karnus
Junior Member
Posts: 69
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Post by karnus on Jan 13, 2020 14:43:44 GMT
1. Can you challenge the plague priest character (sorry I do not know the names) in a unit of plague monks if they have taken a plague furnace as a mount? 2. If you kill the rider of said plague furnace mount in a challenge, what happens to the "mount"? Does the challenge continue as normal? 3. If all plague monks in a unit that contains a plague furnace have been killed, What happens to the plague furnace if it loses combat? 4. When you enter a forest and roll to see what type of forest it is, does the forest stay as that type for the whole game or do you re-roll if someone exits then enters it again? 5. What spell type is The Dreaded 13th? 6. What spell type are the rest of the Skaven specific spells? 7. For the lore attribute of death magic - if a character with 2 wounds dies from the fate of bjuna, do you roll 2 dice for extra power dice or do you roll a number of dice equal to the number of unsaved wounds caused by the spell if it was more than 2? 8. Can my opponent pull out an assassin of his model box and say "he's for later" only to find out he isn't included in his army at all ? It was our first game in ages and these were a few things we ran into. (8 is a joke, I encourage this kind of thing xD) Cheers in advance!
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Post by FvonSigmaringen on Jan 13, 2020 15:15:09 GMT
1. Yes
Skaven AB p. 49: Unlike a Grey Seer on the Screaming Bell, a Plague Priest cannot avoid challenges, when mounted on a Plague Furnace.
2. The mount continues to fight in the chalenge.
BRB p. 103: If a character is slain but his mount is not, the mount will (after taking its Monster Reaction tests) continue fighting in the challenge until it or the foe is slain (or flees).
3. As it is Unbreakable, the fight continues. Note that if there are five or less models pushing it, it cannot move.
4. It stays the same.
BRB p. 117: Once rolled for, the mysterious terrain feature is no longer quite so enigmatic — it retains that effect for the duration of the game.
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Post by FvonSigmaringen on Jan 13, 2020 15:30:06 GMT
5. None.
BRB p. 31: Some spells have a type that enforces additional casting restrictions, or waives others. There are five distinct types of spell: augment, direct damage, hex, magic missile and magical vortex. Some unique spells, or spells that are printed in older Warhammer Armies books, do not have a type — their text will contain any casting restrictions that apply.
Regarding the last part, I should point out that, unless specified otherwise, the general targeting restrictions still apply.
6. None, with the exception of magic missiles (warp lightning). See 5.
7. Two. The latter applies only to the Purple Sun of Xereus.
BRB p. 499 (Life Leeching): When a Lore of Death spell is resolved, roll a D6 for each unsaved wound caused by the spell (models removed by the Purple Sun of Xereus each add a number of dice equal to their Wounds characteristic).
8. It is against the spirit of the game, but in the spirit of the Skaven.
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karnus
Junior Member
Posts: 69
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Post by karnus on Jan 14, 2020 15:13:13 GMT
Thanks for the assistance. Are you are about 3 and 4? I could only find information regarding ridden monsters as mounts.
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Post by FvonSigmaringen on Jan 14, 2020 17:02:18 GMT
I assume you mean 2 and 3? For answer 2, the rule is given: it just talks about "mount." This applies to all mounts that are can be targeted separately and are not removed when the character dies. Do not be led astray by the remark "after taking its Monster Reaction tests." They could/should have added here "if required."
In any case: while the Bell and Furnace have the troop type "Unique," for most purposes, they are basically Chariot mounts, and follow the rules for Ridden Monster. For example:
Skaven Official Update Version 1.7, p.: Page 43 – Difficult Terrain and Obstacles. Change the header to “Terrain”. Change the rule to “The Screaming Bell treats terrain in the same manner as a Chariot.”
Skaven Official Update Version 1.7, p.6:
Q: If a template hits a Screaming Bell or Plague Furnace being ridden by a character, how is this resolved? (p42 & p48) A: It is resolved as per the template rules in the Shooting at Ridden Monsters section on page 105 in the Warhammer rulebook.
Regarding answer 4: Unless specified otherwise, a unit cannot leave CC, except by being destroyed, or having failed a Break test. It is not specified otherwise for the Furnace, and, since the Furnace is Unbreakable and has not been destroyed, the combat continues, until the Furnace is destroyed or the enemy breaks.
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karnus
Junior Member
Posts: 69
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Post by karnus on Jan 14, 2020 17:30:11 GMT
Comprehensive as always, much appreciated. I have been told that the spell types were FAQ’d but I am having a hard time finding them!
Cheers again
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Post by FvonSigmaringen on Jan 14, 2020 18:59:19 GMT
It is not surprising you are having a hard time finding them, because that is simply not the case - at least not by any offical GW Update Version. There are, however, some unofficial spell type attributions. For most spells, it is not that difficult, anyway. So, if you and your opponent can agree, feel free to do give them specific spell types.
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Post by Horace on Jan 15, 2020 10:25:55 GMT
They don't really need spell types, all spell types essentially do is add additional restrictions etc The important thing to remember is what Fvon stated: 5. None. BRB p. 31: Some spells have a type that enforces additional casting restrictions, or waives others. There are five distinct types of spell: augment, direct damage, hex, magic missile and magical vortex. Some unique spells, or spells that are printed in older Warhammer Armies books, do not have a type — their text will contain any casting restrictions that apply. Regarding the last part, I should point out that, unless specified otherwise, the general targeting restrictions still apply. CHOOSING A TARGET Targeting restrictions vary from spell to spell. However, unless stated otherwise the following rules apply: • The target must lie within the Wizard's forward arc. • The Wizard does not need line of sight to his target. • The target must he within the spell's range. • Wizards cannot target spells at units engaged in close combat. Some spells have a type that enforces additional casting restrictions, or waives others. There are five distinct types of spell: augment, direct damage, hex, magic missile and magical vortex. Some unique spells, or spells that are printed in older Warhammer Armies books, do not have a type — their text will contain any casting restrictions that apply.
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