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Post by strutsagget on Jul 23, 2018 11:31:48 GMT
So my gaming group has no 40k players, but we are all pretty excited about kill team. And we have 3 startset on the go as we think the ruins can be used in fantasy too.
As I have never played or collected any 40k, I wonder how easy it is to fit the units wrong?
Is there any good guide or should I just think of it as I will need everything anyway so keep building? Like there isn't so many units for a full team anyway?
So my question is, is there any useful links on how to build a team? Should I wait till my sci-fi elves are officially released a kill team before buying to get the cards?
I know it's only a few that have played it yet so it might be too early to get answers.
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Post by gjnoronh on Jul 23, 2018 18:16:48 GMT
I really don't know myself. Put if you mean how hard is it to put together it depends on the kit just like WFB. Newer GW plastics are usually really nice to put together particularly any kit marked "easy to build."
I'll say small scale GW skirmish games tend to be a lot of fun.
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Post by strutsagget on Jul 23, 2018 18:24:41 GMT
I really don't know myself. Put if you mean how hard is it to put together it depends on the kit just like WFB. Newer GW plastics are usually really nice to put together particularly any kit marked "easy to build." I'll say small scale GW skirmish games tend to be a lot of fun. What I am worried about is assembling bad equipment(pointwise) and then ending up having to buy them all again to make sure I get the right ones It sucks when you spend a lot of time buying and painting and then it's not playable it in the game. Like assembling 50 empire spearmen just to find out it would be better if I had done halberds.
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Post by gjnoronh on Jul 23, 2018 18:41:44 GMT
Well sure but in terms of Kill team and other skirmish games it's a small number of models. It's not quite the same commitment to adjust.
Have you ever magnetized? Works nicely for games like this where equipment may evolve over time. Again as it's a small number of models it's worth considering.
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Post by sedge on Jul 23, 2018 19:40:10 GMT
It's too new to know what's "good" or not, and you'll probably have to wait a couple of months to get a good idea of what competitive options are.
My general advice with 40k related stuff is to build what looks cool, as GW changes rulesets so regularly that it's better to have models you enjoy than be annoyed when your awesome super-competitive force turns rubbish a couple of years down the line. Maybe Kill Team will have more longevity with its ruleset, but I wouldn't pin my hopes on it.
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Post by gjnoronh on Jul 24, 2018 13:04:32 GMT
I think with Kill team having it's second release you can assume it's going to change. But again unlike with 40K you aren't building very many models. Your ten guys aren't awesome anymore after a rules change build another ten out of pretty easy to work with plastics.
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Post by Deleted on Jul 25, 2018 19:26:28 GMT
This also assumes that people will still be playing kill team a couple years from now. Not trying to sound like a negative nancy but GW is notorious for pushing the latest and greatest and kill team...doesn't move a lot of models so I personally think that after a couple months there won't be much support for this game (Shadow War Armageddon anyone? Doesn't even look like Necromunda is getting much attention anymore aside from the odd model release) in favor of whatever's selling more models.
Love to be wrong as this game looks cool, but if I get into it it will be for the terrain more than anything else. It's not like I have a hard time finding more Skitarii models for my Admech.
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Post by gjnoronh on Jul 25, 2018 20:40:10 GMT
Yeah play the games you love. These skirmish games are low cost though and tend to be models you can repurpose into a larger 40K force. It's a good gateway drug not the drug they want you addicted to long term
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