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Post by DiscoQing on Oct 22, 2022 17:15:01 GMT
Yeah we disagree about that.
You believe the end of the magic phase isn't in the magic phase. And I do.
As per some spells being triggered at this point of the phase.
Your way suggests you can roll for winds of magic and channelling, then quickly state: "I end the magic phase", stopping the opponent being able to dispel a Remains in play spell.
My way suggests that at any point of the magic phase, the opponent can dispel the remains in Play spell, including at the end of it - as per the rules.
But we can disagree on this point all day long ☺️
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Post by FvonSigmaringen on Oct 22, 2022 20:37:41 GMT
The errata for this part states that you can only dispel a vortex at the start of the magic phase. Which poo-poos the previous post above, (that the "start of the phase" happens before the subphases) - as power/dispel dice haven't been generated yet 🤣 That is wrong on two accounts: first of all There are various things that may happen at the start of a phase, and ( unless, of course, specified otherwise) that means they happen before any of the normal sub-phases. Italics mine. Secondly, itis not even specifically stated otherwise, because that is not what the Erratum actually says. Here is the updated text: "Spells marked 'remains in play' stay in effect indefinitely when cast. They only come to an end when the target is slain, or else the caster is slain, chooses to end the spell (which he can do at any time, except for magical vortexes which he can only choose to end at the start of a phase) or leaves the battlefield." [ Erratum in Italics] It is about the caster ending the spell, not about the opponent dispelling the spell.
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Post by sonofkurnos on Oct 23, 2022 1:43:30 GMT
The really easy way to solve this issue is just through clear communication... No one is shouting 'end of my magic phase!!' to stop you dispelling spells.
Player A- I'm going to end my phase, anything you want to do first?
Or
Player B - are you finishing your magic phase, because I'm going to try to dispell that RiP spell before you do.
If you are more concerned about finding specifics in wordings of rules that give you an edge-up based on a discrepancy or disagreement about when the magic phase ends, you're not going to have a good time. I've played Warhammer fantasy since 5th, but mostly during 7th and throughout 8th - this 'issue' has never come up, no one has argued this in the many games I've played. I attribute that to clear and open communication, and respecting my opponents.
Remember, Even in competitive situations, you are working with your opponent to make a pleasant gaming experience, rather than win on a technicality.
Be the kind of opponent you want to play against.
Peace out ✌️
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Post by DiscoQing on Oct 23, 2022 5:32:27 GMT
Totally agree 😁
I said the exact same thing to my playgroup - been playing warhammer for a loooong time, and this situation has never come up.
However, a player in the group did, and asked the question - they resolved it with a classic 'dice-off' on the day.
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Post by FvonSigmaringen on Oct 23, 2022 8:34:17 GMT
DiscoQing : Asking for a friend, were you? On a side note: it is often overlooked that the caster can end a RiP spell at any time, or in the case of vortices, at the start of a phase - it does not need to be in the Magic phase! For instance, you could end a vortex at te start of the Movement phase, if that vortex would be in the way of a planned charge.
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Post by thezildo on Oct 24, 2022 14:39:52 GMT
I know this take isn’t as ‘rules crunchy’ as any of the other really good and well researched answers, but if you look at it from the mindset of only the casting player can end the phase, then it could really just be a stand off indefinitely until the casting player decides to move on. If that’s the case, then the casting player with 5 power dice can play “dispel chicken” with the dispelling player with 5 dice for as long as it takes for the dispelling player to cave in. Could be 20 seconds, could be until there is an inch of dust resting atop the models. It’s not in the spirit of the game, but I’d argue that this question and the argument to prevent a player from either dispelling a RiP spell or cast a RiP spell after it has been dispelled (thus making it a useful spell again and changing the circumstances of “the end of the magic phase”) isn’t in the spirit of the game either. In my play group, the casting player always has final say. Like I said, not a BRB referenced point, but more of a logistic one that at least makes sense to me. ✌️
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Post by grandmasterwang on Oct 28, 2022 15:52:31 GMT
I know this take isn’t as ‘rules crunchy’ as any of the other really good and well researched answers, but if you look at it from the mindset of only the casting player can end the phase, then it could really just be a stand off indefinitely until the casting player decides to move on. If that’s the case, then the casting player with 5 power dice can play “dispel chicken” with the dispelling player with 5 dice for as long as it takes for the dispelling player to cave in. Could be 20 seconds, could be until there is an inch of dust resting atop the models. It’s not in the spirit of the game, but I’d argue that this question and the argument to prevent a player from either dispelling a RiP spell or cast a RiP spell after it has been dispelled (thus making it a useful spell again and changing the circumstances of “the end of the magic phase”) isn’t in the spirit of the game either. In my play group, the casting player always has final say. Like I said, not a BRB referenced point, but more of a logistic one that at least makes sense to me. ✌️ Well in a game of douchehammer any player can stall indefinitely really as the rules don't have time limits. Ie...I could take 6 hours to do my movement phase. Maybe I just um and ah a lot. I see what discoking is saying but in that instance the dispelling of the remains in play spell at the end then 'gives it back' to the casting player as an spell casting option in that phase doesn't it? So I don't really think they are being any more gamey than the other person by wanting to recast with their remaining dice. "Oh looks like I actually do have a spell I want to cast now and it's still my magic phase and I have dice."
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Post by baaderthegreat on Oct 29, 2022 12:31:36 GMT
That's what I've always been telling my friends... a board game with no time limit for turns cannot be won if the player who is currently losing doesn't want it to go on. Of course, that doesn't matter if a couple of friends are playing against each other, because they won't do such silly things... but everything that has an "official" feeling on it (like tournaments) should have a turn time limit.
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