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Post by baaderthegreat on Jan 9, 2024 19:50:51 GMT
This is our group's Christmas Game 2023. We played "The Storming of the Flying Fastness" from "Blood in the Badlands". It's a scenario that is Storm of Magic, Battle Royale and Siege at the same time.
EDIT: I forgot to mention... it's Beastmen vs. Chaos Dwarfs vs. Daemons of Chaos vs. Dwarfs vs. Empire.
Again, I cannot give you a full battle report... instead, here are some impressions:
Chaos Dwarfs starting in the fortress
The battlefield at the beginning
Dwarfs in Fozzrik's Flying Fortress (not to be confused with the Flying Fastness)
Again, the battlefield
Daemons have taken one of the towers...
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Post by tileag on Jan 9, 2024 21:05:59 GMT
The Chaos Dwarf player has spiders?!?!
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Post by baaderthegreat on Jan 9, 2024 22:16:14 GMT
Yep. It's Storm of Magic.
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Post by baaderthegreat on Jan 10, 2024 10:37:28 GMT
Here's what the players took for their Storm of Magic points (they had 450 points for that):
Beastmen: an Arachnarok Spider, the Windcatcher Prism
Chaos Dwarfs: a Curs'd Ettin (upgraded to a Level 1 Wizard so that he could be placed on a Fulcrum), 12 Giant Spiders, a Unicorn
Daemons: a Dark Emissary, a Giant
Empire: a Truthsayer, a Griffon, a Great Eagle
Dwarfs: Fozzrik's Flying Fortress, a Giant
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Post by Luigino on Jan 12, 2024 18:12:35 GMT
Man I'd give 2 cm of my... beard to be able to play such a game.
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Post by baaderthegreat on Jan 14, 2024 12:03:23 GMT
I decided to go a little bit more into detail...
In this scenario, each player starts with one Arcane Fulcrum. The Fulcrum inside the fortress, controlled by the Chaos Dwarfs, is called the Primary Fulcrum.
The four towers of the fortress are objectives. The Primary Fulcrum is an objective too.
The player who controls most objectives at the end of the game wins. If two or more players control the same number of objectives, the winner is the one among them who controls most Fulcrums. If there is a draw too, the winner is the player who controls the Primary Fulcrum.
Accordings to the scenario rules, this game could have many, many turns. We agreed to limit the game length to six turn.
- Lots of losses everywhere right from the start. With their first spell in this game, the Daemon army loses its Daemon Prince (miscast), and their Skull Cannon blows itself up with its first shot, and their Dark Emissary (on a Fulcrum) is killed in the first round eliminated by a Beastmen spell. The Daemons have no Wizard any more. A Dwarf Grudge Thrower kills the Chaos Dwarf Hell Cannon with its first shot, the other Grudge Thrower kills an Imperial Griffin with its first shot. Wow! - The Empire captures Fozzrik's Flying Fortress (a special Storm of Magic artifact) from the Dwarfs in the first turn. - Shortly afterwards, the Dwarfs kill two Empire Wizards, but the Dwarf Runesmith later gets a miscast and blows himself up along with his Fulcrum. The same thing happens later in the game with a Beastmen Shaman and his Fulcrum. - The Grudge Throwers later cause a tower in the fortress to collapse (we played with rules that allowed that to happen). In the second half of the game, the fortress is fiercely contested, the Chaos Dwarfs have to give up one section after another, but also cause some serious losses to the invaders. - The last round is very exciting: the game is still completely open. Two Fulcrums had previously exploded and no longer exist. Two other Fulcrums are empty because the corresponding wizards/runesmiths are dead. The only occupied Fulcrum is therefore the Primary Fulcrum in the fortress which is still controlled by the Chaos Dwarfs (they have an Ettin there). - Now in the last game turn a Grudge Thrower manages to kill the Ettin on the Fulcrum... now no player controls a Fulcrum anymore. - The four towers that are considered objectives (one of which, as I said, was destroyed by the Grudge Throwers, but the ruins it left behind are now considered an objective instead) are in different hands: One tower is controlled by the Daemons, one by the Beastmen, one by the Chaos Dwarfs, the ruins that are an objective are controlled by the Dwarfs. Three close combats are important in the last turn: The Daemons assault the Beastmen's tower; the Chaos Dwarfs assault the tower of the Daemons; the Dwarf assault the tower of the Chaos Dwarfs. In all three cases the attack can be repelled and the defenders hold their respective tower.
