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Post by baaderthegreat on Mar 1, 2022 21:06:44 GMT
I really like that idea. It sounds like something that goblins would do.
But then again, there are scenarios with some "neutral" monster running wild around the battlefield attacking everyone. If that monster has poisoned attacks, it is hard to explain why they should work against undead etc.
You're not wrong. But at some point you just gotta accept it is a game and roll some dice. I accept it. I can live with it.
It's not very logical. But it works as a game.
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Post by vulcan on Mar 2, 2022 3:46:41 GMT
Give me some credit. That is easily explained. The goblins draw straws. The "winner" rolls around in the chosen substance. Then he taunts the giant spider into attacking him. Thereby leaving a nice healthy coating of the chosen substance on the spider's talons. I really like that idea. It sounds like something that goblins would do.
But then again, there are scenarios with some "neutral" monster running wild around the battlefield attacking everyone. If that monster has poisoned attacks, it is hard to explain why they should work against undead etc.
Yep. Some rules are just plain illogical. But that's the rules, so...
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Post by baaderthegreat on Dec 3, 2022 20:52:01 GMT
I agree that it doesn't make sense as far as the fluff is concerned.
It doesnt't make sense either that some units are affected by poison that shouldn't be affected. Or that Greasus' gold affects units that don't care for gold.
(Now that I'm thinking of it, I believe that somewhere in the 8th edition there is something that has a "affects armour saves, but not those coming from Scaly Skin" rule... don't know what it is, but I remember something like that... but it could have easily been incoporated in the lore of metal rules if they cared.)
Okay, I found it. It's in the Beastmen army book.
The Totem of Rust - it affects the enemy's armour saves unless they are Scaly Skin armour saves. The fluff reason for this, obviously, is that skin cannot rust.
It's interesting that they made this (logical) exception for that magic item, but not for the lore of metal.
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Post by DiscoQing on Dec 3, 2022 22:17:28 GMT
Just curious how lore of metal - METAL - can have normal effect on organic non-metals, that's all. Magic.
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Post by FvonSigmaringen on Dec 3, 2022 22:42:09 GMT
Well, if you have a serious problem with that, there are four options to resolve this:
1. See a shrink 2. Take psychopharmaca 3. Abandon all hope and Warhammer 4. Accept that fluff has no bearing on the rules.
Hmm, I think I'll choose door number 4.
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Post by vulcan on Dec 4, 2022 1:53:23 GMT
Yeah, I use #4 when playing the game as well.
But it can make for a fun discussion online where it doesn't interrupt the game.
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