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Post by wilsonthenarc on Nov 2, 2016 17:54:33 GMT
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Post by KevinC on Nov 3, 2016 0:15:15 GMT
I need everyone to understand that KevinC is going to field a unit of 40 wolf riders or 100 of something else, cause as much damage with it as possible, and then bring it on the flanks at the worst possible time. This is a legitimate strategy in this game. -----Good idea!!
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Post by KevinC on Nov 4, 2016 12:43:13 GMT
I just thought I would draw attention to a rules note: ReinforcementsStarting in Game Turn 7 (and each turn thereafter), each player may summon reinforcements - once per game, per player.
**I read the “each turn thereafter” clause first and didn’t fully read and let the “once per game, per player” clause sink in. RE: Reinforcements I take the rules to mean the following:- ALL of your reinforcements must be summoned a the same time, i.e. both core units and hero all appear at once.
- Your reinforcement Hero (just hero, not the units) do not / did not have to be part of your initial force (assuming you have these additional models).
- That there is a logical limit on the #s or points of models to these reinforcements - i.e. I could not have a unit of 30 skeletal chariots just show up. I guess that would be conditional on my having brought a unit of 30 skeleton chariots and having that entire unit destroyed in one fell swoop... I just feel like a common sense limit of 20 models or 500 points would be in good character for the scenario.
- Those proposed #s... 20 models / 500 points are certainly up for debate, or maybe it's just not needed.
----------Let's say the free reinforcement character can take any mount with a maximum of 3 Wounds (if the option is normally available to them).
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