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Post by jamesacon on Feb 27, 2022 23:13:13 GMT
Hey all it is I again!
Is scaley skin treated as an armour save? For the purposes of wounding with the lore of metal spells?
Thanks in advance James
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Post by FvonSigmaringen on Feb 27, 2022 23:23:46 GMT
Yes. As the BRB p. 75 says: "The hide of some creatures, the reptilian Lizardmen in particular, forms a kind of natural armour that grants the model an armour save [Italics mine].
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Post by jamesacon on Feb 27, 2022 23:42:15 GMT
Thank you Fvon! You are a gentleman and a scholar.
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Post by vulcan on Feb 28, 2022 1:53:13 GMT
Which makes no sense, but that's Warhammer for you.
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Post by FvonSigmaringen on Feb 28, 2022 22:08:47 GMT
vulcan: I suppose that is based on fluff? As I keep saying: fluff has no bearing on the rules. That said, there is a logical, if not a fluff argument to be made. The Glittering Robe spell grants the Scaly Skin special rule. If the Lore of Metal can grant Scaly Skin, then, obviously, Scaly Skin should be subject to Metalshifting too.
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Post by vulcan on Mar 1, 2022 2:46:31 GMT
Just curious how lore of metal - METAL - can have normal effect on organic non-metals, that's all.
Fluff, if you want to call it that. I prefer to call it LOGIC.
But as you say, the rules say it does, so it does. Even if it doesn't make sense.
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Post by baaderthegreat on Mar 1, 2022 12:51:59 GMT
I agree that it doesn't make sense as far as the fluff is concerned.
It doesnt't make sense either that some units are affected by poison that shouldn't be affected. Or that Greasus' gold affects units that don't care for gold.
(Now that I'm thinking of it, I believe that somewhere in the 8th edition there is something that has a "affects armour saves, but not those coming from Scaly Skin" rule... don't know what it is, but I remember something like that... but it could have easily been incoporated in the lore of metal rules if they cared.)
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Post by DiscoQing on Mar 1, 2022 13:18:22 GMT
The Spell doesn't make anyone's skin scaly - it's essentially a force field, in the form of a scaly robe - and uses the scaly skin rule 😊
Depending on your interpretation, on Earth, scales are made of Keratin. And that contains the word "Tin".
There we have it, the explanation you were all looking for.
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Post by thegoat on Mar 1, 2022 18:17:37 GMT
Just curious how lore of metal - METAL - can have normal effect on organic non-metals, that's all. Fluff, if you want to call it that. I prefer to call it LOGIC. But as you say, the rules say it does, so it does. Even if it doesn't make sense. I assume the scales are so tough because they have iron in them.
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Post by thegoat on Mar 1, 2022 18:22:52 GMT
I agree that it doesn't make sense as far as the fluff is concerned.
It doesnt't make sense either that some units are affected by poison that shouldn't be affected. Or that Greasus' gold affects units that don't care for gold.
(Now that I'm thinking of it, I believe that somewhere in the 8th edition there is something that has a "affects armour saves, but not those coming from Scaly Skin" rule... don't know what it is, but I remember something like that... but it could have easily been incoporated in the lore of metal rules if they cared.)
I'm not sure about Greasus. But for why poison affects undead, etc. I assume the unit with poisoned attacks knows they will be fighting undead. So they swap out their normal poison and use holy water or acid instead.
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Post by DiscoQing on Mar 1, 2022 18:48:03 GMT
I'm not sure about Greasus. But for why poison affects undead, etc. I assume the unit with poisoned attacks knows they will be fighting undead. So they swap out their normal poison and use holy water or acid instead. Same for Daemons and Animated Constructs
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Post by baaderthegreat on Mar 1, 2022 19:14:34 GMT
I'm not sure about Greasus. But for why poison affects undead, etc. I assume the unit with poisoned attacks knows they will be fighting undead. So they swap out their normal poison and use holy water or acid instead. Same for Daemons and Animated Constructs I can see how Skinks can swap out their normal poison and use holy water or acid.
I can't see how Giant Spiders can do that.
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Post by thegoat on Mar 1, 2022 19:59:00 GMT
Same for Daemons and Animated Constructs I can see how Skinks can swap out their normal poison and use holy water or acid.
I can't see how Giant Spiders can do that.
Give me some credit. That is easily explained. The goblins draw straws. The "winner" rolls around in the chosen substance. Then he taunts the giant spider into attacking him. Thereby leaving a nice healthy coating of the chosen substance on the spider's talons.
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Post by baaderthegreat on Mar 1, 2022 20:06:44 GMT
I can see how Skinks can swap out their normal poison and use holy water or acid.
I can't see how Giant Spiders can do that.
Give me some credit. That is easily explained. The goblins draw straws. The "winner" rolls around in the chosen substance. Then he taunts the giant spider into attacking him. Thereby leaving a nice healthy coating of the chosen substance on the spider's talons. I really like that idea. It sounds like something that goblins would do.
But then again, there are scenarios with some "neutral" monster running wild around the battlefield attacking everyone. If that monster has poisoned attacks, it is hard to explain why they should work against undead etc.
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Post by thegoat on Mar 1, 2022 20:10:19 GMT
Give me some credit. That is easily explained. The goblins draw straws. The "winner" rolls around in the chosen substance. Then he taunts the giant spider into attacking him. Thereby leaving a nice healthy coating of the chosen substance on the spider's talons. I really like that idea. It sounds like something that goblins would do.
But then again, there are scenarios with some "neutral" monster running wild around the battlefield attacking everyone. If that monster has poisoned attacks, it is hard to explain why they should work against undead etc.
You're not wrong. But at some point you just gotta accept it is a game and roll some dice.
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