Which leads to a very unlikely and bizarre result: - Nobody controls a Fulcrum (the Primary Fulcrum included) - Each of the Beastmen, Daemons, Chaos Dwarfs and Dwarfs control one tower objective. - The Empire controls nothing.
There are no other victory conditons than control of objectives and Fulcrums. Therefore, Beastmen, Daemons, Chaos Dwarfs and Dwarfs are co-winners. The Empire lost the game.
Some more pics:
Chaos Dwarfs inside a tower and the Dwarf army
The left tower collapsed. The Chaos Dwarfs left before it happened. Hobgoblins were there instead, you can see two survivors in the ruins.
The Dwarfs took the objective in the ruins. The Beastmen captured one tower. Nurgle Daemons are in one of the towers, Khorne Daemons are in a fortress wall section.
The end of the game. The Primary Fulcrum is empty. The Chaos Dwarfs held the tower on the lower right with only four models left. The Beastmen held the tower on the upper left with only two models left. (The three Bloodletters outside the fortress aren't really there. They are losses from a close combat that should haven been taken off the table.)
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Post by Luigino on Jan 14, 2024 15:25:27 GMT
It sounds (and looks) like it's bee nan epic battle. How long have you guys had this tradition of massive Christmas game?
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Post by baaderthegreat on Jan 17, 2024 18:08:30 GMT
Since 2015.
And in 2019, we introduced "Summer Games".
That's what we did sofar:
Christmas Game 2015: Empire and Lizardmen vs. Orcs & Goblins (a 2-players-alliance against 1 player)
Christmas Game 2016: Bretonnia and Empire vs. Tomb Kings (again a 2 players-alliance against 1 player)
Christmas Game 2017: 3 players Triumph and Treachery - Chaos Dwarfs, Dwarfs, Empire
Christmas Game 2018: 5 players Triumph and Treachery - Lizardmen, Dogs of War, Empire, Dwarfs, Skaven
Summer Game 2019 Part 1: 3 players Triumph and Treachery - Beastmen, Ogres, mixed Dogs of War/Kislev list
Summer Game 2019 Part 2: 3 players Triumph and Treachery - Beastmen, Empire, Chaos Dwarfs
Christmas Game 2019: 5 players Triumph and Treachery (underground) - Dwarfs, Chaos Dwarfs, Skaven, Skaven, Empire
(no Summer Game in 2020)
Christmas Game 2020: The Battle of Sundered Peak (3 players Triumph & Treachery) - Dwarfs, Orcs & Goblins (with Ogre mercenaries), Skaven (with Dark Elf mercenaries)
Summer Game 2021 Part 1: The Gauntlet of Sorcery (3 players) - Dark Elves, Undead Legions, Orcs & Goblins
Summer Game 2021 Part 2: The Siege of Mount Bloodhorn (4 players) - Chaos Warriors, Chaos Dwarfs and Daemons vs. High Elves & Dwarfs
Christmas Game 2021: 4 players mini-tournament - Dark Elves, Skaven, Lizardmen, Dwarfs
Summer Game 2022: The Battle of La Maisontaal Abbey (3 players) - Bretonnia, Vampire Counts, Skaven
Christmas Game 2022: 6000 points End Times game (2 players) - Black Host of Morhog vs. Grand Legion of the Everchosen
Summer Game 2023: 4 players Battle Royale - Dwarfs, Gnoblars, Empire, High Elves
Christmas Game 2023: The Storming of the Flying Fastness (5 players) - Beastmen, Dwarfs, Chaos Dwarfs, Empire, Daemons
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Post by chronicallychaotic66 on Jan 21, 2024 17:40:14 GMT
Seems like a great tradition!
Did you do a post about La Maisontaal, would be interested in that one especially?
I remember playing this Bloodlands finale scenario. The High Elf player brought 4 dragons but none of them even got to the fortress. IIRC I killed one with hellcannon/gateway which panicked another off the table. The Empire player had beef with the Helfs and shot one with cannons. Can’t remember what happened to the other one now. Didn’t think of this at the time but we were almost in Dragonlance territory there, a flight of dragons and a flying citadel (fastness). Just missing some draconians.
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Post by baaderthegreat on Jan 27, 2024 19:07:33 GMT
Interesting...
And yes, I can post La Maisontaal during the next few days (I hope).
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