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Post by colonelburton on Nov 10, 2023 15:01:39 GMT
It looks like we didn't think this through, and afaik there is no rule in the BRB In a 4 player free-for-all how can you wisely handle the subject of deciding who does the dispelling in a player's m-phase, so who decides when to use how many dice?
My personal idea is to have some kind of consensus decision of the three opponents where you take the average of the highest two suggestions or something to that degree.
Restricting spells to only affect one opponet (hex, damage) takes away a lot of strategic opportunities but is also a possibility
Anybody who knows the ideal solution for this, or is there even a way they handle it officially?
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Post by colonelburton on Nov 10, 2023 15:02:17 GMT
Sorry, I posted in the wrong forum. Should have ended up in the rules section
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Post by tileag on Nov 10, 2023 15:24:12 GMT
There a way to handle this I believe from Triumph and Treachery rules, let me see...
For each phase of the game you select an "enemy" player, only that player receives dispelled dice, only spells like hexes, magic missile, etc can be targeted at that player
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Post by DiscoQing on Nov 10, 2023 23:29:51 GMT
We've played it a couple of ways:
-One opponent in the magic phase (your choice), you can only target them (T&T)... -One opponent in the magic phase (your choice), you can target anyone, the multiple players must haggle for a Dispel! ...
-Dispel Dice pool is shared amongst the multiple players... -Divide the Dispel pool amongst the multiple players as equally as possible, and let them squabble/use diplomacy to defend against the active player 😂
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Post by baaderthegreat on Nov 11, 2023 7:33:34 GMT
There is a method on page 407 of the rule book (battle royale scenario). Anyone can try to dispel, but only one attempt per spell may be made. The player targeted by the spell is first choice, but if he chooses not to dispel, the other players follow in turn sequence.
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Post by colonelburton on Nov 11, 2023 11:04:23 GMT
There a way to handle this I believe from Triumph and Treachery rules, let me see... For each phase of the game you select an "enemy" player, only that player receives dispelled dice, only spells like hexes, magic missile, etc can be targeted at that player This seems harder to determine than it sounds at first. What about augment spells? I can be in a melee fight and augment that would affect one or two enemies. Which one of the two can I attack after that?
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Post by tileag on Nov 11, 2023 21:17:37 GMT
There a way to handle this I believe from Triumph and Treachery rules, let me see... For each phase of the game you select an "enemy" player, only that player receives dispelled dice, only spells like hexes, magic missile, etc can be targeted at that player This seems harder to determine than it sounds at first. What about augment spells? I can be in a melee fight and augment that would affect one or two enemies. Which one of the two can I attack after that? Generally in triumph and treachery, each phase you declare an enemy. But, if you didn't want to do that just have augments excluded from this rule. Maybe house rule it, hexes, magic missiles, direc damage, vortex's etc can only harm the opponent you choose as the enemy you choose for that magic phase, augments can effect anyone in the following phases
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Post by colonelburton on Nov 17, 2023 17:17:51 GMT
Meh this game mode ended up being a disaster in my opinion. Had great spells but was rarely able to utilize them to the degree I needed to due to having to focus on one enemy.
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Post by rahotep75 on Nov 17, 2023 20:11:28 GMT
If you’re playing 8E free-for-all, Triumph and Treachery is truly the only way to do it.
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