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Post by knoffles on Dec 12, 2023 8:02:35 GMT
Luigino excellent list and I particularly like the breakdown of how it did (maybe as it’s what I like to do after being in a comp/tourney). It’s similar to a list I’ve been wanting to run for some time. When I get a moment, I’ll add this and the breakdown to the dwarf tactica as an wexample of another way to run dwarves. P.s are we right in thinking you were at the square based GT in Canada? Luke mentioned your list when simon and I were recording a podcast with him.
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Post by Luigino on Dec 12, 2023 23:24:16 GMT
Luigino excellent list and I particularly like the breakdown of how it did (maybe as it’s what I like to do after being in a comp/tourney). It’s similar to a list I’ve been wanting to run for some time. When I get a moment, I’ll add this and the breakdown to the dwarf tactica as an example of another way to run dwarves. P.s are we right in thinking you were at the square based GT in Canada? Luke mentioned your list when simon and I were recording a podcast with him. Thank you Knoffles; i'm very honoured to have contributed to the tactica. And yes you're absolutely right, I had the pleasure of meeting Luke and exchange a few words with him at the dinner after the event. I really wish he had been one of my pairing as his list would have made an interesting match for mine (also he had my favourite looking army by far). And please do link the podcast once finished Thanks for the report. It must be a fun list to play. I am yet to try a dwarf list without war machines so always interesting to see different variations. The most common one is the 'strollaz', or as I call it, the 'gotcha' list with everything vanguarding, scouting or ambushing. The inherent weakness with the list I think is when up against shooty armies that can take out the gyros first and then ignore/avoid your blocks. As dwarfs are slow you normally need enough war machines to bait the enemy into coming towards you. The gyros are great for chaff and laying down templates on enemy blocks or chaff - which helps you slow down the enemy advance towards you, or in the case of particularly horrible units, just avoid them altogether by feeding them gyros all game. You can also do the double flee, which is when you position 3 gyros infront of the enemy 'big nasty' and flee 2 charges and the unit stumbles forward towards the third one. Did you get any good hits with the gyrobomber? I've never taken one before - mainly because I'm not a big fan of the model. Cheers Having so many flying machines really allows you to be very aggressive. Let them shoot one or two down, you've got 7 or 6 more ready to go, and with how fast you are, they're lucky if they get more than one or two rounds of shooting. I got 3, maybe 4 REALLY good shot with the bomber. Actually any time I did manage to use its bombs I'd get a hit and it'd never scatter. But I completely forgot about the bounce (which might or might not have made a difference) The fact that I got so few hits actually speaks to how big of a perceived threat the gyrobomber was. People are REALLY scared of that large template even if were to hit a unit of ogres or ironbreakers that really wouldn't feel its effect that much. So much attention and effort was put into neutralizing or trying to thwart the bombers that it pretty much granted the copters free rein. my next experimental endeavour is probably be another artillery-less list, but this time i'm envisioning a foot slogging infantry mass of dwarfs.
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