc as it a very complex tree but it is less then a 1/15 chance...
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