Minireport 2500p Chaos Dwarfs vs Lizards
Jul 29, 2021 13:14:01 GMT
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Post by strutsagget on Jul 29, 2021 13:14:01 GMT
So will write some more later and probebly update the images with arrows.
This will be a shorter report though š³
I brought my CD army for fist time in a year or two and first time vs lizzies.
Vs Liz
Chaos Dwarfs
Sorcerer-Prophet: Level 4 Wizard; Lore of Death; Blood of Hashut; Talisman of Preservation; Chalice of Blood and Darkness; Enchanted Shield 420
Daemonsmith Sorcerer: Lore of Metal; Dispel Scroll; Charmed Shield 125
Infernal Castellan: Battle Standard; great weapon; The Mask of the Furnace; Ironcurse Icon 205
Hobgoblin Khan: light armour; shield; spear; Giant Wolf 60
Hobgoblin Khan: light armour; shield; spear; Giant Wolf 60
20 Chaos Dwarf Infernal Guard: Deathmask; musician; standard bearer; great weapons 332
23 Chaos Dwarf Infernal Guard: Deathmask; musician; standard bearer 308
Deathshrieker Rocket Launcher 100
Magma Cannon 145
4 Bull Centaur Renders: Bull Centaur Ba'hal; musician; standard bearer (Gleaming Pennant); shields 210
Hellcannon 210
K'daai Destroyer 325
2 500 points
Regarding my list: I wanted to field only painted models and a bit of everything as I have not played in a while. If second hellcannon was painted i would swap kdaii for it any day of the week. Big weakness of this list is the kdaii destroyer. Second I donāt think the bulls will do anything either. But they look so intimidating so usually my opponents will think they are better then they are and try to avoid them. š
So as I have fewer units I will not see where he deploy the important stuff.
My thoughts is to play kdaii in the center and run it straight forward to make sure he handles it and hope it will make it into combat. I will try to bring other units forward pretty aggressively in a more of a gamble as I donāt think I can sit back as I donāt have enough shooting. Especially not as only hellcannon will survive poison shots.
I play hellcannon to protect one flank and the bulls on the other hopefully they will have skinks against them.
After first turn I have made some great hits on the warriors with hellcanon but not as many with shrieker and magma, saurus warriors were with -1/-1 hex. Also lined up the kdaii to hopefully overrun into warriors if it survive. Kdaii is down to 3 wounds after all the poison shots :/ redeployed the bulls.
He advanced aggressively on my right flank.
After turn two the kdaii is dead but atleast it killed some skinks. It almost reached the warriors with it overrun. But they had skillfully turn back 2ā leaving the over run 0.5ā away š„¶koxigors fled away from the great weapon dwarfs. On my right flank the hellcannon failed it test and charged the chameleon skinks next to it eating them as snacks. He managed to charge my war machines with his fliers.
In the third turn I made some charges to see if I could get some good rolls. I calculated and thought my lord had a chance to kill his scar vet on carnosaur or at least the monster with my prophet and his little bottle. My gw dwarfs charged the saurus warriors. My Hellcannon charged the back of the fliers who had overrun into my engineer turn earlier.
So after thinking I thought my chances were the best killing the carnosaur as I thought he had dragon gem helmet on his scar-vet getting 2++ against the flask. Prophet did 3 wounds on the carnosaur but I then rolled 1 on the flask leaving me at only doing 4/5 need woundsā¦.
He managed to roll two 6s on 4 dice stopping 6 diced purple sun, pretty big.
Also my great weapons dwarfs were more or less annihilated by the saurus warriors.
In his turn he charged the bulls who without receiving any wounds fled by combat res and killed the last great weapon dwarfs leaving me with not enough to come back from.
So after turn 3 CD is more or less tabled and we called it game š¤
This will be a shorter report though š³
I brought my CD army for fist time in a year or two and first time vs lizzies.
Vs Liz
Chaos Dwarfs
Sorcerer-Prophet: Level 4 Wizard; Lore of Death; Blood of Hashut; Talisman of Preservation; Chalice of Blood and Darkness; Enchanted Shield 420
Daemonsmith Sorcerer: Lore of Metal; Dispel Scroll; Charmed Shield 125
Infernal Castellan: Battle Standard; great weapon; The Mask of the Furnace; Ironcurse Icon 205
Hobgoblin Khan: light armour; shield; spear; Giant Wolf 60
Hobgoblin Khan: light armour; shield; spear; Giant Wolf 60
20 Chaos Dwarf Infernal Guard: Deathmask; musician; standard bearer; great weapons 332
23 Chaos Dwarf Infernal Guard: Deathmask; musician; standard bearer 308
Deathshrieker Rocket Launcher 100
Magma Cannon 145
4 Bull Centaur Renders: Bull Centaur Ba'hal; musician; standard bearer (Gleaming Pennant); shields 210
Hellcannon 210
K'daai Destroyer 325
2 500 points
Regarding my list: I wanted to field only painted models and a bit of everything as I have not played in a while. If second hellcannon was painted i would swap kdaii for it any day of the week. Big weakness of this list is the kdaii destroyer. Second I donāt think the bulls will do anything either. But they look so intimidating so usually my opponents will think they are better then they are and try to avoid them. š
So as I have fewer units I will not see where he deploy the important stuff.
My thoughts is to play kdaii in the center and run it straight forward to make sure he handles it and hope it will make it into combat. I will try to bring other units forward pretty aggressively in a more of a gamble as I donāt think I can sit back as I donāt have enough shooting. Especially not as only hellcannon will survive poison shots.
I play hellcannon to protect one flank and the bulls on the other hopefully they will have skinks against them.
After first turn I have made some great hits on the warriors with hellcanon but not as many with shrieker and magma, saurus warriors were with -1/-1 hex. Also lined up the kdaii to hopefully overrun into warriors if it survive. Kdaii is down to 3 wounds after all the poison shots :/ redeployed the bulls.
He advanced aggressively on my right flank.
After turn two the kdaii is dead but atleast it killed some skinks. It almost reached the warriors with it overrun. But they had skillfully turn back 2ā leaving the over run 0.5ā away š„¶koxigors fled away from the great weapon dwarfs. On my right flank the hellcannon failed it test and charged the chameleon skinks next to it eating them as snacks. He managed to charge my war machines with his fliers.
In the third turn I made some charges to see if I could get some good rolls. I calculated and thought my lord had a chance to kill his scar vet on carnosaur or at least the monster with my prophet and his little bottle. My gw dwarfs charged the saurus warriors. My Hellcannon charged the back of the fliers who had overrun into my engineer turn earlier.
So after thinking I thought my chances were the best killing the carnosaur as I thought he had dragon gem helmet on his scar-vet getting 2++ against the flask. Prophet did 3 wounds on the carnosaur but I then rolled 1 on the flask leaving me at only doing 4/5 need woundsā¦.
He managed to roll two 6s on 4 dice stopping 6 diced purple sun, pretty big.
Also my great weapons dwarfs were more or less annihilated by the saurus warriors.
In his turn he charged the bulls who without receiving any wounds fled by combat res and killed the last great weapon dwarfs leaving me with not enough to come back from.
So after turn 3 CD is more or less tabled and we called it game š¤