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Post by KevinC on Mar 16, 2023 0:26:20 GMT
I love that you came up with your own unique tactics and are trying to make it work! It sounds really good. I'm interested to hear about some games with this list...
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Post by thorpyuk on Mar 16, 2023 7:23:21 GMT
I love that you came up with your own unique tactics and are trying to make it work! It sounds really good. I'm interested to hear about some games with this list... Thanks KevinC, I've tried it two times, the first is documented here: www.bugmansbrewery.com/topic/49572-8th-dwarfs-vs-norse-2000-pts/#entry555399The 2nd haven't yet typed up, but I did lose it, albeit only by a thin margin, to high elves... made some mistakes there
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Post by Luigino on Mar 16, 2023 20:07:23 GMT
I really like the idea of this list and I'm certain there's plenty of potential for it to work out great.
One thing that for some reason has NEVER occurred to me in nearly 20 years of playing dwarfs is to put a character, ANY character in a unit of warriors. I might have to start doing so myself.
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Post by wundapantz on Mar 16, 2023 21:19:26 GMT
I think warriors get the most benefit of characters (leadership, attacks, defense), sometimes I feel the longbeards, hammerers are just fine on their own combat wise, and throwing a character into them just bumps that unit up in target priority.
Ironbreakers are different as they don't have high strength attacks, and can be awesome when joined by character with an oathstone.
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Post by Luigino on Mar 16, 2023 22:04:27 GMT
I think warriors get the most benefit of characters (leadership, attacks, defense), sometimes I feel the longbeards, hammerers are just fine on their own combat wise, and throwing a character into them just bumps that unit up in target. Both are absolutely valid points. It's easy to fall into the trap of making strong unit stronger at the expense of everything else while at the same time feeling like weaker units are fine to be left abandoned.
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Post by thorpyuk on Mar 17, 2023 9:21:27 GMT
That's another reason why I love this tactic so much... there's no single weak unit, and all are capable of dishing out some damage & hurting enemy units.. that's in a nutshell how the tactic works- be able to tarpit everything right across the line, with every unit of ours a threat until one of the enemy fail a break test.. all the while you're rerolling 9s/10s and never breaking due to Groth
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Post by johngg on Mar 17, 2023 13:22:04 GMT
I think warriors get the most benefit of characters (leadership, attacks, defense), sometimes I feel the longbeards, hammerers are just fine on their own combat wise, and throwing a character into them just bumps that unit up in target. Both are absolutely valid points. It's easy to fall into the trap of making strong unit stronger at the expense of everything else while at the same time feeling like weaker units are fine to be left abandoned. Totally this. Tha mount of time I've seen a Phoenix Guard deathstar with 3 characters across the board from me and then... ignored it
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Post by thorpyuk on Oct 7, 2023 15:31:26 GMT
Greetings fellow Dawi *grumble, mumble, grunt, stupid goblins*... So I trialled another version of this the other night to good effect against... Chaos Warriors, and managed a draw/small win. This modified version uses the same premise - you have a tide of stubborn immovable objects, but this time I call this build the 'Twin Indestructible Hordes'... heres the build: ++ Standard (Dwarfs - Army Book (2014-2) -V8.8.0.) [2,001pts] +++ Uncategorised +- Army Size: Army (0-2999 points) + Lords +Lord [316pts]: Great Weapon, Shieldbearers . Ancestral Heirlooms and Runes: Rune of Fortitude (1st rune), Rune of Iron (1st rune), Rune of Iron (2nd rune), Rune of Warding (1st rune), Rune of Warding (2nd rune), Rune of Warding (3rd rune) + Heroes +Runesmith [74pts]: Great Weapon, Shield . Ancestral Heirlooms and Runes: Rune of Stone Thane [156pts]: Great Weapon . Battle Standard Bearer: Master Rune of Grugni Thane [126pts]: Great Weapon, Oath Stone . Ancestral Heirlooms and Runes: Master Rune of Gromril + Core +Longbeards [556pts]. Champion . 34x Longbeard: 34x Great Weapons . Musician . Standard Bearer: Rune of Sanctuary (1st rune), Rune of Stoicism + Special +Gyrocopter [80pts]: Steam Gun Gyrocopter [80pts]: Steam Gun Gyrocopter [100pts]: Steam Gun, Vanguard Ironbreakers [513pts]: 32x Ironbreaker . Champion: Brace of Drakefire Pistols . Musician . Standard Bearer: Rune of Stoicism ++ Total: [2,001pts] ++Created with BattleScribeEssentially you have two hard 'stubborn' blocks of infantry containing some tough characters to bulk out the damage output and survivability. The strategy hinges on using the gyros to harass / herd the enemy into a position whereby you can get the hordes into combat. The hordes dont break, so you essentially hope to win one of the combats & hope the enemy fails a break test. The GW Longbeards put out some damage, but died in droves as per usual. I put the lord in that unit but they still died... in hindsight I'd probably take them as shieldbeards for the extra pip of armour, the parry save and a couple of extra dwarfs with the points... The ironbreakers were immense! I put the runesmith in the unit, and landed a couple of charges. Str 5 armour piercing in horde formation is a thing of beauty! Let me know what you think!
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Post by Luigino on Oct 7, 2023 18:51:07 GMT
I mean it looks like such a small army, only 2 units of infantry. But it also looks like it be really hard to shift around.
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