Post by riot on Jun 12, 2019 9:09:50 GMT
Hi all
Sorry for my absence but I after Riotville LIVE I always take a bit of a break from 8th.
In order to reintroduce myself to the most awesome of games I have devised a mash up of 6th edition 'path to glory' rules and the 8th edition 'regiments of Renown' (skirmish) rules sets.
This campaign currently involves 3 warbands, Slannesh, Nurgle and Khorne.
Game one
Game one was a taster game between Shaggy's Nurgle and my Khorne warband.
We have 35 'infamy' to roll up our initial warbands with the opportunity to add more followers and 'gifts' to our Aspiring Champions as the campaign progresses.
Shaggy had rolled up a much more elite Warband while I had rolled up a lot more chaff.
Hopefully quantity would prevail over quality!
Basically I went the full Khorne and charged with everything as soon as I got the chance. . . . . .
This sees my Leader 'Skull' take out two Forsaken,
My marauders slay the Nurgle chaos warriors,
and my Hounds hunt down the Nurgle angry badger!
This leaves a charge lane open which I rip through to hunt down the Nurgle aspiring Champion!
So game one was a quick and brutal affair which I have to be honest is what I wanted. I know from games like Mordheim etc the first game are always quick but grow in complexity as the warbands develop.
Game two was a three way game (Lee had turned up with his (proxy) Slaanesh.
The game is eight turns and you clock up the infamy through the game depending on the quality of the warriors you have on the hill at the end of each players turn.
This was the first real game of the campaign and I developed it to give each warband (potentially) a real kick with regards to infamy to develop their warbands for later games.
Whichever Aspiring Champion is standing on the focal point at the end of the game gets an extra bonus.
Despite the focus of the game being the hill in the middle Lee and I just charge each other!
But Lee has given his champion the 'Alure of Slaanesh' mutation (each champion is allowed 20 points of free magical items or mutations at their inception).
This sees half my warband distracted by Lee's nipples and they just stand there drooling!
Thankfully the other half of my warband charge for the hill and start racking up infamy.
Then Shaggy arrives and massacres anyone I have holding the hill.
This sees Shaggy camp on the hill with both Lee and my warbands too decimated to dislodge him!
Sorry for my absence but I after Riotville LIVE I always take a bit of a break from 8th.
In order to reintroduce myself to the most awesome of games I have devised a mash up of 6th edition 'path to glory' rules and the 8th edition 'regiments of Renown' (skirmish) rules sets.
This campaign currently involves 3 warbands, Slannesh, Nurgle and Khorne.
Game one
Game one was a taster game between Shaggy's Nurgle and my Khorne warband.
We have 35 'infamy' to roll up our initial warbands with the opportunity to add more followers and 'gifts' to our Aspiring Champions as the campaign progresses.
Shaggy had rolled up a much more elite Warband while I had rolled up a lot more chaff.
Hopefully quantity would prevail over quality!
Basically I went the full Khorne and charged with everything as soon as I got the chance. . . . . .
This sees my Leader 'Skull' take out two Forsaken,
My marauders slay the Nurgle chaos warriors,
and my Hounds hunt down the Nurgle angry badger!
This leaves a charge lane open which I rip through to hunt down the Nurgle aspiring Champion!
So game one was a quick and brutal affair which I have to be honest is what I wanted. I know from games like Mordheim etc the first game are always quick but grow in complexity as the warbands develop.
Game two was a three way game (Lee had turned up with his (proxy) Slaanesh.
The game is eight turns and you clock up the infamy through the game depending on the quality of the warriors you have on the hill at the end of each players turn.
This was the first real game of the campaign and I developed it to give each warband (potentially) a real kick with regards to infamy to develop their warbands for later games.
Whichever Aspiring Champion is standing on the focal point at the end of the game gets an extra bonus.
Despite the focus of the game being the hill in the middle Lee and I just charge each other!
But Lee has given his champion the 'Alure of Slaanesh' mutation (each champion is allowed 20 points of free magical items or mutations at their inception).
This sees half my warband distracted by Lee's nipples and they just stand there drooling!
Thankfully the other half of my warband charge for the hill and start racking up infamy.
Then Shaggy arrives and massacres anyone I have holding the hill.
This sees Shaggy camp on the hill with both Lee and my warbands too decimated to dislodge him!