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Post by alanthemoderate on May 27, 2018 20:59:25 GMT
So I have my first game with my Tomb Kings tomorrow, and I thought I would ask your folks opinion on the list. I tried to go for a very heavy magical focus, as the magic phase is undoubtedly my favorite thing about Warhammer Fantasy, and the Tomb Kings seem like they can go very magically heavy. I appriciate any feedback and advice on the list Lords: 420 Pts Litche High Priest: 215 Pts Lv. 4 of Nehekhara Hierophant Dragonbane Gem Litche High Priest: 220 Pts Lv. 4 of Light Seed of Rebirth Heroes: 212 Pts Tomb Prince: 152 Pts Armour of Destiny Shield Necrotect: 60 Pts Core: 630 Pts Skeleton Warriors: 220 Pts 40 Light Armour Full Command Skeleton Bowmen: 126 Pts 22 Skeleton Charriots: 165 Pts 3 Skeleton Charriots: 165 Pts 3 Special: 400 Pts Tomb Guard: 235 Pts 20 Full Command Banner of Swiftness Stalkers: 165 Pts 3 Rare: 310 Pts Hierotitan: 175 Pts Casket of Souls: 135 Pts
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Post by gregwarhamsters on May 28, 2018 9:39:16 GMT
Not sure I understand your format
20 Tomb guard will be 220 points. Add full command 250 then the banner it comes to 265 points.
3 Sepulchral stalkers 165
Total for special is 430 not 400 as you listed. Also means you've hand weapon and shields on your tomb guard.
Or am I reading it wrong?
Hiero isn't flammable so doesn't need the gem, however it does protect his regeneration save but not the unit
Example, he's in a unit of bowmen that are hit by burning arrows. Bowmen don't get regen. (he probably couldn't be hit anyway but if less than 5 R&F he'd have a 2+ save)
Drop the shield on the prince, give him a great weapon.
Greg
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Post by gregwarhamsters on May 28, 2018 9:43:59 GMT
22 skeleton bowmen is 132 points.
Id not pay for light armour on the warriors. That saves you 40 points that you could use on the chariots for std/mus
Greg
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Post by gregwarhamsters on May 28, 2018 10:36:41 GMT
Lords: 420 Pts Litche High Priest: 215 Pts Lv. 4 of Nehekhara Hierophant Dragonbane Gem Litche High Priest: 220 Pts Lv. 4 of Light Seed of Rebirth Heroes: 212 Pts Tomb Prince: 152 Pts Armour of Destiny Shield Necrotect: 60 Pts Core: 630 Pts Skeleton Warriors: 220 Pts 40 Light Armour Full Command Skeleton Bowmen: 126 Pts 22 Skeleton Charriots: 165 Pts 3 Skeleton Charriots: 165 Pts 3 Special: 400 Pts Tomb Guard: 235 Pts 20 Full Command Banner of Swiftness Stalkers: 165 Pts 3 Rare: 310 Pts Hierotitan: 175 Pts Casket of Souls: 135 Pts Think you need to look at the maths mate, I don’t get where your warriors are costing 220 points. 4+1=5x40+30=230 Anyway, thought I’d rewrite this with a couple of alterations. High Liche priest (215) (175) level 4 (35) Lore of Nehekhara. Dragon bane gem (5) High Liche priest (235) (175) level 4 (35) Lore of light. Dispel scroll (25) Tomb Prince (154) (100) Armour of destiny (50) great weapon (4) Necrotect (100) (60) glittering scales (25) opal amulet (15) 40 Skeleton warriors (180) (4) Std/Mus (20) 3 Chariots (185) (55) Std/Mus (20) 3 Chariots (185) (55) Std/Mus (20) 21 Skeleton archers (136) (6) Mus (10) 20 Tomb Guard (265) (11) Shield and hand weapon (-) Full command (30) banner of swiftness (15) 3 Sepulchral stalkers (165) (55) Hierotitan (175) (175) Casket of souls (135) (135) Total 2000 pts on the nose Lords 450 pts (22.5%) Heroes 254 pts (12.7%) Core 686 pts (34.3%) Special 430 pts (21.5%) Rare 180 pts (15.5%) I don’t use a necrotect as he’s fragile, usually killed before he can get his ability off, however with light magic (ASF, WS10 I10 etc) I’m not sure he’ll be able to use his ability – but it’s a good fall back, I’ve tried to protect him. Prince needs to deal out some damage, shield was useless on him. In a crowd he can’t be picked out and in combat he’s better with a GW. Everything now has a musician, you’re slow anyway, last thing you need is to reform and not be able to move. Can’t see the point in the seed of rebirth, did consider the opal amulet but used that on the Necro. I’ve not wated to change your list too much from the original, still not sure about the dragon bane gem, maybe the iron curse icon – useful against Dwarf warmachines that tend to have a lot of flaming attacks but not much else. Hope this helps Greg
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Post by alanthemoderate on May 28, 2018 11:05:33 GMT
TBH those were simple maths mistakes, sorry!
