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Post by morhog on Feb 11, 2023 1:56:35 GMT
Hey All,
We had two situations last weekend during a game. We had units that wiped out the opponents on the charge. Neither unit had targets in front to use an overrun against, but we both wanted to reform, but the rules did not indicate that was specifically possible. I would think that as victorious units they could normally reform? Is there an FAQ on that?
Thanks in advance.
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Post by rahotep75 on Feb 11, 2023 2:02:17 GMT
“WIPEOUT! Of course, if one side has been completely wiped out in the fight, the other side is automatically the winner. In such cases the unit automatically restrains pursuit and reforms. Alternatively, if the unit charged this turn it can choose to overrun. ” Excerpt From Warhammer: Rulebook (Interactive Edition) Games Workshop books.apple.com/us/book/warhammer-rulebook-interactive-edition/id781707568This material may be protected by copyright.
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Post by morhog on Feb 11, 2023 2:45:19 GMT
Thanks!
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Post by ryryak2 on Mar 9, 2023 18:01:58 GMT
Important to note - if that winning unit has Frenzy then it HAS to overrun, it cannot reform.
brb pg 70 - "...A unit that includes one or more Frenzied models cannot choose to restrain pursuit if it beats a foe in close combat. It will either pursue (if the enemy has fled) or overrun (if the enemy was wiped out in combat)..."
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Post by vulcan on Mar 10, 2023 13:59:59 GMT
Yep.
That's why it's important to get a scout or fast cav unit in place to prevent unwanted frenzy overruns.
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Post by ryryak2 on Mar 16, 2023 17:33:41 GMT
Frenzy overruns in directions that take units away from the main battle lines is how my Skaven prefer to deal with things like witch elves, and anything with the Mark of Khorne. It's something Rat Darts are REALLY good at doing
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Post by vulcan on Mar 17, 2023 15:08:52 GMT
Skaven are one of the few armies that can really challenge Dark Elves and Wood Elves for supremacy in the chaff battle. Rat darts are so cheap you can field a dozen easy without significantly weakening the main force, and elves have to sink significant points into chaff and/or shooting to combat it.
Add in the surprising high speed of Skaven overall, and hard hitters like rat ogres and A-Bombs in particular, and you've got to win the chaff battle FAST if you're going to retain control of the greater maneuver battle.
And yeah, the sheer number of units in a Skaven army makes it REALLY difficult to get those Dark Riders or Shades into position behind the target of a frenzied unit to minimize that unwanted overrun...
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Post by johngg on Mar 21, 2023 15:32:59 GMT
Skaven are one of the few armies that can really challenge Dark Elves and Wood Elves for supremacy in the chaff battle. Rat darts are so cheap you can field a dozen easy without significantly weakening the main force, and elves have to sink significant points into chaff and/or shooting to combat it. Add in the surprising high speed of Skaven overall, and hard hitters like rat ogres and A-Bombs in particular, and you've got to win the chaff battle FAST if you're going to retain control of the greater maneuver battle. And yeah, the sheer number of units in a Skaven army makes it REALLY difficult to get those Dark Riders or Shades into position behind the target of a frenzied unit to minimize that unwanted overrun... Soooo true, and, one of the rare cases where Harpies really com into their own. However unless the Druchii player is tailoring their list [boo..] then you're unlikely to find them on the other side of the table
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Post by vulcan on Mar 21, 2023 15:38:57 GMT
Skaven are one of the few armies that can really challenge Dark Elves and Wood Elves for supremacy in the chaff battle. Rat darts are so cheap you can field a dozen easy without significantly weakening the main force, and elves have to sink significant points into chaff and/or shooting to combat it. Add in the surprising high speed of Skaven overall, and hard hitters like rat ogres and A-Bombs in particular, and you've got to win the chaff battle FAST if you're going to retain control of the greater maneuver battle. And yeah, the sheer number of units in a Skaven army makes it REALLY difficult to get those Dark Riders or Shades into position behind the target of a frenzied unit to minimize that unwanted overrun... Soooo true, and, one of the rare cases where Harpies really com into their own. However unless the Druchii player is tailoring their list [boo..] then you're unlikely to find them on the other side of the table Well, I never played without at least two units of five. But then, I'm consistently chaff-heavy on my Druchii; winning on maneuver and controlling what engages where as much as possible. And even then, Skaven armies tend to have so many units around that even getting harpies into the right position can be tricky.
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Post by johngg on Mar 21, 2023 15:56:28 GMT
Soooo true, and, one of the rare cases where Harpies really com into their own. However unless the Druchii player is tailoring their list [boo..] then you're unlikely to find them on the other side of the table Well, I never played without at least two units of five. But then, I'm consistently chaff-heavy on my Druchii; winning on maneuver and controlling what engages where as much as possible. And even then, Skaven armies tend to have so many units around that even getting harpies into the right position can be tricky. Noice! I rarely take Harpies personally only because I've never really gone into the chaff war thing. I'm faaar to impatient! Would be very interested to see a typical DE list of yours! appetite whetted!
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Post by vulcan on Mar 22, 2023 14:59:43 GMT
Generally there's 2 combat blocks 30(ish) strong, and ten chaff/anti-chaff units making sure those combat blocks get into the combat they want to see.
Combat blocks might be... well, any of the DE combat units. If I'm feeling mean it's Witches and Executioners, both with Hags and Hagbrew. More commonly it's one or the other, and then some other combat block covering the opposite spot. Generally it's Black Guard or Cold One Knights replacing Executioners, and Spears/Swords/Corsairs replacing Witches. Sometimes I'll use Darkshards as a combat block just because they CAN.
If I want a real challenge, I'll use a big block of Dark Riders in the medium cavalry role. Generally doesn't turn out well, but it can be a fun change of pace.
Chaff/Anti-chaff can be pretty varied, but typically includes 2x5 Harpies, 2x5 Shades, and 2x5 Dark Riders . Other options include 2x5 Warlocks, 2x5 Cold One Knights, or even 2x10 Witches, Corsairs, or Darkshards.
No, the COK generally don't chaff well, but they can murder any chaff they catch, and with careful positioning you can create an area where enemy chaff doesn't dare intrude. And Darkshards just shoot chaff off the board in one go.
Witches or Corsairs in the chaff roll generally provide screening for the big blocks, block frenzy charges, and generally either charge or get charged just before the main combat blocks engage. Sure, they get wiped out, but by that point they've done their main job.
I get bored playing the same army over and over, so I've collected a LOT of DE. Once played a 12,000 point game and managed to not use all I had at the time, and I've gotten more since...
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Post by johngg on Mar 22, 2023 16:23:43 GMT
I could talk Druchii strategy and tactics aaaal day looong! But I fear we may derail this thread! Care to take this somewhere more appropriate?
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Post by vulcan on Mar 23, 2023 11:24:21 GMT
Well, there's always the Dark Elves section of the strategy and tactics forum.
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Post by johngg on Mar 24, 2023 9:49:38 GMT
Well, there's always the Dark Elves section of the strategy and tactics forum. Lets Go!
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