Post by mottdon on Jul 17, 2018 21:37:15 GMT
So, I have a game coming up and I was playing with the idea of a "just for fun" Lizardmen army. Let me know what you guys think.
Lords:
Saurus Oldblood (Cold One, Sacred Stegadon Helm of Itza, Halberd) - 213
Heroes:
Tetto'eko - 185
Skink Priest (Dispel Scroll) - 90
Skink Chief (BSB, Shield, Glittering Scales, Sword of Swift Slaying) - 117
Skink Chief (Lustrian Javelin, Light Armor, Enchanted Shield) - 49
Core:
28 Skink Cohort (Full Command, Poisoned Attacks, 2 Kroxigor) - 326 {Tetto'eko goes in here}
11 Skink Skirmishers - 77
11 Skink Skirmishers - 77
11 Skink Skirmishers - 77
10 Skink Skirmishers - 70
Special:
9 Cold One Riders (Full Command, Spears) - 336 {Oldblood in here}
10 Cold One Riders (Full Command) - 330
10 Cold One Riders (Full Command) - 330
Rare:
Salamander Hunting Pack (Additional Handler) - 84
Razordon Hunting Pack (Additional Handler) - 69
Razordon Hunting Pack (Additional Handler) - 69
Total: 2499
I know that this list is kinda lacking on the BIG monsters, that Lizardmen have a plethora of, but I think it still has plenty of punch, chaff screens, artillery fire, and a strudy bunker for the primary wizard. The Razordons can flank the Salamander and keep him relatively safe while he does his thing with laying down templates. At the very least, that can be 3 monster packs to charge into CC, if needed. Nothing to sniff at. 3 units of charging knights can put some hurt on, especially the one with the Oldblood and Spears. Other than having a Lv4 caster, I feel as though this would be a fairly strong list. What's your opinion?
Lords:
Saurus Oldblood (Cold One, Sacred Stegadon Helm of Itza, Halberd) - 213
Heroes:
Tetto'eko - 185
Skink Priest (Dispel Scroll) - 90
Skink Chief (BSB, Shield, Glittering Scales, Sword of Swift Slaying) - 117
Skink Chief (Lustrian Javelin, Light Armor, Enchanted Shield) - 49
Core:
28 Skink Cohort (Full Command, Poisoned Attacks, 2 Kroxigor) - 326 {Tetto'eko goes in here}
11 Skink Skirmishers - 77
11 Skink Skirmishers - 77
11 Skink Skirmishers - 77
10 Skink Skirmishers - 70
Special:
9 Cold One Riders (Full Command, Spears) - 336 {Oldblood in here}
10 Cold One Riders (Full Command) - 330
10 Cold One Riders (Full Command) - 330
Rare:
Salamander Hunting Pack (Additional Handler) - 84
Razordon Hunting Pack (Additional Handler) - 69
Razordon Hunting Pack (Additional Handler) - 69
Total: 2499
I know that this list is kinda lacking on the BIG monsters, that Lizardmen have a plethora of, but I think it still has plenty of punch, chaff screens, artillery fire, and a strudy bunker for the primary wizard. The Razordons can flank the Salamander and keep him relatively safe while he does his thing with laying down templates. At the very least, that can be 3 monster packs to charge into CC, if needed. Nothing to sniff at. 3 units of charging knights can put some hurt on, especially the one with the Oldblood and Spears. Other than having a Lv4 caster, I feel as though this would be a fairly strong list. What's your opinion?