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Post by magicjuggler on Sept 21, 2017 12:59:27 GMT
Is there a general list of generally-accepted houserules for 8th edition? One I've commonly seen is some sort of "cap" on unit sizes (whether it's a "number of models", "number of units", or point-cap on non-monster units (no unit may cost more than 300 pts, etc)), but what other rules are generally "houseruled" upon? If I'm understanding, other ones I've seen are:
-No more than 12 power dice per turn, period. (Because of Purple Sun rage) -Cannons have to roll to hit a rider or monster (alternately, End Times "combined profiles"). -Some variant of letting Bound Spells work more akin to 7th. Mathias' Unofficial 9th gives Bound Spells from *items* a free die to attempt to cast against (but you must spend a die from your pool as normal), since otherwise the whole "no cast bonus" with "dispel bonus" makes Bound Spells extremely inefficient.
Are there any other notable houserulings people have done for 8th?
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Post by Horace on Sept 21, 2017 14:05:40 GMT
I don't play any of those rules and don't really like any of them either. I would say the most common house rules I have come across involve True Line of Sight and shooting through woods etc. I.e. You can't.
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Post by Naitsabes on Sept 21, 2017 16:45:51 GMT
+1 on 'true line of sight'. For us hills are infinitely high.
we also went back to templates only hitting monster (1-4) or rider (5-6), not both. And, my favorite change: if you are only in base-to-base with a character/champion you can still direct your attacks at the unit they accompany. No more 'character walls', no more shenanigans with challenges that leave models stranded and unable to swing.
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Post by wilsonthenarc on Sept 21, 2017 17:12:24 GMT
We play a bunch of house rules. It all depends on what type of game the group is trying to have.
EEFL House Rule #1: Have Fun
We have some printed and legitimized house rules for Tomb Kings in our campaign. We typically play the BRB as written and make common sense adjustments from there.
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Post by wilsonthenarc on Sept 21, 2017 17:15:39 GMT
One house rule I would like to see more if is: Combined Profiles. I was initially against it, but it grew on me (even if Karl Franz with combined profile was OP).
For example, a Beastmen Wargor riding a Razorgor Chariot. I'd love to see some combined profile rules for him.
You lose the "enchantment" of killing the rider and the chariot continues without him. Likewise, you lose the "enchantment" of killing the chariot and an and the Wargor hops off and continues on foot. But that's OK. Those rules are clunky. Combined profiles make for a quicker and cleaner game play experience IMHO.
But, that isn't one easy rule. It means dozens and dozens of new stat lines.
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Post by wilsonthenarc on Sept 21, 2017 17:19:06 GMT
Example: For The Empire, I would like to see a Grandmaster be able to ride a Demigryph. It's cool and kick-ass with regards to fluff, it looks boss on the tabletop, and it's pretty cool in game.
But now we're diving into overly specific house rules, eeeeeergh. It's another mountain of paperwork to keep track of. Which group allows which house rules? Complexity creep.
Sadly, even me... At the expense of coolness, I think too many house rules is actively bad.
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Post by thekeep on Sept 21, 2017 19:55:17 GMT
The only one we play with is minus 1 die for each "1" rolled for channeling. Keeps magic a little more reasonable. Less shenanigans with casters and stuff.
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Post by Horace on Sept 21, 2017 20:26:26 GMT
Example: For The Empire, I would like to see a Grandmaster be able to ride a Demigryph. It's cool and kick-ass with regards to fluff, it looks boss on the tabletop, and it's pretty cool in game. But now we're diving into overly specific house rules, eeeeeergh. It's another mountain of paperwork to keep track of. Which group allows which house rules? Complexity creep. Sadly, even me... At the expense of coolness, I think too many house rules is actively bad. You could always just slightly adjust the Theodore Brucknor rules (Tamurkhan) for a Demigryph riding hero
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Post by knoffles on Sept 22, 2017 7:15:09 GMT
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Post by henning on Sept 22, 2017 8:51:27 GMT
Only active house rule we used to play was ETC line of sight rules.
A rule I would like to incorporate is to allow ward saves for test or die spells.
Other than those two I don't mind the rest
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Post by mottdon on Sept 22, 2017 12:48:27 GMT
The only "house rules" we use are in cases where we have written rules for a new character. For example, a Witch Hunter on Warhorse. That's fun. I have plans to use a Witch Hunter on a chariot, much like the Hurricanum or Luminark, but drawn by 4 horses and with brazers and crossbows all over it. Like something straight out of Van Helsing. That, and I eventually want a "Wizard Wagon" for each Magic Lore. We already have 3 (Hurricanum, Luminark, War Altar), why not 10 (8 Lores + War Altar + Witch Hunter Wagon)?
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Post by wilsonthenarc on Sept 22, 2017 16:20:45 GMT
I have plans to use a Witch Hunter on a chariot, much like the Hurricanum or Luminark, but drawn by 4 horses and with brazers and crossbows all over it. Like something straight out of Van Helsing. That, and I eventually want a "Wizard Wagon" for each Magic Lore. We already have 3 (Hurricanum, Luminark, War Altar), why not 10 (8 Lores + War Altar + Witch Hunter Wagon)? I would pay good Dwarven gold to see that.
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Post by mottdon on Sept 22, 2017 16:48:28 GMT
One day soon. One day soon.
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Post by FvonSigmaringen on Sept 22, 2017 16:52:40 GMT
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Post by mottdon on Sept 22, 2017 17:02:17 GMT
Lol, I remember that thread when it came out. I had stopped participating at W-E by that point though.
Oxycutor had some good ideas as far as conversions. But yeah, something along those lines.
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