|
Post by strutsagget on Oct 17, 2018 19:16:27 GMT
Dwarfs grudge is overall hatred. We play dawn attack. And dwarfs deployed first and got first turn. My HE list: High ElvesLoremaster: Dispel Scroll; Shield of the Merwyrm; Sword of Might 290Noble: lance; Dragon armour; shield; Battle Standard; Elven Steed (Ithilmar barding); Ironcurse Icon 1335 Ellyrian Reavers: musician 9014 Silver Helms: High Helm; musician; standard bearer; shields 35217 Phoenix Guard: Keeper of the Flame; musician; standard bearer 285Great Eagle 501 200 pointsDwarf list: + Heroes [213pts] + Runesmith [85pts] . Ancestral Heirlooms and Runes [25pts]: Rune of Spellbreaking (1st rune) [25pts] Thane [128pts]: Battle Standard Bearer [25pts], Shield [3pts] . Ancestral Heirlooms and Runes [35pts]: AB - Fiery Ring of Thori [35pts] + Core [410pts] + Dwarf Warriors [410pts]: Champion [10pts], Musician [10pts], Standard Bearer [10pts] . 38x Dwarf Warrior [380pts]: 38x Great Weapons [76pts] + Special [425pts] + Cannon [145pts] . Cannon [25pts]: Rune of Forging [25pts] Gyrocopter [100pts]: Steam Gun, Vanguard [20pts] Gyrocopter [100pts]: Steam Gun, Vanguard [20pts] Gyrocopter [80pts]: Steam Gun + Rare [150pts] + Organ Gun [150pts] . Organ Gun [30pts]: Rune of Accuracy [25pts], Rune of Burning [5pts] ++ Total: [1198pts] ++
|
|
|
Post by strutsagget on Oct 17, 2018 19:50:39 GMT
Turn 1: The dwarf player moved gyros forward and dropped some bombs, then he swift reformed his warriors. War Machines didn't do much. I moved forward into the woods with PG and rolled VENOM THICKET causing dangerous terrain tests and killing a phenix guard. Also the reavers and silver helm. Magic I boosted with the lore of beast strength and tunes for higher toughness for next turn organ gun.
|
|
|
Post by strutsagget on Oct 17, 2018 21:58:59 GMT
Turn 2: Dwarfs kept roasting the elves with steam. A lot of the Phoenix guards died this way In cc, the reavers killed the organ gun. At this point I realized I did not have enough models to kill the dwarf horde and switched plan to kill everything else. Elves charged the gyro standing in its way, and then the reavers charged the cannon. I tried moving the loremaster to kill a gyro with magic and lost a PG on dangerous terrain test. In magic, a big metal bolt was spelled broken. And in cc, the gyro was slaughtered. I thought long between overrunning and coming out of charge range or reform to face it with my front but still a long charge.
|
|
|
Post by strutsagget on Oct 17, 2018 21:59:17 GMT
Turn 3: The dwarfs supercharged with an impressive ten dice roll and slaughter every rider for the victory. Hatred and s6 attacks from GW and charge shined in this combat.
|
|
|
Post by strutsagget on Oct 18, 2018 14:47:02 GMT
After the game analysis.
I should have earlier switch game plan and realized I would never kill the gw horde.
Regarding the list, it felt like it had low synergies and I wish I had a level 4 with high magic instead of the loremaster.
I felt the lack of shooting hurting me and would probably run the list in another way if I would rerun it.
|
|