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Post by vulcan on Mar 16, 2017 21:52:51 GMT
The 6E Bretonnia is considered a bad army for several reasons.
1) A VERY steep learning curve. Most of the successful Bretonnian generals have been playing the current book for a decade, so they're truly experts with it. New players tend not to fair so well. This is because of...
2) The age of the army book. This shows in a couple ways, but the most damning is that Bretonnian units are generally priced 10-20% higher than their equivalents in other books. In short, you're using Bretonnia at 1800 points vs. your opponent's 2000. It's a heck of a handicap.
3) Lack of variety. There are fewer unit and character choices than ANY other book, by two full standard deviations. This, coupled with the Edition Tax, means the army only really has a couple good builds and a limited set of tactics. This means unless you're REALLY good with it, your army is easily countered by a more flexible army.
4) 8th Edition was not kind to cavalry in general, and Bretonnia is primarily a cavalry army. Worse, it's cavalry is routinely outperformed by Empire, VC, DE, HE, WoC, and to a lesser extent Lizardman cavalry. So even when playing to the book's strengths, you're hard-countered by mass infantry and soft countered by superior cavalry. (And to add insult to injury, despite the superior cavalry those armies field, cavalry armies are their WEAK build...)
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Post by mottdon on Mar 20, 2017 14:11:47 GMT
I think most people here have hit the nail on the head about Brets. I've played another Bret player quite a bit and I still haven't beaten him yet with any of my 8 armies! They can be very good if you know what you are doing. I'm not exactly sure what he runs, but I could get him to send me a list of what he runs. It usually consists of three blocks of knights and a horde of Men-at-arms as a caster bunker (they don't do much). He includes AT LEAST one Treb, but it's usually two. Peg knights put the pressure on things like cannons and then the backfield.
#1 - they are VERY dependant on the charge! But with a long charge range (boosted by magic and special flags), they can usually get this off.
#2 - They are easy to flank charge - if they don't beat their opponent on the charge and get stuck in combat, then it usually doesn't take much to flank those long unit lines.
#3 - They have very good armor but if they come up on an opponent who can easily get around or reduce that armor save, they fall apart quickly - which is VERY costly for them since each model is expensive.
#4 - Even though they have a long charge range, they aren't very maneuverable. In order for the knights to ensure they crush their opponents on the charge, the three knight blocks usually need to stay together and all charge at the same time. That can limit what they can do. It also means that you can end up with some VERY oddly placed units.
#5 - There simply aren't that many build options. Most players simply don't like this "one trick pony". Once your opponent figures out how to beat your build, you're screwed.
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Post by Anaris on Mar 21, 2017 14:33:25 GMT
I think most people here have hit the nail on the head about Brets. I've played another Bret player quite a bit and I still haven't beaten him yet with any of my 8 armies! Most players simply don't like this "one trick pony". Once your opponent figures out how to beat your build, you're screwed. ......and 8 armies later........
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Post by mottdon on Mar 21, 2017 16:51:54 GMT
Exactly. BUT this guy is a seasoned Warhammer player with 30 years of experience playing.
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Post by Anaris on Mar 21, 2017 16:53:35 GMT
Exactly. BUT this guy is a seasoned Warhammer player with 30 years of experience playing. Lol I was just teasing and "trying" to be funny. I understand what you meant though.
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