Went back through my list and adjusted the maths slightly, realizing I didn't account for some items. Adjusted now
And honestly, I thought Liche priests were flammable, but it does at least insure that I get my regen or the 2 up against flame. Not bad for 5 points in my opinion.
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Post by alanthemoderate on May 28, 2018 11:06:55 GMT
OMG, thank you for the list adjustment
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Post by gregwarhamsters on May 28, 2018 14:18:53 GMT
OMG, thank you for the list adjustment No problem, of course we all prefer different things in our armies, I tend to save on the Necrotect as I also take a light mage. You'll have to let us know how you got on. Regards Greg
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Post by gregwarhamsters on May 28, 2018 14:21:53 GMT
at least insure that I get my regen or the 2 up against flame. Not bad for 5 points in my opinion. But only on the Liche. If the unit is hit by a flaming attack the units regen will be negated. What are you playing against? Chariots are good against elves which have ASF for example. Greg
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Post by alanthemoderate on May 28, 2018 19:25:14 GMT
at least insure that I get my regen or the 2 up against flame. Not bad for 5 points in my opinion. But only on the Liche. If the unit is hit by a flaming attack the units regen will be negated. What are you playing against? Chariots are good against elves which have ASF for example. Greg Well I was planning to hide the Liche in the Skelle Warriors, so I don't really mind if they die. Keeping my Hierophant is really important to me I think I am playing against the Dwarfs, but one not one that focuses on gunlines. So will probably drop the dispel scroll for a power scroll probably.
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Post by gregwarhamsters on May 28, 2018 22:41:11 GMT
Fair comment, did wonder why you didn't include it. The Iron curse icon is a good choice and it's a catch 22 about regen. I play dwarves as well and if I want say two organ guns with runes of accuracy on them the default second rune would be burning (if you didn't know you can't have the same choice of runes on the same item) you'll be playing catch up when healing your men anyway d3+1 doesn't go very far Greg
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Post by alanthemoderate on May 29, 2018 0:29:14 GMT
Fair comment, did wonder why you didn't include it. The Iron curse icon is a good choice and it's a catch 22 about regen. I play dwarves as well and if I want say two organ guns with runes of accuracy on them the default second rune would be burning (if you didn't know you can't have the same choice of runes on the same item) you'll be playing catch up when healing your men anyway d3+1 doesn't go very far Greg Well I am also not terribly experienced with 8th edition, this will be my 3rd battle of Warhammer Fantasy, so you know, don't exactly know the optimal stuff. That does seem really nasty to bring though, especially against the Tomb Kings as they are underpowered anyway (From what I have read at least.
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Post by Naitsabes on May 29, 2018 3:08:43 GMT
man, I am missing out.
(and no, there were no two organ guns in my list... not even one. in fact, no flaming runes at all. yes, I am that tame).
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Post by alanthemoderate on May 29, 2018 3:16:46 GMT
man, I am missing out. (and no, there were no two organ guns in my list... not even one. in fact, no flaming runes at all. yes, I am that tame). Sorry man! I didn't realize how bad traffic would be, next week instead eh?
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Post by Naitsabes on May 29, 2018 3:23:35 GMT
the tyranny of distance. next Monday? pm me.
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Post by gregwarhamsters on Jun 23, 2018 13:21:03 GMT
what happened with this?
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